Same here. Everytime I try to run Normal Flex Wing - HB Zone, the DT from the opposing team blows the play up, sometimes through double teams.
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I upped both HUM Run Blocking and HUM Pass Blocking by 5. Let me know if things are out of whack and I will up the CPU defense some as well before next week.
can you update the sliders in the first post. I use them for my Dynasty, and will use them when I start an OD.
I was using a modified slider set of Oneback's sliders in SBCOL so I thought I'd share my slider changes post patch
In the one live game I've played in dynasty, I thought my 70THA QB had too easy of a time throwing the ball. Granted they were pretty much all standing-tall type passes and the one or two throwing-on-the-run passes were errant, but still thought he was too accurate for that low of a rating. He finished the game 11/21 for 135yds. The incompletions were pretty much the defense making a play (or me forcing a pass).Code:Slider User CPU
QB Accuracy 25 40
Pass Blocking 35 30
WR Catching 45 45
RB Ability 45 50
Run Blocking 45 50
Pass Converage 45 45
Pass Rush 50 45
Interceptions 35 35
Rush Defense 35 40
Tackling 35 40
FG Power 40 40
FG Accuracy 20 55
Punt Power 50 55
Punt Accuracy 40 50
Kickoff Power 20 20
I didn't get a lot of time to play around with sliders last night and may not have a lot of time tonight (Open house at my sons school and Cowboys preseason). But I plan on having something put together by Friday night. I'll test out what you've got g and see where that gets me.
anyone tried out heisman sliders yet? i kind of like the ones ive been using in this league, http://www.traditionfootball.com/for...play.php?f=113 most users finished around 10-3, i finished 12-2 losing to 1 CPU (clemson in accg with gt)
Title game was 11-1 (nebrasker user) vs tSOU (cpu), and tOSU won the title.
might be worth looking into if we wanted a chance of losing to the cpu, if not im fine with our current set up :)
Don't worry FSU, you won't finish the season undefeated anyway. :P
Looks like setting QB Accuracy at 10 is what I'll be using in SBCOL. With that, the worst THA QB will hit around 70% of his intended targets (not completions but just throw where he's supposed to), the best THA QB hits around 90% of his intended targets.
Interesting enough, setting it at 5 sees drastic differences with the best THA QB hitting roughly 60%.
The setting we use now has my QB Taylor over throwing passes sometimes by 15-20 yards with no one around at all around my WR. Just simple little 15-yd crossing routes.
I think I have a better chance of meeting Texas in the National Championship game...maybe next year. :)
lol, i think u should beat me in a game before being so confident.
LOL - I got to talk some smack. Sitting here about to head to my sons open house trying to kill time.
ugh, one of the many things i wont be looking forward to when i start a family.
Enjoy your time in the clouds now because next year the storms will be rolling on of the Lakes and it will sound like Lions roaring all year long.......
http://www.youtube.com/watch?v=KXs8OS6EdAE
boo this msg board sucks for posting youtubes have to type out long chains
thanks g.
Post patch 2, the CPU running game needs a little help. But we need to do a lot of offline testing, because some guys are reporting that the rushing sliders are absolute crap post patch #2.
Adam Robinson only got 53 yards on 15 carries against my D. His stats were inflated by a single rush that he broke for 74.
North Carolina didn't have a problem, breaking and running around tackles with absolute ease to the tune of 162 rushing yards. Every single run they had was forward and never stopped for a loss and they had some of the best blocking I've seen so far.