http://cfn.scout.com/2/1184157.html
Rankings for 2012-2013 season and projected records. might be the ranks in the game.
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http://cfn.scout.com/2/1184157.html
Rankings for 2012-2013 season and projected records. might be the ranks in the game.
Well, IMO, it's not a "problem", per se, but an ambiguity. We've talked about "Showstoppers" before, and this is a similar thing. There is a very big difference between "I'm not interested"/"I don't want that" and "I couldn't care less". The former would be a negative result if you pitched it, in real life, the latter is indifferent.
But I think we're also getting stuck in the weeds. There should be alternatives to pitching Low/Low combinations now. Unless it's during the initial unknown-importance stage, you're probably not going to have a Low pitch come up. If it does, I would think you'd still have options like doing a promise instead.
And how to do that in a game console's ridiculously low amount of memory. Memory cost has been my working theory, though you're absolutely right about the risk of cascading effects (changes to recruiting, transfers, etc that would all come about because of 2000+ extra players)
alright, long list of questions coming since i havent seen the podcast yet, and probably wont get to until sometime this weekend.
- i saw earlier in the thread that the A+/Most combo can yield up to 200 points now. does this also apply to other green/green combos (ie: A+/Very High, A/High, etc)? obviously they wont get as much as the A+/Most combo, but do the other green/green combos get over 100 points as well?
- when scouting a wr for instance....is there a logic to which ratings unlock or is it random? like am i gonna find out his run block strength or his pass block footwork ratings or does it focus on the strengths of the recruit's position(s)?
- i'm assuming they allowed the given measurable ratings for recruits (speed, strength, etc) to be seen without scouting?
- when scouting, what controls how many ratings are unlocked and how big of a range is given?
- decommitments? if not, does the soft verbal stage at least last longer than 2 weeks?
- i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems?
- will conference logos on jerseys update with a conference move?
- talked about in the recruiting in ncaa13 thread, are pipelines redone? bragging rights over another school in the recruit's top 10? dealbreakers?
- does the recruit's hidden potential still have an impact on how he's rated? do you still see 5* receivers with B- speed?
- are recruiting class rankings still WR and RB heavy?
- ability to downplay a recruit's interest in a pitch?
- school recruiting identities?
- position minimums? will i be forced to carry a fullback if i'm playing as hawaii?
- anything else in general?
thanks
I'll take a stab at this one.
Yes, it will be random.
But you'll only be unlocking the "primary" ratings for a player's position -- i.e. the ones that you would see on the recruit's Player Card or on the Dynasty Wire website. Not every rating.
Obviously, I don't know the answer, but I'm pretty confident I'll be right :D
Cross-breed. Coach has control over pitches, can give the recruit the ability to pick a pitch (reverse of the "Coach's Choice" moments), Recruit will only pick pitches average-or-above if given his choice. You can't repeat a pitch, so the old Spam system is not back. And I believe it's still hard limited to 10-60 minutes, so no return of the 3 hour phone calls.
cool, thanks jeff! :up:
My vote came down between Dynamic Recruiting Pitches and Triple Threat Athletes, but in the end I went with ATH just because of the fun factor it is going to add to recruiting now. Granted the Dynamtic Pitches will do the same in terms of fun factor, but it's more of a realistic adjustment; where you are going to have a ton of possibilities and a ton of fights over ATH's this year.
i saw earlier in the thread that the A+/Most combo can yield up to 200 points now. does this also apply to other green/green combos (ie: A+/Very High, A/High, etc)? obviously they wont get as much as the A+/Most combo, but do the other green/green combos get over 100 points as well?
Yeah, you should see other combos get you over 100 as well. Not sure of a range or where the cutoff is but they're definitely stretched higher this year.
when scouting a wr for instance....is there a logic to which ratings unlock or is it random? like am i gonna find out his run block strength or his pass block footwork ratings or does it focus on the strengths of the recruit's position(s)?
No, you'll only see ratings important to a WR for straight WRs. The ones that unlock are random, but still yet, they'll only be stuff like CTH, ACC, etc. For example, here is a HB.
i'm assuming they allowed the given measurable ratings for recruits (speed, strength, etc) to be seen without scouting?
Yes... those are still seen. However, I'm not sure if they change based on your scouting or not. For example, in the past, listing as a 4.35 was an A speed or something... not sure if you scout him and discover his speed is actually an 85 if his speed will then reflect that. I believe it does but I'm not certain.
when scouting, what controls how many ratings are unlocked and how big of a range is given?
You pick how much time, similar to recruiting, 10-60 minutes. The more time you give him, the more potential for attributes to be unlocked. I think roughly 60 minutes will unlock just about all of a players attributes however ATHs are different since they show a lot more attributes.
decommitments? if not, does the soft verbal stage at least last longer than 2 weeks?
No decommitments I don't believe, but not sure about the soft-verbal question.
i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems?
