Strange. In all the time I played the recieivers will catch the ball or try for a catch regardless of what you do. Maybe all madden turns user catch on by default?
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Oh no they will try to catch the ball of course but it will be how they decide I suppose.
I thought you guys were saying the different catch types didn't do anything or make a difference when pressed. If the AI chooses to do a RAC catch but you want an Aggressive catch you can make your WR try an Aggressive catch.
All the visual stuff is turned off for me so I don't know what the pass is calling for I just know what type of catch that I am pressing.
So what camera is everyone using? Normally I am a zoom in guy but have gone with standard for offense and defense. I would prefer to use the defensive camera but something seems off about it compared to last year. Getting burned far too often due to how it switches. All-22 would be a great camera if they they would just let me tweak a few things. Love the camera angle but would prefer it zoomed in more.
So yeah, someone mention custom cameras for Madden 17. All the cool games are doing it.
I've been using standard camera.
I wish they would add this to the up-coming patch. I like to use the X,A,Y controller configuration. I've used that for the last 2 years of Madden. In the past it would save it to my user profile. This year however, I can still change it in the settings menu and save my profile, but when I start Madden 16 up again it resorts back to the default Y,X,A configuration. I've finally quite trying to fight it and have been trying to learn the default setting.
I haven't tried a CFM yet as everyone here and other places on the net say it's messed up. Guess that will have to wait for the patch.
I also hope (sounds like they are going to address it) they resolve the encroachment penalty. When I play "Play now" games with my son user vs user we'll noticed when you come out of the huddle one defensive lineman will walk around in the offensive backfield, it's like he's lost then sometimes he'll bump into an O-lineman and it will throw the flag. These are CPU controlled players. My 7 year old gets all bent out of shape when that happens, for now we just decline the penalty.
I will say I like the new penalties, last night I was playing vs my son, Miami (me) vs Atlanta (him). I scrambled out of the pocket with Tannehill and ran out of bounds, he was user controlling his LB and light me up out of bounds. The fans started booing and they threw a flag for unnecessary roughness. That as a first and very welcomed. :up:
I've played a little more and God help us all if they make the deep ball agressive catch easier in the next tuning/patch. It's roughly 2/3 of the primary offense for playing these randoms in MUT and its already quite and in my opinion overly effective.
I use Standard camera, never even tried to get use to the Zoom.
In regards to the AI choosing to spin, I actually haven't had an instance where it had a negative impact on the run. It actually helped me on one carry though I wouldn't have chose to spin if it were up to me on the run, but that's just because I never use spin. The RB had a nice spin off the back of a blocker allowing me to break the run outside. The run was going no where up the middle.
I played one ranked game so far for giggles other night. It was funny because the guy I guess thought I didn't have any skill covering the deep ball. He badly threw 10 of them as they were off the mark often with Fitzpatrick. The others that were on target though were either picked off (he threw quite a few) or batted down. He finally was able to complete a few in the last 45 seconds of the game but it was already 24-0 at that point and I was in zero coverage Defense working on blitzes.
The auto spin has only helped me and I like it.
I use standard camera but I do like the all-22. Really wish I could have a sideways all-22 like Tecmo. That would be awesome.
And gigs, I am trying to get used to the default play calls too. After the mess up last year I figured I should just learn to adjust.
I was able to change and save my play call configuration
Did like I always do, first thing I change every version to make it Triangle, X, Square.
Haven't had to adjust it since day 1.
Hmm, strange. On Xbox1 here, I've changed it and saved my user profile. It works fine until I turn off my Xbox1. Then the next day when I fire it up, it says loading user profile like normal, then when I start a game it's back to the default buttons. I can change it in the pause menu under settings and visual settings, but it gets old doing it each time I turn my machine back on, I think for now I'm just going to relearn the buttons and take what it gives me.
I thought I used to be able to upload highlights directly in game without having to save and upload to YouTube on ps4. Now I have to save a clip and do it later. Am I crazy?
Edit - realized I can edit and load to Youtube within Madden and it doesn't shut the game off like it warns.
I've had fun playing Madden 16. I really enjoy the new dynamics between WR and DB. Every time the ball is thrown the outcome isn't predictable. It adds a ton to the game which looks fantastic.
