thats funny, they are as bad as OS when it comes to self promotion at times. Big Brother never sleeps
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I enjoyed playing some coach mode in NCAA 12. It completely changes the way you play the game because you can't just cheese the CPU with human stick skills. You have to think like an actual college coach when it comes to your play calling because it's going to be your players and their ratings that decide the outcome, not you and your stick skills. Completely changes your view of things in the game when you're trying to outsmart your opponent (CPU or human) via play calling and situationals in the game instead of trying to out-stick them.
ya' know, its cool when you are using Peyton Manning and when you call audibles, its his voice you are actually hearing !
I totally understand why EA/Tiburon did this; I totally understand why EA/Tiburon wants us all online. However, the problem is that I don't recall ANYONE ever saying they wanted this. This is where I take issue with a number of the MADDEN specific game changers (nobody on this site... OS/Tradition Sports primarily). It has become abundantly clear that they do NOT represent the A-typical madden customer. Many of the things they have attested to valuing are things such as online play, rpg style, etc. They have a specific agenda that many do not buy into. Also some have vested personal interests in makkng sure this game sells well(eg being a game changer AND selling a prima madden guide...???...). If EA/Tiburon wants open and honest feedback there are a heck of a lot of people who can provide it. Day after day the backlash against 13 continues to become more and more vocal. I think it would do a world of good for some of the Tiburon folks to have an open honest discussion about what they see for this game in the immediate and longterm future.
Edit: I think CCM has massive potential... IF..... they ADD BACK EVERYTHING THEY TOOK OUT.
There are guys on OS that have figured out how to get the Madden 13 rosters on both 360 and PS3 to import into Madden 12. The roster database file is exactly the same so you get all the rookies and everything else. A couple tricks to do but guys are making it work. After being so annoyed with the run/pass ratios and play calling problems due to gameflow/gameplanning incorrectly rating runs far higher than passes on 1st and 2nd down, I rented Madden 12 again to see if I could go back. It's hard.
The presentation in terms of replay systems is way better. They don't trigger after every play and they actually are interesting and not useless. Stadium sounds are done properly. But the commentary team, especially Gus Johnson, is really hard to take after Nantz and Simms. The new guys may have some problems here and there but they are a huge upgrade. The crowds are done really well in M13 as well. That's better.
The other tough thing is that M13 passing is WAY better. I love the ability to throw guys open and the timing of the comeback routes. You can't throw guys open in M12. Pushing on the stick means you throw it a bit higher or shade a WR slightly but it's nowhere near the same. Press coverage in M12 is a bit too effective and your WRs can really struggle to get off the line. The passing game is more open in M13 and more fun. M12 can't compete in this area.
While I have stated I don't think the Infinity engine is that big a deal it does make gang tackling way better. Cleaning up tackles rather than bouncing off a forcefield due to a canned animation kicking in is a significant improvement. Not something you see all the time but the feel of the game is different.
I have made my decision to stick with M13. I just hope the bugs and issues of franchise mode - making sure sliders are working right, sub sliders are working, XP is correct, etc gets fixed. My biggest beef by far is the cpu play calling. The gameplanning is simply broken as the tendencies on 1st and 2nd down rate running plays FAR higher than passing plays. This is simply wrong in today's NFL and doesn't represent the various teams properly. I hope this gets fixed in the early patch and/or tuning files.
I like the new replay system..there may be mistakes in it..but it gives you a perspective of the cameras put in..and it looks like NFL Films a little haha
..there may actually be mistakes at how it plays out that they didnt intend, angles etc....but it still looks cool. And I assume everything they bragged about last year as far as all the camera angles are still in there...?
Thanks so much Rudy. I did this very easily today and it works. I don't mind that the rookies have no faces since the game can't load what doesn't exist, lol. I played a game with the Colts to check out Luck. My goodness 526 yards passing 37-62 5 TDs n 2 Int. I fell behind early after the 1st Qtr it was 17-0 against RGIII and the Skins'. Man he just killed me on scrambles and me being rusty playing M12. I lost a close game 45-38, but it felt all too easy too pass as usual. I mean I checked my settings and I have User Pass Accuracy at 10 and the CPU Pass Awareness at 100 and I still shredded the Skins'. That is why I haven't played much more than 3 seasons of my Lions Dynasty just way too easy to pass in M12. Might still fire up a new Franchise with Luck because I still lost which means I might have some incentive to build my team up. Plus I can import an edited NCAA draft class with Barkley to have a realistic 2013 draft with actual players. Thanks again.
