how do you even know it will work the way its supposed to ?
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Rudy, I've seen that video as well. I admit it is a great video and I think CC has a ton of great stuff. However, for me no editing and removal of custom playbooks is downright inexcusable. What makes it worse is that the playbooks and editing are in the GAME but you cannot use them for CC. Right now I just don't think I can overlook that, regardless of how good CC seems.
A decent write up from pastapadre.
http://www.pastapadre.com/2012/06/11...-madden-nfl-13
The Production Grade thingy looks really cool. However, my concern would be that either A) my O-Linemen are either always hot (like on 12) or B) User Pancakes are not properly tracked (as has been the case this entire generation). Either of those would destroy User O-Linemen and render the mode useless.
This is a wait-and-see for me, based on Season Ticket.
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I have a question about the Player mode part of CCM. I seen the vid of CCM when Josh created a 1st rd RB that came out around 80 OVR and that players will come in around 70-80 OVR:
Will those OVRs change if the players dont fit the scheme with Scheme-Specific Ratings? Like A 80 OVR West Coast QB wouldnt be a 80 OVR QB in a Vertical Offense.
illwill10, I think ratings will change if the scheme changes. At least that's my impression of it.
I will agree Jaymo that no editing stinks. I don't edit much but a lot of times after the NFL draft I used to fire up a new franchise with updated rosters and ratings to screw around with. That's impossible now.
Damn, I keep forgetting about season ticket. :D Yeah, I'll wait and see what the game is like in season ticket. I really do want to get back into Madden since I haven't bought it and truly played it since like Madden 09 or 10. But I'm still not as excited anymore since there's no custom playbooks or player editing in CCM. Maybe if the mode completely blows me away enough that I'm able to overlook or ignore not having custom playbooks and not being able to edit players, I'll get it. It's all gonna depend on that Friday and Saturday though.
Head Coach 09.
Head Coach 09.
Head Coach 09.
Head Coach 09.
Head Coach 09.
And Madden has successfully gone back into the "I'm considering it" pile with that many features from Head Coach 09 :D
Head Coach 09!
Has anyone ever played Head Coach 09? It had a lot of good ideas that could be implemented into Madden.
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Damn it! I always miss out on these... :(
from Pastapadre
Absent Player Editing in Madden NFL 13 Causes Uproar
Posted: 12 Jun 2012 02:15 PM PDT
Madden NFL 13 has had a strong run up until now by marketing improvements that were attractive to the hardcore crowd whether that be addressing gameplay deficiencies from the past, attempting to improve commentary, adding the “Infinity Engine” physics, or evolving Franchise and Superstar with the revolutionary new “Connected Careers”. It was only a matter of time though before some element of the game would draw hostile reaction and that has come with what is lacking in “Connected Careers” and primarily the removal of all player editing.
It turns out that no form of editing will be possible within “Connected Careers” and a roster can’t be edited outside of the mode to start it with either. Only the official rosters provided by EA Sports (base roster and updates) will work for “Connected Careers”.
It’s understandable that editing ratings wouldn’t be allowed. XP after all is now the method for progression and regression in the game so editing ratings would negate one of the primary aspects of “Connected Careers”. What is less explainable is why the editing of player appearance, equipment, and even numbers will not be available to the user.
While this will only matter to a small percentage of gamers – having never even used editing within Franchise in the past it’s somewhat hard to comprehend the veracity of the current outrage – that doesn’t prohibit those who feel it is important from letting their voices be heard. Given Josh Looman’s comment below regarding Madden NFL 12′s Franchise mode it goes to show that the company has recognized in the past that editing was a desired feature so now it can’t be explained away as unnecessary or unwarranted.
After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football.
There is no insignificant faction of gamers. No matter how small a group they can have influence over others and therefore impact perception on a wider scale – and that is being seen right now regarding the lack of editing in “Connected Careers”.
Yup, not being able to edit rosters and the removal of custom playbooks... two HUGE additions LAST YEAR not being in Madden 13 is a terrible idea and the Madden team desrves some backlash for this decision. You would think that with both features in the game (just not in CCM) that a patch could be developed in order to use them in CCM.