At first I thought the r-stick jukes were useless but they are actually good for subtle changes of direction in the backfield to avoid blockers. The real juke is the modifier juke though. That works nicely.
https://www.youtube.com/watch?v=KMPM...ature=youtu.be
I can't remember if I've seen any fumbles yet. Not a big deal with sliders and I've never liked them to be too high but I think default is pretty low. The commentary on QB injuries after coming back into the game is so repetitive and annoying. First time I experienced that myself this morning. After a game this morning the stats were off saying I had 3 players with 1/2 sacks. That's impossible. They have to add up to a whole number.
I've read people complain about zone coverage but I think the coverage is fairly balanced between man and zone. Both can be effective at times and both can blow coverages.
By far my biggest complaint about this game is the neutered DTs. This has been a trend the last few years and it remains my number one pet peeve. They don't shoot gaps, they get knocked off the ball, they never make tackles for loss in the run game. It's just terrible for both user and cpu. Ndamukong Suh had ZERO tackles or sacks this morning. Completely invisible. You just don't see them impact the game like they should while DEs routinely hold their ground against OTs leading to a running game that is unbalanced. Too easy to run inside compared to outside. It's just a real black eye on an otherwise good game.
Also, the cpu needs to be far more aggressive in calling plays when they are losing late in the game on defence. They sit back with 2 safeties deep when they need to be pressing and blitzing to prevent you from running out the clock. Where is the urgency on defence!
Couple other things - sideline awareness is a lot better by the WR's. A lot of that is simply the fact the receivers don't sprint to the flat on out routes. They are smarter and run it slower to help prevent that.
A couple times in the fourth quarter it looks to me as though everyone is slow. Not sure if this is just game long fatigue or just my imagination, mainly on long plays.
Onside kicks are a bit different now. The crowd sounds pretty good. I played against Miami and Tannehill was money against me. Just a sign of Miami dominance this fall!
Crowd yells Heeeeeeaaaath even in opposing stadiums which really happens.
Rudy I'll start saving some of the highlights of DT's hitting me for losses. Even in the 3-4 which isn't the DT's job but it happens at times.
I would love to see those DT highlights. All I see are neutered and useless players. Playing against Suh doesn't raise any concerns for me. He's a non factor.
K I'll be sure next few games I play to get them or stream so I can get the ones that don't happen to make highlight reel. I know in a game last night my DT/NT McLendon had 3 tackles, 1 tfl and 2 sacks. 6 minute quarters. Pick up game against guy in my league...he used Patriots
I played Miami vs Miami game. Both Suh players combined for two assisted tackles, 0.5 sacks. No solo tackles. That was after the game where Suh didn't even appear on the stat sheet. Maybe it's better online but offline DTs are nerfed. Looking forward to your highlights though. I want to see a DT actually impact the game.
I've played offline games only, usually with Dolphins or Texans, haven't seen the DT take over like I could last year. I.E. last year with JJ Watt I could blow up my son by beating guys off the LOS. This year not so much, maybe I'm not pressing the buttons properly.
I will say, he (my son) likes to blitz a lot and he is able to kill me off the LOS if I'm under center. It's usually a LB that comes untouched and flattens me before I can even get to my check down. I do better out of the Gun but he can really force me into 2nd and 3rd and long quickly.
-Side note- nice updated profile picture with Madden 16 :up:
I did see a DT TFL today. Was playing with Steelers against Ravens and was winning 19-3 in the 4th.
http://youtu.be/xM5KItngtCM
I had a really fun game with the chargers against the chiefs thus morning. You can really light up the CPU with a good passing attack. Not sure if I'm getting better or not. A great TE really helps since LBs can't cover them.
That's how it happens against and for me Rudy or similarly when I'm getting to run through the hole.
Especially when I need one yard or so usually.
I like covering TE's when my opponent doesn't expect it. Since no coverage calls to bump them dating back 4 versions atleast, I manually do it myself.
Just control a player on front of them and after the snap hit the R1 button to jam them and throw off the route. Since TE's are alot of people's first read it messes up quite a few offenses.
R1 is a jam button? I didn't know that. There are a ton of buttons in this game. I usually try to cover RBs or TEs but I struggle.