It's essentially a combo. You're still limited to only 60 minutes, you choose what you want to talk about and then move to the next pitch. However, similar to last year's system, there's now a "recruit's choice" to where if you let the recruit pick the pitch, it will give you a bonus.
will conference logos on jerseys update with a conference move?
I don't know a definitely answer but my best guess is no.
talked about in the recruiting in ncaa13 thread, are pipelines redone? bragging rights over another school in the recruit's top 10? dealbreakers?
I don't think they're redone complete but they're slightly better... not sure to what extent but during the webcast, Jordan was saying if the player happens to be from the same town as the school, you'll get an A+ for distance. Not sure if they measured that out to regions or if it's just your one city gives you a bonus. Honestly, hearing it in the webcast was the first I'd heard of it.
does the recruit's hidden potential still have an impact on how he's rated? do you still see 5* receivers with B- speed?
Yes to both I believe. However now, you won't be certain until you scout him and find out if he's just overrated for a 5-star.
are recruiting class rankings still WR and RB heavy?
Not sure... didn't spend enough time with it to give a definitive answer. Ask again when/if we get early copies.
ability to downplay a recruit's interest in a pitch?
No, I believe it's still only sway up.
school recruiting identities?
Not sure I understand what you're asking here. Do you mean like PSU is LB U?
position minimums? will i be forced to carry a fullback if i'm playing as hawaii?
Yeah, I think that's still the same as it was previously. At least I'm not aware of any changes.
anything else in general?
Umm... maybe?
I also thought of this. I agree with you that ATH's will add such a huge fun factor and realistic factor to the game. I have been wanting TRUE athletes for such a long time. It will be pretty nice to see guys who can play both sides of the ball, and be able to switch positions. The recruiting is going to be a blast this year!
Any news on the full replay of the webcast
So could I get some more info on the mock draft ranking? What does this look like exactly? What do you get to see?
thanks for the answers tommy.
They showed a screenshot during the webcast so if it ever gets published you'll see it but it's part of the players leaving screen. It will show you what round they project to and then you can attempt to sway them to stay through promises (if they're eligible) . I believe one of those promises is that you will improve their draft stock or guarantee first round or something like that.
Not sure how draft stock is calculated but I imagine it's stats plus ratings.
So do we have to lock in an ATH at a position like in the past or is there a new slot for them as ATH? If we have to lock it in as a position how will that affect a players' development among his other "best" positions as far as ratings increase? So if we lock in a Wr/Db/Qb at Wr how will the 2 positional attributes of Db/Qb be affected?
I would hope they accounted for stats plus ratings plus physical attributes and then locked in the "ideal" physical set for a Great/Good/Avg player in the NFL at each position. But I'm guessing they left off the attributes part of it, which means it won't be perfect projections, but the idea is awesome anyways.
I seem to remember a scheduling bug at certain times when making changes to conferences. Anyone know if this was fixed?
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Well, using the QB/WR/HB combo as an example, in real life, without giving that kid a position, they can never really develop into anything. Each position is so specialized (requiring film study and drills) that they can't be stay awesome at everything. To get good at something, something has to give way.
Hopefully when you scout it doesn't effect every player. At some point why even put original ratings up if they are going to be misleading all the time. This could be a possible negative addition. Plus I'm not a fan of anything that takes more time.
Also, the ticker and studio updates aren't a big deal to me. Again, just takes more time. It reminds me of the chain gang coming out for measurements. The first time you see it, it's cool. Then it gets annoying and you wish it was gone.
Last, wish you could change the number of conferences, add a playoff, and medical redshirt. Everything else looks great.
Is the timing of the games affected at all? I noticed in one of the screenshots that the ticker indicated 12:47 remaining in a game between Vanderbilt and Northwestern. Does this mean that they have finally worked out a way to play 15:00 quarters with time elapsing realistically and turning out realistic stats, or does it just mean that no matter what game length you play at other games are going to be simmed using 15 minute quarters?Also, has SuperSim been fixed, so I can use it without my team running 200 plays per game and putting up crazy offensive stats? I'm really picky about statistics from my team and CPU teams being consistent and realistic.
It would be great if you could play them all over and keep a good skill set for multiple positions. That young kid from Oregon with all kinds of speed was used at both RB and WR last year and was lighting wherever they put him.
I do find it funny that college players will bounce all around, sometimes from offense to defense and vice versa and NFL players are rarely asked to switch positions. If a guy isn't quick enough at DT or DE why not try him at OL? They don't spend much time trying to develop talent.
gschwendt: Basically, after the final patch, new recruits at certain positions (QB was easiest to check) would have their tendencies reversed between the off-season and preseason.
For example: You (or the CPU) sign a "Scrambler" QB and he gets automatically switched to "Pocket Passer" before the season starts. The game would revert the player to his correct tendency if you went in and and edited his stats or equipment, however, so you could fix the problem yourself if you felt like spending countless hours combing through the entire roster database every season.
