Going by today's video, it stays the same.
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That makes some sense to me, there are often coordinators who are highly toted as the next big thing that end up being flops as a HC, but they still came in highly regarded/rated. Even though he came from the NFL, something like a Charlie Weis
Just keep in mind that coaches are editable.
I wonder if recruits will react if you are on the hotseat, you turn down extension or you're nearing the end of contract? In real life these situations can really hurt recruiting.
Right, I knew that low prestige and short career would affect it, but I meant if you were at a school for 4 years and turned down an extension, if recruits would know you were looking for a new job and be reluctant to commmit, things like that.
Just so we're clear here, we can't edit a coach's prestige level after the start of a dynasty? Or can we?
I read somewhere (can't remember where exactly) that you could, but then I see others saying differently so clearing that up would be very good.
Just got confirmation. Coach prestige can be edited before the start of a dynasty, but not during the season.
that's good, I don't want the coaches in my OD giving themselves little boosts without earning it haha
I asked this question in the "Please check this at the cummunity event" thread as well, but I thought maybe it should go here instead.
I've seen in the various videos/blogs/forums that in NCAA 12 schools will consider playbook style when hiring coaches and recruit players that fit that style. Per the gaming tailgates playbook spreadsheet; Notre Dame, Oregon, and TCU's playbook style is listed as "Spread" for NCAA 11. These 3 "spread" playbooks are very different. Will there be any new playbook styles or player types in NCAA 12? Maybe something like a "spread balanced" "spread run" and "spread pass" playbook style? Or an "option" type quarterback added to the "balanced" "pocket-passer" and "scrambler" types we had last year.
You have a very good idea there with having the game go more in-depth with play style descriptions and player tendency. For the option QB tendency to be added I would think the game would need to add either an option rating or a pitch rating to distinguish who is truly a good option qb(it is not just about speed).
I agree that adding more player tendencies would also need to include additional ratings and something like that might take more to implement. I do think playbook styles could be changed though, to better reflect what offense the team is running. There shouldn't be a playbook style, for example, called "Pistol." The Pistol is a formation, not a style. Alabama uses pistol formations to run pro-style plays. Oklahoma State uses a lot of Pistol formations for Air Raid plays. I haven't actually seen in Nevada games, but I know they use the pistol formation almost exclusively and think they run some option out of it.
I really think you have any easy way to differentiate between the multitude of spread teams. Maybe have designations like Spread-Pass Heavy(more pass plays in their playbook and only a few basic runs), Spread-Run Heavy(mostly run plays and pa passes), Spread-Balanced(a nice mix of run and pass plays but not as much of them as either of the heavy styles). Also have all team's recruit to their specific play styles and on top of that they would need to call a game more accurately based on their playbooks.
If I have a Head Coach with a prestige at B+, an OC with prestige at B and DC with prestige at C, whos pretige is used for player progression? If it is ONLY the head coach then what are the coordinators prestige for?
A fellow Dynasty player from the OS forums has posted this question,
"Ok... So we know that "Option" teams will recruit scrambling QBs... That's great... but how many teams are listed as "Option teams" right now? 3-5?
My concern is for teams that are currently listed as "Spread" like Oregon, Auburn, etc that use the read-option as a staple play... are they still going to recruit pocket passers?
This is a HUGE concern for me because there are A LOT more "Spread" teams that use the Read-Option as a staple play than there are "Option" teams who use the wish-bone primarily.
There is nothing worse than playing against a Zone-Read team after 4-5 years in a dynasty. Once all of real QBs have left they are filled with with QBs that have 50-60 speed ratings."
Someone then answers that they thought the spread schools recruited "balanced" players, and the original posters response was that if they did recruit balanced players, were the QBs retuned to have more suitable ratings because he thought that some balanced QBs had ratings that shopuld make him a pocket passer and to have a spread team recruit him to run the zoe-read would screw things up in dynasty. Anyone have any insight on this?
Hopefully it'll be dictated by the coaches personality page. You know, the page where you set your run/pass ratio and your subs for both offense and defense. If your run/pass ratio is at least 60-65% run, then the coach should look more into scrambling QBs more then pocket passers.
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Is there a Formation Sub menu outside of the playcall menu?
I would love to set formations personnel in the beginning of the season and not have to worry about it.
minor bug that has always annoyed me, but has the speed/40 yard dash time been fixed?
the 40 time has always been strictly tied to the speed rating, where a 99 speed results in a 4.24 forty yard dash time, even if the player's acceleration rating is a D. has it been changed so that the rare combo of A+ speed and A+ acceleration only gets this 4.24 time?
lol doubt it
I really want to see a play action pass... hopefully it will be fixed from 11.
The idea of the 40 time for recruits is to give something that directly maps to SPD. I don't see that changing anytime soon. All of the information given on the recruit screen is a directly relationship to one rating (though some of the mappings change by position). Unlikely to see that change unless they completely revamped the information presented for recruits.
i understand that....but acceleration also plays a huge part in the 40. currently, it doesnt. i've recruited guys who are shown as running a 4.24 40 yard time, yet have A+ speed and D acceleration. if you lined that player up against a guy who had A+ speed and A+ acceleration in a race, the A+ spd A+ acc guy wins by a landslide.
the way its presented now, is like they're measuring a guy's 40 time, when he's already at top speed. if this were a 100 yard dash, it would be the equivelant to measuring a guy's 60-100 yd time rather than 0-40. it just bugs me that its not presented right, but like i said, its a minor flaw.
Right ... because it's not designed to. It's designed to map directly to SPD. If the point was accuracy, it would take ACC into consideration too. But I don't believe the point is accuracy, it's simple mapping.
Personally, I don't get the point of any of those numbers, besides a slight immersion factor. The only time I use any of them is to quickly sort on 40-time and get the fastest SPD guys at a certain position. I never look at the Bench/Squat numbers.
Bench stats are great to find high strength+block shedding for defensive linemen quickly and for finding high strength+Runblocking abilities for offensive linemen quickly. It's also nice to find a high strength+tall/big WR because they just seem to runblock better on the edges.
I suppose, but it's very rare that I'm looking specifically for a high strength lineman. I'm usually looking for a total package with as high strength as possible. So it's rare that I'm sorting on anything other than Ranking, except for the rare occasion where I'm specifically looking for a fast player.
That's very true as well.
The real issue is, the other stats (besides block shedding) really don't mean as much as speed. I mean, yes, in real life, speed is very much a real factor and they don't have the saying speed kills for nothing, but, in the trenches, strength, agility, footwork, and technique are the equalizers of football. So, I guess I'm digressing to the fact that the trenches suck again.
Yes and no. What I meant is that I'm not just looking for high strength. You need high FMV, PMV, BSH, RBK, PBK, whatever, as well. So I look at the best overall recruits, since they have the best all-around package, rather than just sorting on strength.