I know this was asked by someone awhile back but I can confirm that progressive lighting is in fact by quarter.
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I know this was asked by someone awhile back but I can confirm that progressive lighting is in fact by quarter.
Does anyone know if the promise "win verses rivals" for Teambuilder teams works this year?
if anyone is messing around with simming ODs, anyone know if some of the 'promises' are broken? like offering certain promises last year, even if you fulfilled them, the player would transfer anyway.
Just thought of this...but does Nebraska have their 'throwback' uniforms in the game?
I posted this in another thread but I wanted to post it here so it will be known and hopefully be fixed. Ok guys, just found a really crazy glitch... I have no idea what play or playbook, but my friend is North Carolina and he was playing LSU. Well, the QB for LSU ran and slid and the ball fell out of his hands for a fumble. Here's where it gets crazy. The ball hits the turf and nobody can pick the ball up... They kick the ball around and dive at it for 3 minutes, and eventually my friend quits because nobody can pick it up. He recorded it on his phone. Just thought I'd put it out there to see if it may be able to be addressed.
this is probably a dumb question but, how do i quick-sub at the play calling screen in ncaa 11? i do not see an option for it on the screen...
Do you mean via packages or via Formation Subs? Packages is while looking at the formation, move the right stick left or right; you'll see hte package listed just above the formation art. If you mean Formation Subs, you can't do it from that screen, you have to pause the game and goto Strategy > Formation Subs; in a Dynasty, Formation Subs will be saved for you.
ah thank you g, i meant the package subs, i found formation subs early on, but will have to wait and see how the different plays work to figure out who i want where etc... but package subs are still needed for when RBs get fatigued.
I'm sure that can be arranged. :cool:
1. How do you assign a fight song to a TeamBuilder team?
2. I noticed playing in an exhibition game with Alabama (me) vs. Auburn, with me being the home team, a generic fight song would play after a first down. I haven't added any songs but is there a way to keep generic fight songs from playing? I remember on the old PS2 versions the band would just play a drum cadence after a first down.
Okay under setting game controls there's the Helpers section.
I was wondering what Auto Sprint and Auto Strafe are on for and if I should turn them off or keep them on.
I know strafe as a d-lineman is Left Trigger (pull and hold) Then you move the L analog stick and you can go left or right while engaged in a block, which ables you to close some running lanes if you do it with a DT, for example.
What's the point of having autostrafe turned on? So you don't have to press and hold LT? But is there a negative to how your player moves or reacts when trying to shed blocks if you have autostrafe on?
Next is autosprint. Isn't it a negative to have that on cuz then your RB is sprinting from the get-go and I heard it's harder to do the moves like jukes and spins when your sprinting and it's better to hit the hole going normal speed wait for your blocks then manually do sprint by pressing and holding RT down when your in the open or just about to break away?
I guess I need to get someone else's opinions on these.
one thing that i have noticed in off-season recruiting is that the cpu goes after the new players hard. One of the 4*s i added to my board has 11 scholarship offers.
Has anyone figured out how to get multiple profiles? I tried using USER2 and USER3 but can't save those profiles separately from the main profile.
I haven't noticed any negative effects. Auto strafe seems to only kick in when you are in open space. Beyond that, I don't think it kicks in. I've never had an issue with my guy auto strafing while trying to weave through the pile to get to the runner or rushing the passer or anything like that.
What is the chain link that is on some of the plays during the game Not sure what that means
It's a linked play. The play next to it should have a chain link too. Think of it like this. Let's say you run a HB Dive from that formation and you gain, 20 yards. Well, that'll set up the play next to it, which should be a play action pass. If the play is "set up" then it has a high chance (but not a 100% chance) of being successful. Understand?
One more question When i put in the code for the online pass says i should have a few teambuilder slots But Its making pay for them
I auto-sprint
Quick ?- Anyone know how to get to camera angle to get closer AFTER you hit R2 to see the pass routes/running play blocks pre-snap? Seems like the camera stays far away from the LOS to me all the way up to the snap. Sorry if prev posted.