I know what Gameflow is. I haven't played Madden since '06 since I wasn't aware if there was another gameplanning system in the game similar to gameplanning in NCAA.
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JB updated in the Media thread
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No, you explained Gameflow.
I was talking about something similar to this:
http://insideblog.easports.com/cfs-f..._5F00_1of6.JPG
Edit - Nevermind. Apparently, I was calling the entire new system of calling plays Gameflow whereas EA separates Gameflow and Game Planning into 2 different things.
Gameplanning is done before you even go into the game. You basically make your own playbook or plan for that weeks opponent. With different situations like 1st and 10 you pick 15 plays for that situation, 3rd and 1 another fifteen plays for that situation, and for each play you give it a rating from 0.5 stars to 5 stars. The higher the rating the more frequently it will be called if you have Gameflow on. You then save it as a gameplan and then when you enter the game you can either have gameflow turned on where the headcoach picks the plays for you or turned off and you can go into your gameplan and pick specific plays you want to run.
Which is accurate... You're still using your own playbook IRL, yeah?
Yes, it's a pretty awesome system. I was under the impression that the cpu gave you 3 plays to call though, based on your rating of them, instead of just calling the play for you. I thought you still had to make the choice, but you wouldn't need to go through the entire playbook to get there. Am I wrong on that though?
Here's a question for the CD guys:
When do you believe EA starts to get cracking on NCAA Football '12? I'm sure they already have the "back of the box" features they want to implement but I was wondering when they actually sit down and start getting it together.
I couldn't help but notice in the demo, that after the game is over, the 'play of the game,' is always the last play; I hope that has been reconciled in the retail version.
According to the demo to retail changes thread listed in the forums, it has been fixed.
http://www.thegamingtailgate.com/for...Demo-to-Retail
JB just trying to get confirmation that multiple #s are available on O and D at the same time this year. Obviously, they immediately are there, but is it an option once they filter out or you change that initial player #?
I think it's dumb for a commish to ban a certain play before the game is out! Quite frankly, having to have a laundry list of rules seems too hard to manage. Here's a rule - don't play like a loser if you find an exploit!
In OD can you see other peoples uniforms? Also do they have the Qb wristband on the belt?
Have you guys had a chance to play against any of the option teams (Hum vs CPU) to see how the CPU executes the option?
Not myself yet, but man did Gschwendt make me look foolish last night :D
I might play G tech tonight, if no one lets you know I'll post what I come up with after the game later tonight (might be real late)
This year do ATH's have the ability to play more than one position effectively or do their point spreads give you limited flexibility with them?
Still waiting on that confirmation about the multiple #s. I was almost positive someone said they are in this year. But yeah, 2 players, same team, same #. 1 on Offense and 1 on Defense.
Guys, once again duplicates can only exist in the game if EA has pre-programmed 2 guys with the same number. For example on the LSU roster they assigned both RB Spencer Ware and MLB Kelvin Sheppard #11 so that works. However, if I wanted to change Sheppard to a number that is already taken, say #9, I would not be able to do so. That has been confirmed multiple times by my OS friends who are working on the 360 rosters.
Most definitely. But in a video game, especially one your suppose to be taking over a team and run it your way, I'de love to be able to design my own playbook(s) and pick plays from all the different playbooks. Maybe have to choose 8 base formations, outside of the special teams and goalline default ones every team should have. Then like gameplan, be able to pick 15 plays for each formation or something. That would be cool. Probably, outside of that article I haven't been following Madden too closely. That would be cool. Sorta like a Peyton Manning situation where his offensive coord. just gives him three plays and he chooses one or just audibles out to whatever the hell he wants :P
I'm pretty sure that, with Gameflow turned on, the AI calls a single play like Road to Glory (except with enhancements).
Quote:
In its place, an AI coach that calls those key plays for you and a coordinator who, over your headset, explains the finer points of what's happening on the field. Now, more than ever before, you are the QB.
Here's an example of an average possession. You field a punt from the end zone and take it to the twenty-yard line. After the defense tackles you, you're team immediately assembles at the line of scrimmage for a deep pass. Before the hike, the offensive coordinator's comes over your headphones, telling you to take five steps back, be patient and look for a receiver on the right. You complete the pass 20 yards down the field, lean into a tackle and the moment after your down the team lines up again.
Does the Live Weather feature work this yr?
Wasn't sure if it was better to "bump" the Dynasty Wire thread or ask here so I'll do both:
Are there any sort of character limits for your stories/articles/recaps in Dynasty Wire? I know allot of guys like to get very deep in recapping their dynasty progress and write full blown articles.
Yeah I'm not sure how/why I didn't think to ask the question over a month ago when the feature was announced. My dynasty reports in the past have been several paragraphs long but I know some other "lengendary" guys go on for what seems like an eternity and write EXCELLENT articles and fully develop stories like they are a beat writer following their team.
Not that I've seen at all, but I imagine if there is a limitation, it's probably in the neighborhood of 5000 characters or so. I've wrote somewhat lengthy recaps and articles and so far haven't ran into any issues.
That should probably suffice for my reporting "style". Others who knows. Then again, the guys that this issue probably will affect are also pretty "anal" about style and how the images and everything is alligned so they will probably do it on their own even with Dynasty Wire.
Has anyone noticed if the 3-4 defense is effective this year. With the new blocking assignments I am hoping that it is because I love to run the 3-4