I struggled throwing in M12 lol. I think it's easier on All-Pro in M13 and I'm grateful for that. Passing has never been my strong suit.
It does annoy me that people are able to take the M13 rosters and load them into M12 without much problem. I saw a guy actually import an M12 roster into M13. Why again are edits not possible in M13? No good reason.
the announcers often say things that dont involve the situation..wrong down, wrong score..but it still sounds good compared to the last couple years LOL
at least they wear alot of different shirts n ties too :D
a frew lines are really repative..but I still like hearing both of them :)
The cpu AI in terms of defending the run is lousy. I started playing a Play Now game with the Titans against the Titans (wanted to see how balanced it would play). Once the second quarter started I exploded with CJ2K but in a way I'm not happy about. I will admit I abused the AI to see if they would adjust but ended up running for over 300 yards against them largely because they weren't lined up correctly.
The cpu will not adjust their front 7 to account for the strong side of the field. Nor do they appear to consider the wide side of the field or the speed of the RB because the run defenses they called against me were terrible. By running a double TE set with both TEs on the same side the cpu refused to shift. In fact, I have never seen them slide their LBs or DL over to help in the running game or counteract a strong formation. Take a look at how they line up against CJ in a two TE set. The 18 stretch play where CJ just takes the ball on a sprint outside devastated them all game long.
http://i104.photobucket.com/albums/m...hiftingbig.jpg
Why are 4 defenders lined up on the weak side of the field (with all four left of the LG) vs. only 3 on the strong side? How the heck are they supposed to defend this running play to the outside?
After abusing the cpu on All-Pro I tried it out on All-Madden. Same thing. On 3rd and 1 I bring out 3 TEs to the strong side and this is how the cpu tries to defend it. It's ridiculous! It's a complete mismatch on the strong side.
http://i104.photobucket.com/albums/m...dendefense.jpg
I guess any time I run an unbalanced formation it's a money play in the running game. That's crazy. EA needs to patch in some logic here. I shouldn't feel like a cheeser running some pretty basic formations and plays.
I wonder if EA has the logic backwards here. It looks as though they are trying to stack against the weak side when they should be stacked against the strong side. They are doing the opposite. Great for Costanza or Bizarro world but not good for stopping CJ2K.
There are some really dumb things in the game like this. Seeing crap like this and broken cpu run/pass tendencies (all teams pass 80% of the time on 1st and 2nd down) just kills my enjoyment. I can't start a franchise with crap like this and play now games get very annoying too.
I thought I was losing my mind back when I had this game during CCM. Players being put on the trade block that I didn't put on the block; players being released that I didn't release. A lot of people have been reporting this issue. I guess it turns out that this is the cpu "playing" GM in CCM in order to continue to play-out story lines. Count me in the group that does NOT like this. If the cpu releases someone or puts someone on the trading block you should be informed and asked if you wish to override. When I lost my FB, I didn't find out about it until my starter was injured and a TE came in for him. I looked for my backup only to find him gone... after the game, there he is in the FA pool. This is just another example of lost user control and IMO that is a step in the wrong direction.
Also a bit of a rant... but... why does the game have tuning sets if you can only access them through a patch (re: offline gamers? We were told that all modes were combined together so that the game woul d be 100% the same. Apparently this is not the case. In a lot of ways I have been an EA apologist over the years and I have given Madden a pass just because. With the release of Madden 10 I figured that Madden 11 would be the breakthrough year... it was a bust. Then what I loved about Madden 10 was removed entirely in Madden 12. However I got over it because they gave us (and bragged about it) 100% user customization. Then comes 13 with a new direction and a ripping to shreds of all the things I loved about Madden and a system that has more bugs than a lawn. I'm sorry to sound so negative but I am just frustrated with the seemingly endless switching of directions from Madden.
