that's still pretty much a negative review though :(
I only buy the game to play in OD's so as long as there are no "transfer failed" bugs or recruiting is not completely screwed(seems good 3 years in) then I just need user vs user to play good.
I try to give an "honest" opinion as I see it. Look it clearly isn't as bad as NBA Elite (where even EA KNEW they couldn't release it to the public) or other bad games on the PS3 but it clearly isn't up to great games like Uncharted, Heavy Rain, The Show, etc...
If you enjoyed 11 and 12 you can probably enjoy 13. If you hated 11 or 12 don't even bother renting the game as you will just enrage yourself for wasting your time. I'm disappointed with this year's title as they added NOTHING of value to me and in fact made several things important to me arguably worse (pass defense).
It's definitely worse than '12. They ruined the ONE good thing they added to '12, which was the improved zone defense. I don't know what it's going to take to make them realize just how badly they need to improve the pass rush, but it hasn't work ONCE this entire generation of consoles. That is inexcusable for something so crucial. They can't possibly actually think you should have 10 seconds to throw the ball.
I hated zones on '12. Defenders jumped routes they weren't supposed to. But now, I rather have those zones over the zones we have now, they don't even react to anything it's horrible. This game isn't as bad as 09, 10 & 11. But man ... it's close. Rather play NCAA 08 over this honestly.
Some tweets from Pasta Padre indicate his upcoming review isn't that great either:
https://twitter.com/pastapadre
Damn, they could of made this game 1,000 times better. The reason I like this series and pre-ordered the game was for it's variety. You could play as a player, team or with others, it's hard to get bored, and they found a way to fuck up just a polished version of NCAA 12. I believe if Madden hadn't put in the new engine this game would be a ton better. :fp:
I don't know if this has been mentioned yet or not, but when did EA take away "Pursuit Angles?" FS's and SS's are taking absolutely horrible pursuits, allowing RB's to go for huge yardage in situations that it just should not happen. Example: Playing as :Colorado: at home vs. :Texas:. :Texas: lines up w/ :12 to go in the half, at their own 15... they line up in a goal line offense... 3 TE's... so I know they're just going to run the ball and go to half. I call a Cover 1 defense, which gives me Man coverage and low and behold, they run a sweep, the FS has an easy path to the RB, but he darts toward the line of scrimmage before going for the ball carrier, and the guy goes 85 yards for a TD.
On a play they were just trying to run the clock out on. :fp:
To coin a phrase, "I'm Lovin' It"...whenever I fire up a new football sim, I'm always aware of the fact that I've got to put by brand on the game. Picking the right team for what I want to run, set audibles, and gameplan. Yeah, the game hasn't changed all that much, but I like what I see and feel. I love the quick turnaround on ints, player icons signaling for the ball etc. And since I only play NCAA & Madden, I have a blast every year!
so far i like the game i put pass defense to 55 helped some with safety issue, but corners jumpin flat instead of hook zone is an issue, but overall i like this game. i'm done reading impressions i bought the game for me not because everyone else is.
Playing on Heisman against CPU only so far. Defense is possible and I've gotten INTs playing zone defenses. Just uploaded a nice one that my LB returned for a pick6 to win in OT.
Been playing zone at least 50% of the time and mixing up man versus zone calls a lot.
What I've found "hard" so far is getting stops on 3rd downs.....CPU QB is very eager to take off if receivers aren't open.
The silliness of CPU QB taking sacks on HB screens is still in there which is just :facepalm:
i know my opinions dont mean much, but here's what i think in my first play now game of :USC: vs cal
1. dont like the new pre play camera, where it shows the majority of the field.
2. o-linemen can figure out who to block. cal runs a 3-4, and their d-tackle came into the backfield untouched, right in between USC's center and left guard. :fp:
3. cpu defense calls way too many blitzes. every play so far, they've rushed at least 6 guys.
4. cover 2 zones gives up a td every time to a fast outside receiver running a streak route. the free safety doesnt back pedal to prevent a deep pass, and by the time that he does start playing the receiver, the receiver is already by him.
5. whatever happened to gang tackles? cal's te (cpu) was surrounded by 5 USC defenders, and broke 3 different tackle attempts.
6. receivers seem to drop the ball more often when immediately hit when making an attempted catch. very nice
7. qb's lose a lot of accuracy when hit when they throw.
8. when using the d-line sub package, it still uses the #2 and #3 d-tackles....not the #3 and 4.
9. cpu safeties in cover 2 are just stupid to begin with. they almost see the outside receivers as the larger threats regardless of what route they're running. slot receivers on streak routes blow right on by them.
