Guys forgive me if this has already been asked/answered (I am trying to keep up:D) already. In the dynasty promo video UGAg in one screen has 5000 pts to allocate and then later in another screen has 10000 pts. Any details on this?
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Guys forgive me if this has already been asked/answered (I am trying to keep up:D) already. In the dynasty promo video UGAg in one screen has 5000 pts to allocate and then later in another screen has 10000 pts. Any details on this?
Yes you get more points in the offseason.
Thanks guys!
Hey guys, new member here. This is a question more about gameplay. Did you guys notice any differences in how different teams call plays on defense like one team plays majority man because of their scheme or one teams blitzes alot or does every team still play the same zone defense 85% of the time?
I noticed this little nugget about the Instant Commit Coaching Skill:
Quote:
This skill provides a 5% chance of instant commitment when you offer a scholarship, and goes up to 10% and 20% over the next two levels.
Two questions:
(1) Does the Instant Commit still only occur if you are the Leader for a recruit? (I've never seen an instant commit unless you were the leader for the recruit)
(2) Is it a 5%/10%/20% INCREASE IN LIKELIHOOD from a normal instant commit OR does that mean that 1/5 times you offer a scholarship that player will commit (assuming you have maxed out this skill)?
I've been holding off on answering anything that wasn't already released in the news/info from yesterday but now that the official blog is out, you'll get everything I know. There's still another question or two about stuff I have that I've fired off emails for so I should have more to share after I get answers back.
- Practice Mode is now available during Preseason... a small but very welcome addition for Online Dynasties when you're itching to try out your new team (you're welcome Papa Lonestar)
- Scouting now unlocks a percentage each time you scout; the percentage is a coach skill that you can build on. At the base level, I believe you only unlock like 10% of a recruit. As you upgrade, you can then scout 25% in a week, 50%, and 100% (numbers may not be entirely accurate but you get the idea). However, the costs for those do increase so it's not like you get 100% for the same cost as 10%. This also means that scouting an Athlete 50% costs the same as scouting an OL 50%.
- There's a setting to determine how fast coaches progress (options like fast, medium, slow). That way if you want to become a top level coach in the first year, you can but if you want to struggle to get to the first level, you can do that too.
I believe more will hold out longer, however with those visits, it's not like you'll get a bonus for being in Week 15, but rather you get a bonus for being the last place that the recruit visits. For example, if I schedule a recruit to visit in Week 10 and you schedule him to visit in Week 9, and cdj schedules him for Week 8, I'll get the most of a boost because mine is last but you'll get a smaller boost over cdj as well. However, if no one else invited him for a visit (should be rare), then I don't get that boost.
No changes. It's been a push of ours but it's not happened.
Recruiting difficulty is still in the game.
Recruiting can be very quick, though you can also spend a lot of time with it (if not just as much as before). You can analyze how you're doing competitive from week to week against other teams... so each week, you'll probably want to check to see how much ground certain teams are gaining on you and then adjust your points for that recruit as needed. As well, in the past, since scouting & recruiting were from separate buckets, you could just use an hour of time on 10 recruits. Now, since they're from the same bucket, you have to budget from that and be more wise on how you spend.
The names and playbooks for your OC/DC don't matter but the skills that you assign to them do. So in a way, you do have control over what kind of OC/DC you have... you determine whether you want them to focus on throwing, catching, carrying, etc. You can over time build them up to where they can master all three but especially in the early goings, you have to decide what you consider most important.
As well, the OC/DC that you're assigned (when yours is hired away or something) is based on your HC level... so if you're a high level HC, you'll get a higher level OC/DC and you'll be able to distribute his points accordingly.
In the preseason, you of course go through and add players to your board as before. However, for scouting, you get a bucket of points that would be used to scout.
1) No
2) No
3) No
4) No
5) I don't believe so
6) No
7) Unsure... I don't know that it was a focus
8) As cdj said, may be some commentary regarding that but we don't know for sure
9) No
10) No
11) No
12) As cdj said, those will adjust automatically throughout the season based on player performances.
13) No
14) No
15) No
It's not identical... they were still working on it when we were there in March but my understanding is that it will show different things based on your coach skill level. So at the first level, it might show the OVR difference between the two but on the second level it might show height difference or something like that. Not sure how the levels work exactly but it's not the green/red matchups like before I don't believe.
Pretty sure creating recruits in an offline dynasty is still there... I didn't test it specifically though.
We never know those things before you guys do... when EA says something, we'll certainly share it.
1) Yes... still only if you're the #1 team on his board.
2) It's a 5%/10%/20% increase in likelihood... not a 20% chance.
If you've asked a question and feel it hasn't been answered to this point, certainly fire away and I'll do my best to answer.
Did you guys get to feel/experience how powerful these Coaching Skills are? There definitely is the potential for it to be WAY overblown (07 momentum meter). I'm wondering if EA quantified to you guys how big of a "boost" they were getting and what the baseline was without these skills.
Thanks for answering my questions I just really wanted to know if they improved teambuilder, I think it is one of their best features in the game, too bad they couldn't do anything more to it...
Are you sure about that? In this SS:
http://farm3.staticflickr.com/2872/8...2c62fcca_o.png
It says that @ level 2 you get 50% for 50 points and then at level 3 you get 100% for 50 points so that makes it sound like it's the same cost for each level (or at the very least for levels 2 and 3).
Will the skills trainer be available with your dynasty team?