You mean we don't have full control over IR and personel moves in franchise mode? That has to be a bug. Too many issues like this. Can't believe how many little things are wrong with this game that all add up to a frustrating experience.
I still don't see why they had to put the two modes together. Now I read people that like Superstar mode are ticked off because they removed the Superstar mode camera. You don't get a player specific camera and only use the default camera which is hard if people want to play CB.
I've read people state the LE sack issue is still in the game. The funny thing is when I would see that in NCAA it was because the QB always drifted towards the LE when he felt pressure which resulted in it. But now when I actually play as a RE I find myself getting pancaked way more than when I play as a LE. I think there is something beyond ratings at work here. It's not just the RT being a worse pass protector.
When you think about it a little bit, it really is shocking how many bugs and glitches are present in Madden this year. I would like to say that the team attempted too much this year... BUT the developers are on record as saying that this has CCM REBOOT been in the works for TWO YEARS! According to the developers the game was built from the ground up and features that didn't work right were not included. Well, so much of what has been implemented is bugged. For a game/mode that took this long to develop it boggles the mind to see so many issues. The last time Madden had so many problems was Madden 08 and we all remember what happened to Mr. Ortiz... The bugs NCAA 12 had are nothing as compared to the issues in Madden.
The PATCH will be massive for this game. A great patch that fixes all the bugs and glitches and say adds a few things like editing has the power to save this game in put it into the good to great conversation. However, the reverse is also true... a weak patch or a patch that causes more problems will put a lot of people over the edge who aren't there already. For those of you who own it still and haven't lost your minds, you have my respect. Hopefully EA can deliver a patch worthy of your diligence.
It's not that bad. Majority of issue and beef revolves around editing players which doesn't effect gameplay in my world or even register as a problem.
I don't see any issue in Zone where Defenders are completely ignoring the deep half assignment. Or that awful not covering the option issue.
I am still enjoying and still stand by it is the best Madden to date.
Just with the Commit feature wasn't in. I can tell when it's used but it should be out all together
Oh and Rudy Coples has been getting Sacks for me, I put him in at the RE spot in the 4-3 and 4-6 packages. In fact he has been getting the most sacks for me, along with Pace...ROLB...but you may be talking about CCM or something so disregard if so
one thing ....unless its on purpose ? when you try to set your defensive line to attack towards the middle or to the outside ( you see all the arrows pointing inward or outward) the DE on the left side ( your left)
his arrow is always facing the wrong way/ the opposite of what it should.
in MUT theres games against AI to earn tokens. Some of those games are on rookie or Pro for the AI and sometimes if you are on offense at the goal line, the AI players on defense are all over the place in the back of the end zone with 2 or 3 guys at the line ..?
I take this back. Playing as Cam Wake with Miami I was abusing the Bills LT pretty good. Too bad my offense was atrocious. Tannehill couldn't hit the broad side of a barn in the second half. Don't know if DPP was kicking in or not but he sucked.
I haven't seen the cpu playing as poorly on the unbalanced sets as I saw in the Titans game. I wonder if the problem is linked to certain playbooks? I'm not a fan of Miami's and I will probably change it.
They seem to have changed the way kicking works. It was good in M12 in that when I dropped the air to kick it a little lower it would go farther. Now it feels like NCAA where you can't adjust the height or it won't go as far. The accuracy is way too easy on All-Pro as well. Even at 35 I can be way off when I push up on the stick and I still hit the FG if the arrow is aimed right. We really need separate sliders for user/cpu.
New Madden rosters will be available Saturday morning but not until early next week for franchise mode. A patch may require current franchises to restart or continue playing without the patch (it will be an option along with using the older expanded rosters).
Personally I will not be starting a franchise until the cpu play calling tendencies are fixed. Running the ball 80% of the time on 1st and 2nd down for every team is just unacceptable for me. I need that fixed. No word yet on the patch. They initially were aiming at September 11th but I have a feeling they are pushing it back to squeeze a few more things in.
