No, I was just watching the sizzle trailer and I saw USC walking out of their locker room. So, I was wondering if all schools walked out of a locker room as a part of the pre-game..
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pre-snap = can you still only do one man in motion ? anyone try ?
Roy Harvey is the Executive Producer. Ben Haumiller is now being listed as "Associate Producer". Not sure if that's a change in the title for him or not.
As far as I am aware, there's no one that shares Ian's "Creative Director" title.
With momentum added into the tackling engine, can you tell a significant difference in larger, bruising backs as opposed to small scat backs? Also, will delayed blitzes make it back into the game?
steelerfan -
Are Penn States so called new uniforms in the game ?
How dark is the shading in the endzone because of the stands blocking the sun?
did anyone try editting player weights to see if weight truly makes a difference now? can you tell a difference between having a 350 lb o-tackle vs having a 260 lb o-tackle, in the running game?
also did anyone play with hawaii? is vili the warrior in there?
Was the camera the same as last year? Did the players have more weight?
Lot of weight-related questions here haha.
Personally, I can't speak to anything significant with regard to player weights; in the Community Event setting, sometimes there are requests from the team that influence how we play the game. I didn't have the opportunity to pay a whole lot of attention to the in-game sizes of the players to see if they had a measureable effect on the gameplay.
That said, I did notice that it was much more difficult to break long runs with a halfback in the game versus how it was in NCAA 11. The enhanced tackling system definitely helps the defense make the plays that they should. This is especially true when your running back falls victim to a consecutive hit tackle that really floors him.
And to Rudy RE: camera -- seems to be the same as NCAA 11 for gameplay. If there are any changes, it's really minor.
I wonder how the cut scene is gonna be for an injury in NCAA Football 12?
My guess for the demo will be June 15th, 2011.
Sounds good. It just seems like a big bruising back is nowhere near as effective as he should be.(think Gerhart) I am just hoping with the added momentum in tackling, if you get outside with a bruising back against a small DB, the other team should be worried. It will add something to recruiting also if both are equally effective in their own ways. Thanks for the info guys.
I'll say this; I found that when I got near the goal line, I felt more comfortable trying a FB run than going inside with my HB. I don't know if it was just the build we were working with--and be aware that, even last week, the build was being updated every single day with changes and fixes--but the defensive line was very effective at stuffing my HB on inside runs, which was a nice contrast to how "automatic" those runs seemed to be inside the 5-yard-line in NCAA 11. Switching to an FB run was often more successful, and that might have something to do with the weight; however, without numbers and repetition, it can only be labeled speculation on my part.
Another random note--which was mentioned by steelerfan in one of the many threads earlier today--is that I actually saw a non-skill-position player get injured during my time with the game last week at the Community Event. My center got "Hip Bursitis"--a minor injury--and I just about fell out of my seat because it was the first time in the last three years of NCAA that I've played where the injured offensive player was not a QB, HB, WR, or TE. I definitely took that as a good sign in terms of how the game may require you to be able to make changes on the fly during a game if a lineman in the trenches goes down.
All of the information for the various builds and momentum really has me questioning what style of offense I want to run this year lol. I run what I call the "Spread Raid" with Oregon and Missouri's playbook. But ... that power running style sounds enticing.
Was there commentary in the builds you guys played? It would make sense if it wasn't, but I'm really wanting to play the game without putting it on mute and listening to music. The new crowd sounds are encouraging though.
what about penalties? did anyone get a late hit out of bounds, or taunting, or illegal touching penalyt? (did anyone ask about it?)
well yeah but I'm sure you know what I mean ? On tv from the side view I never thought about it but the last couple years in the EA game they make a point a showing a darkened shaded perspective. I kind of dont like it but it adds to the uniqueness. I almost wish Penn State had an old school bowl like ND and Mich.
Apparently I never posted these ... oops.
I wouldn't call it "significant", but one complaint I've had from NCAA 11 is that pass defenders don't react to a ball in flight when set on "Balanced" Pass Defense. That's still true for lower-tier teams, but when you play with top defenses you don't need to set to Aggressive or Conservative to get them to react. They'll react to a ball in flight much more so than in NCAA 11.
:nod:. Definitely. The new system makes a defense's ability to "RUN TO THE BALLLLL!" a lot more important.
One thing that has been bugging me. How do you become an EA Gamechanger?
Was Auburn's "War Eagle" flight in the pregame?