10. something has to be done in regards to picking up fumbles. i dont need linemen trying to do a scoop and score; i need them falling on the ball.
I get that people will be disappointed for various reasons, but do we have a new area to ask questions for those of us who are playing through? I am interested in finding out if I am recruiting and never scout a guy and he is a 60, will he stay a 60? Or will he change to what I would have found if I had scouted him, let's say he was worse so a 60(-2) or 58?
Has anyone got the shovel pass to kick in
Played 2 user games last night and must impressions are high for me. Played both on default Heisman and thought the game played really smoothly. In my first game I tried to stretch the field but didn't see what people are talking about with safeties as they did a very good job and didn't really give up the deep ball.
Snoop ran a lot of read option in our game and only once did I see a problem with the OLB that was blitzing and didn't play run at first but then ran directly past the QB that kept the ball.
The new passing system is definitely a thumbs up. Played with Arkansas the first game and was able to put the ball where I wanted with a 94 OVR QB. Then played with UTSA and could easily see that he was nowhere as good and had a rough day, as I should. Also was cool to see some throws off the mark when at times.
One thing I would like to see is a better job when the QBs are getting hit. There a number of times when I feel the pressure and do feel I got the ball off and the QB gets hit and the ball goes like 3 feet. I think they could do some work with this as you tend to see QBs still able to get a good/decent ball off at times when getting pressure/hit.
Did see some alignment issues last night but not too terrible. Of course I run pretty standard defenses with 4-3, Nickel and occasionally Dollar. The issues I did see where in the Dollar.
yeah psu they don't always line up right you'll end up with a safety lined up on the slot and slot cb lined up on te .. especially in no huddle
oh tino sucks for pitt can't make deep passes to save his life. i also saw last night possible progressive injuries. i hurt cincy rb with a broken finger he came back in then sprain his wrist then i broke it . so that was cool i hope its like that during season injuries too.
Screens are an area where psuexv and I Talked last night. A QB will allow the defenders in real life to get real close maybe even make contact yet they are still able to flip, toss the ball out to the HB however again with 13 the QB either eats the ball or throws it 3 feet.
The outside containment really needs improved. Like E mentioned, that DB had zero reason to choose the HB since he had already delayed his decision and he should have kept with the QB. This happens on blitzes as well and should really be looked at.
I agree that Heisman plays the best for me at least through my many season ticket and now the actual game too. Just feels smooth and fluid and not crazy like years past.
Next time you do a screen, try slide protecting the line in the opposite direction of the screen. If I remember correctly, to get them to actually block for a second, I would do that in '12.
I liked how I had a DL peel off to play the CPU HB on a screen pass, and he ended up knocking the pass down when he raised his arms when the CPU HB went to catch the pass. Looked pretty good, i.e. the kind-of-face-guarding way that real DL will play a HB screen. I should have captured video on it.
Hitting receivers in stride on deep balls is beautiful, looks more fluid than in years past.
I hate the way defense plays now. It's so stiff, can't even user anything like I used to. Players don't react with swats on strafes anymore. smh, all bad. The longevity of a game comes with gameplay, not with these ridiculous modes that I never play to begin with. Then, when I actually want to play it, I can't because the gameplay is bad.
Are you talking about the cheese where guys would strafe all over the field, changing directions and never losing any speed, all while holding the swat button to have the cpu auto-swat for them?
If so, I'm glad that shit is gone.
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Telling EA isn't "hyping" up their reviews this year. In fact, other than IGN I don't think I have seen a "mass" publication/website reviewing the game this year.
GameSpot and Joystiq did reviews. They weren't pretty.
Of course, these #s are always "subjective" a 75 for some is a 60 for others. The only thing Metacritic is good for is comparing a game within the universe of rules as it gives you a framework.
Looks like 12 received an 82 and 13 is currently sitting at 75 meaning 13 is viewed by most as a regression and not an improvement.
I've never heard of anyone ever holding the swat button while running all over the field and it has nothing to do with what Hitstick is talking about. What he's talking about is exactly what he said - the animations are so stiff that it's impossible to user defend anything. I guess that's a good thing for the people who let the CPU do everything, but for those of whom who actually like to make user plays on the ball, it kind of sucks.
It's not just defensively, either...the entire game as a whole feels much more sluggish than '12. It has the running in quicksand feeling, at least online.
I don't even understand what you mean by calling user defense "cheese." That makes no sense.
WTF? I've already pulled down two user picks in 3 Play Now games on Heisman, what is this about not being able to? Just swat doesn't work?