To do certain jukes you have to spam on the r-stick back and forth. Guy are getting some jukes. See these couple videos where some sweet moves are made:
http://www.easports.com/media/play/video/134145182
http://www.easports.com/media/play/video/134141391
Instructions from OS (note that he spells poorly - "whole" should be hole - just a pet peeve sometimes):
First off, the "Barry juke & the cut & burst" all consist of this... BANG BANG! Once you receive the the ball DO NOT hit the speed trigger, take notice before the ball is snapped & pay attention to where your FB or LT are pulling to create an potential hole. Once you know where the whole is suppose be:
Run towards it (normally) & then BANG BANG (RS = R+L with the LS pointed towards the hole!
Understand this: If the play is going right your BANG BANG should go like this (RS = Right, Left + LS pointed towards the whole)
If the play is going left your BANG BANG (left, right) should go like this:
(RS = Left, Right + LS pointed towards the whole)
Now, if or when you are able to get to the second level of the D try these RS (BANG) moves:
BANG, BANG, BANG (Left, Right, Left) *Plant, stutter & burst
BANG, BANG, BANG, BANG (Left, Right, Left, Right) *Barry juke
Now there is more that I am learning, but for now this is what I know works 100%
Also lol, I say "BANG BANG" because when you make a move with the RS it needs to be quick & hard I.E. left right (BANG BANG).
Well I don't know a lot but that 2nd video, it looks almost real! The graphics are amazing.
One thing I really like about the running game is that power runners are clearly better between the tackles while smaller, quicker guys are meant to run outside. Taking McFadden and just slamming it up the gut will be a waste of your running game. He was very ineffective for me inside but great outside. When I play with the Dolphins if I want to run between the tackles I bring Daniel Thomas in. Frank Gore is great inside for the 49ers. You have to be able to break some tackles to run inside in this game.
Personally, I prefer bigger backs that have enough wiggle to not be one dimensional. I like running with Daniel Thomas a lot more than Reggie Bush.
Still no word on the patch??? There is no way IMO of a patch next week. I still have not puchased because I am waiting on the patch update. If editing rosters is in then I will be heading up to Best Buy or Future Shop pretty much right away. But if editing isn't included then I will continue avoiding this game. In truth I don't expect editing to be included but I am still hoping for it... well that and change the cpu uniform.
No word on the patch. I've got major concerns over whether sliders work right in franchise. Many people are posting they don't work the same and the game plays different. I haven't messed with franchise myself so I don't know. The sliders better work after the patch and they better fix the game planning stuff so the cpu isn't running 80% of the time on 1st and 2nd down for many teams. I have a bad feeling the first patch got delayed because they found so many bugs and issues. It was supposed to be out September 11th but I bet they delayed it to work on more things.
EA is definitely feeling the pressure about editing. No fantasy draft for sure but they said editing is a possibility. It should be easy and allow me to do anything imo. I'd rather convert Miami back to a 3-4 and then move Wake back to OLB.
Maybe EA needs to offer primary positions and secondary positions for players. Some DBs can play safety or CB (like Charles Woodson now). Many hybrid players can be a 4-3 DE or 3-4 OLB. Many big 3-4 DEs can play 4-3 DT and can alternate in schemes and still play at a high level. A 4-3 DE should not necessarily be able to move inside. Many OL have the ability to play anywhere on the OL and they should be rewarded for it. Pro teams also have packages for players - like always using Welker in the slot for NE, Sproles being involved in certain packages, etc. EA has tried to compensate for this with certain formations (like the NASCAR package for NYG) as well as the packages but it doesn't seem to work well. What about teams that rotate their backs more often or use bigger backs in short yardage?
I think a better solution is:
1) to provide a true formation sub menu system like NCAA football has.
2) Provide more depth chart options. We have 3rd down back but what about short yardage back? What about 3rd down DL where you would sub in pass rushers? How about spread RB where you could denote any formation with 3+ WRs to use a quicker back like Sproles. I think that would help.
3) Maybe provide a rotation system where you (and cpu based on coach tendencies) could set a 2-1 series rotation for the top two back if they are close in overall rating. Starter gets two series and then backup gets a full series.
Just trying to think of ways for us to use our personel better and especially an easier way for the cpu to do it as well.
I think that position changes are a mandatory feature, no questions asked. As for the formation subs, this is one area where NCAA owns Madden. The Madden on the fly subs are awful. Since the developers have bragged about builing from the ground up, how were formation subs ala NCAA style not addressed?