The primary problem is that you would get CPU rosters full of incorrectly tendency'd players once you were a couple years into a dynasty. CPU pocket passers would try to scramble constantly; generated Denard Robinson-types wouldn't leave the pocket; Heavy Hitter safeties would try to play like cover guys; power RBs would never try to truck, etc.
EA Tiburon last addressed it here: 12 Title Update #4 Details (quoted from EA's page which has now been 404'd). The relevant portion:
There's a pretty detailed discussion of the problem at OS here: Tendency Bug w/ New RecruitsQuote:
Due to additional gameplay risk involved to fix issues related to prospect tendencies in Dynasty mode, we’ve decided to forego addressing via a Title Update. To provide a little background on the tendencies issue, there are some portions of the game that convert a value to get the correct tendency, while other portions do not make this conversion. We were able to fix the tendency issue in the portions of the game that do the conversions through the Title Update, however fixing the other instances would require modification of database data, stored procedures, and code. Rather than risk the potential for this fix to cause other major data issues in Dynasty mode, the decision has been made to apply the proper fix in NCAA Football 13.
TL;DR: To properly test it, sign a Scrambling QB and see if he's still listed as a scrambler during the start of the regular season. And maybe test it with a CPU roster or two if you get a sec.
The only thing that I am disappointed about is that they left out a play-off option, other than that everything looks great! I am surprised the play-off option wasn't added in though because last year Ben said "Not in this year but definitely looking to get that in next year" Always seems like NEXT year. Haha
With all this talk about athletes it reminded me of the things I have asked for in past wishlists that I sent to EA years ago.
I always wanted a way to designate an ATH on the roster screens during the season(much like the way the game shows a guy is an Impact Player, All-American, or on a hot streak). Along with that wish I wanted an athlete to be given special treatment in terms of AWR meaning whenever I chose to put him at another of his skilled positions on my teams depth chart his AWR would remain the same. The designation of ATH on your roster screen would let you know he could be used at multiple positions without penalty. Plus on the roster breakdown screen (right analog) it shows ATH targeted and lists 0 for all classes currently on the team so with my suggestions the game would just show you the correct number of true athletes on your roster. After all the game has the capability already built in to show ATH already on your team but for some reason athletes disappear as if they never were one during recruiting.
If you're talking about the BCS +1 model or something, they probably wouldn't add it until the NCAA/BCS officially change to a 4 team playoff. As for a full fledged customizable playoff instead of bowl games in the game, highly doubtful we're ever gonna see it. I doubt the NCAA would ever allow EA to add that to the game, even with the 4 team playoff discussions for the future of the BCS.
is it some kind of tech limitation why the max number of people for online dynasties hasnt gone up?
4-way tie for favorite dynasty improvement....I like it :up:
That's how it is now, and I have no reason to think it would change. Simulated games use 15:00 quarters in NCAA 12 et al.
We have been told in the past that the NCAA won't allow it. I'd imagine Ben said that because they're always wanting/trying to get it in, they just haven't been permitted (from my understanding).
Wild guess, but maybe it looks like this?
http://i912.photobucket.com/albums/a...raft_picks.jpg
( from NCAA Football 2000)
This is what I figure, just hoping that once you pick a position they don't lose their other skill sets, so you can still move them around at their original ratings.
There are a couple though: Josh Cribbs, Devin Hester, Hines Ward, Randle El and a few others. The NFL is so specialized with 56 man rosters there's mostly not time to develop a guy that hasn't played the position. You're better off spending the $ to save 2 years and get someone who CAN play it already.
It's the difference between hearing about a player (original rating) and then actually going and seeing a player play and knowing what he can do for yourself. It's probably not going to affect every player to a large degree, but at least some minor things will change on everybody and then a few will have medium to drastic swings. I don't see this being a negative rating in the least bit.
New media article added:
Kotaku - 'NCAA Football’s Dynasty is Back in Action—but First, Here’s Rece Davis with an Update' by Owen Good
Excerpt:
"The information was all sort of reactive and hidden," in previous versions, said designer Christian McLeod. "What we wanted to do was bring that to the surface, because the story of college football is much more than the story of a single team."
To tell the story, EA Sports brought in Rece Davis of ESPN, a widely liked studio host at a network where everyone gets nitpicked by the public. Davis will not appear on-screen, but his voice will play over a scoreboard fully rendered in ESPN's visual style. He'll introduce the result, comment on the outcome and hand the broadcast back to play-by-play man Brad Nessler, who has also recorded new audio so that he can react to what Davis is saying.
These studio updates will occur at natural points in the game. In a game I was playing, a Stanford-Notre Dame matchup that started at 4 p.m. Eastern, right after I kicked the extra point on my first touchdown Nessler turned it over to Davis, who informed us that Virginia Tech had survived an upset scare from Duke to stay on top of the ACC's Coastal Division.