I've noticed you can use a touch pass to lob it over the LBs head and drop in some nice passes. Since learning this I've started user controlling the MLB or the LB that I think needs to shade the wide side of the field and I sick back there and play something like a center field. I've gotten a lot of user picks, quite a few knock downs and am atleast there to make the tackle.
Another thing that's nice is they've changed up the CPU. I was playing my son, get got tired and we turned his controller off so I finished the game vs the CPU. I was up 40-21 with less than a minute to go. I took a knee and the CPU didn't take any time outs. It's like they've learned you can burn the clock and don't make you take 3 knees in a row using all 3 timeouts. :up:
Didn't know about the R1 jam button, I'll have to give that a shot.
On a side note, played at Buffalo this morning and on 3rd down when Buffalo is on Defense it plays a SWEET train horn! It plays it 2 times in a row, me and my kids loved it. :))
No.
It's for this kind of jamming.
https://youtu.be/yWrfOdQG0GU
[emoji14]
That ain't how you jam. This is how you jam.
https://www.youtube.com/watch?v=FcArnepkhv0
AWESOME!!!!
https://www.youtube.com/watch?v=SRwrg0db_zY
Haven't ever tried past 5 yards. Think I tried lastnight but whiffed. Likely a PI this version for sure.
I've only tried while up close to TE at snap with a Safety behind.
Yes you can jam WR same way.
It definitely throws people off because they will more than likely overthrow the TE due to it
Check out @ClintOldenburg's Tweet: https://twitter.com/ClintOldenburg/s...100249088?s=09@rudyjuly2 I'm working on something for pass rush for an upcoming update, I think you'll like it better
— Clint Oldenburg (@ClintOldenburg) August 30, 2015
Gotta love access to developers
Watch how ridiculously fast and impossible the cpu gets off a FG attempt at the end of the first half. The cpu Colts have NO timeouts either. They get the FG team out there, snap the ball and get the kick off in like 2 seconds.
http://www.youtube.com/watch?v=LPB_YJohewg
I was trying to test out the FG accuracy slider at 35 for both to see if it made it harder for me but it just results in the cpu missing kicks. It's still way too easy for me to make FGs. I really wish the sliders were separated in franchise mode.
One thing I've seen a few times in the game is a WR catching the ball and immediately getting hit knocking the ball out. But the game rules it a catch and fumble. With the way the NFL makes you blatantly prove you catch a pass, make a few football moves and call your momma in order to rule it a catch it stands out as a bit odd.
I am having quite a bit of fun with this game. I'd still like to see the DTs become more impactful and have the run game balanced a bit more so the outside runs are a bit easier and inside runs tougher.
:smh:
Glad I saved my money.
Numerous ways.
Have the wife do the kicking for you but only after an argument.
Close your eyes and use your left hand, keeping the right one off the controller. This will affect distance and accuracy.
Stop using a real kicker, go into the depth chart and make the worst lineman your kicker.
Never kick a field goal. Field goals are for pussies.
Playing online, with no sliders, yeah you should be 100% because EA makes it easy (because missing field goalzz iz no funn!1!!1!1!!).
I can promise you though, with working sliders the kicking game can be made appropriately challenging (it almost always was in NCAA, with sliders).
It's easy regardless. Even in NCAA with various slider changes.
Neutering the power is the only thing but then you can't even get 30-yard FG's to the cross bar. (I know this because one year in Powerhouse the kick power and accuracy was low for users and I had a walk-on kicker. Missed 3 FG's due to distance but always had accuracy on point.
Regardless of what is done, a user still shouldn't miss a kick Online or offline. Unless of course their controller is messed up or they don't play often.
Not saying they shouldn't happen, but don't know you would make that difficult to the point it would actually have people missing FG's. Patterns and timing are easy to master in a video game with the number of times played.
Skip, it's really simple. You just make the R-stick more sensitive. I think NCAA 14 worked well that way. Plus separating sliders from cpu and human in franchise also helps. There is no good reason to not fix this. It's beyond easy imo. I assume that golf games using analog don't result in every swing being a hole in one or right around the cup.
EA has it all wrong. Kickers rarely miss in real life because they are short. If they miss the kick is wide.
In 2014 nfl kickers made 222 of 287 at 40-49 yards for a 77% success rate. I don't care how EA does it but a system where you make 100% of kicks is wrong, unrealistic and anticlimactic at end of games.