Sitting here watching Sunday ticket I can't help but notice the uniform selections for some of the teams. Tiburon, please remind me again why we cannot chose the CPU uniform in CCM? 2012 and in some areas we had more options on ps1. Please fix this via a patch!
...it takes so long to load the game now
This is at least the 3rd time now I have been unsubscribed from this thread by accident. I don't know if it's because it's linked to the home page or what but it's annoying.
I totally agree with you Jaymo. Madden needs a full formation sub menu like NCAA. Here's hoping they add short yardage back to the 3rd down back in the depth chart as well.
Anyone notice how the r-stick while kicking does next to nothing for accuracy? At least on All-Pro? For accuracy the only thing that seems to matter is pointing the direction arrow correctly. I'm on All-Pro with accuracy at 35 and I shanked a kick and it didn't seem to matter at all. NCAA did this area much better. In M12 you could kick it a bit farther if you dropped the arrow slightly - the first time I've seen EA do this realistically but it appears to be gone in M13. Drop it and it goes shorter. I'm tired of EA thinking a 48 yard FG is a long one. My gosh Akers just tied the record at 63 and he's 37 and kicked that off grass in GB. Nobody in Madden should ever miss a FG under 50 yards due to distance unless it's a monsoon wind (which doesn't affect kicking in Madden lol) or the kicker is near 50 years old.
In my experiences this far it depends on your kicker's ratings. This was the same for '11 and '12 also.
I recall being able to get away with slightly being off target in all 3 games in regards to accuracy and still kicking a relatively accurate kick. BUT that was with with high accuracy rating kickers. I started kicking with lower rated kickers and when I was off the mark with accuracy the kick was very noticeably off mark. Just the other day I kicked with Janokowski and even when I was off the kicks were very accurate. Then when I kicked with I believe it was the Jets kicker I didn't have that much room for error. This was the case back in '12 also. I remember kicking with Kaeding from the Chargers who had one of the highest accuracy ratings. I could miss the accuracy mark by ALOT and it still wouldn't shank like it would have with a lower rated kicker. And accuracy was much different in that verison where you could shank XP's.
Regarding the height of the arrow. In '11 I could routinely kick 62-yd FG's with Hartley from the Saints. He had 95+ kick power if I recall correctly. I'd just lower the arrow down to it's lowest and kick. I'm glad the ball goes shorter now when you drop the arrow all the way down, that was a bit unrealistic anyway IMO.
Twice I have seen the game stop saying I've thrown the red flag out for a challenge and I never did anything. In fact I tried to challenge this morning but the option was gone. I unpaused and then the game did it for me. I don't think it was on a turnover or TD either. Rare but weird when it happens.
I'm starting a Dolphins online one-person franchise this weekend. I'm signing Kellen Winslow and maybe a WR. Will check it out finally. I'm not waiting anymore.
Madden is adding Fantasy Draft back in the game with a server side fix tomorrow. We'll also get updated franchise rosters. I'm shocked. I thought they guaranteed this couldn't happen this year.
http://www.pastapadre.com/2012/09/13...-madden-nfl-13
Not really sure what's going on but the last 2 times in a row that I've played Madden 13 on my PS3, when I'm done w/ the game I go to the PS3 menu and select "quit game". I'm wanting to quit Madden and then play NCAA.
My PS3 shuts down and beeps at me. Then it turns itself back on and tells me it was not shut down properly, then wants me to submit a report to Sony and then warns me that I need to shut the system down properly next time. Then it performs a system restore.
This only happens when I try and shut Madden 13 down. All my other games work normally.
Any ideas?
Sorry. Haven't heard of that.
Patch related? Connected Online? I had it happen to me on Madden 12 once when I was connected online to the PSN network the PS3 did loud beeps then had to do the system file restore when I turned it back on. This only happened once though but I rarely played Madden 12 online and if I did I signed out before turning Madden off.
All I could think about last night while watching the first half of the Bears and Packers was how obsessed virtual Jim Nantz would be about sacks lol. As soon as you are sacked twice Jim gets obsessed about avoiding that third sack. After that he always refers to the beating you take. He's obsessed with sacks, Simms is obsessed with first downs.