I honestly didn't focus on it while I was there but I want to say that there was fairly significant improvement during gameplay. However, where it makes a drastic difference is during replays and cut-scenes.
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...I still want a 1970s style artificial field .....
http://img.gamespot.com/gamespot/ima...0_embed001.jpg
^ that suffice?
ya' know.... since being on the internet and seeing this EA and different sites and forums stuff.
The last couple years it became Ian was the lead guy for Madden and all the internet strangers interested in the game knew it.
my question - Who is the NCAA lead guy?
BTW, I'm sure everyone saw the screenshots we had of Arkansas State and Arizona State's new uniforms and Madden Matrix's screenshot of Maryland's new uniforms. I also wanted to mention that Washington State's new uniforms were in the game... though the Gray on Gray helmet was missing when we looked for it. One team that was missing their new uniforms was TCU... they had the Rose Bowl helmet but didn't have their new uniforms nor new "no frog" helmet.
As well, we also saw Auburn's War Eagle as part of their entrance, however it was still a work-in-progress when we saw it so they didn't really want us to capture any images of it.
Also, I missed the last 7 pages or so, but I did skim a little just now...
Someone asked about injuries. I can tell you that the devs are aware of my feelings about the frequency of injuries to O-linemen. I think they need to happen more often. I'm still not certain it's been addressed, but I know Brian had a Center get hurt.
When I was on my first trip, in January, I was assured that the "hey, I didn't even know he got hurt" of 11 will be gone in 12. This seems to be true, I don't recall any injuries that weren't conveyed to me somehow.
gotta say im excited about everything i've seen so far. Can't wai for dynasty info:nod:
Were there any new features/changes to features that introduced anything that was overpowered as far as gameplay was concerned? I'm thinking about run commit on NCAA '10, or impact players on NCAA '06.
Were there any plays, or types of plays that felt out of balance in any way?
I assume that you cannot disclose whether custom playbooks can be used online, or whether they apply to both offense and defense (i.e. is it possible, using the custom playbooks feature to create a multiple-front playbook, or to swap out some formations/plays for others?)
Here are all of the images we've added today:
http://www.flickr.com/photos/thegami...ed/2011/04/21/
Some are straight from EA, some are screencaps from the videos from today. As well, you can always see our latest images on our NCAA 12 Info Central.
Ark State went really minimalist with the uni's. Did someone complain about the black like they complained about the Indian name ?
Kind of off topic, but Ryan Mallet is discussing the TD pass he threw against Alabama with Jon Gruden, the same play that the NCAA Dev Team introduced, thought it was really interesting to say the least.
Anyone else that play the game have any insight on the grass in-game? ;)
By chance did anyone play as (or against) Syracuse at the Carrier Dome? The lighting from the preview trailer earlier in the week looked amazing. Could anyone comment on indoor stadium lighting?
Please push for a slider for zone vs. man coverage. It would help with SO many complaints if people felt zone was over powered - at least offline.
Also, you guys said the pass rush was a lot better but does the LE still dominate? Since cpu QBs always slid to the right it resulted in the LE getting far more sacks than the RE vs. the cpu. I'm hoping this gets fixed along with better cpu scramble logic.
Did anyone play against a cpu Oregon team? Were they easy to shut down or were they actually tough to stop on offense? The cpu spread option game and scrambling QB needed a ton of work. Please tell me that drastic improvements have taken place. So many good things listed but this is a crucial area to really capture college football properly.
Rudy, I spoke with the devs about this one personally. They are aware that it is on the community's radar.Quote:
Please push for a slider for zone vs. man coverage. It would help with SO many complaints if people felt zone was over powered - at least offline.
I didn't, but it is something I've mentioned in my feedback as needing an upgrade from 11.Quote:
Did anyone play against a cpu Oregon team? Were they easy to shut down or were they actually tough to stop on offense? The cpu spread option game and scrambling QB needed a ton of work. Please tell me that drastic improvements have taken place. So many good things listed but this is a crucial area to really capture college football properly.
I really hate this time of year. Cause now instead of focusing on my books, I keep getting excited with every little piece of info that comes out. You guys are despicable.
-Rudy: I talked with the devs at length about CPU offensive execution (especially spread offenses) however for those of us hoping for a dramatic overhaul I'm afraid it was not a focus this year. Now I did have a couple CPU QBs take off on me for some success so I remain hopeful that tuning can help with it some. The CPU run game was better to me though.
-The grass is definitely 3d in game, it does have an affect too but like Tommy said, it's most dramatic in screenshots.
But I do have a question, if it's been answered just point me in the right direction. How are spread offenses this year? With the new blocking techniques can we now efficiently run a legitimate spread offense?
No nothing stood out to me as overpowered as far as the new defense, new enhanced tackling engine, etc... As we said before, we felt that the DTs were overpowered some, especially against the run but that's a matter of fine-tuning. I actually felt like the game was a very good balance of defense and offense. The defense could dominate the game but mess up & that could change really quickly. It had a very nice chess game feel to it IMO, especially user vs user.
Regarding entrances, do all teams walk out of a locker room? Or just teams that have a tradition in the locker room?
I believe that you will be able to, especially once the DTs are tuned correctly. The new way players interact & the lack of suction tackling allows you to get through smaller holes in the line which is what a good deal of the issue with shotgun running in '11 was.