It's not a valid selling point for English.
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It's not a valid selling point for English.
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:D :D :D
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Top 5 defensive duos in M15: http://www.easports.com/madden-nfl/n...defensive-duos
That'll piss off 49ers and Seahawks fans. :D :D :D
Have a hard time believing some of those are better than Patrick Willis and Navorro Bowman as a duo.
Or either of them and Aldon Smith either way
Exactly
I know this was just a hype thing. However I also know that at a near 90 speed for Clowney he will be effective in the game, very effective. Which if he is a 90 then Shazier should be a 91-92 ish
This list may be a "most exciting" list
I think the NE combo is over-rated as well . Browned isn't a stud. It's clear they picked some combos based on hype and they wanted to highighlight their ratings. They wanted to showcase speed and power, zone and man. SF's LB core as a group is one of the best ever IMO. Studs across the board if Aldon Smith has his sanity.
Yup EA is fucked for putting that duo on top meh. Not even Willis or Bowman on that list? Screw u EA and your poor rankings. I'm also shocked no Seahawk duo's are even out on that list. EA must like crappy defense's. Clowney is barely a darn rookie and they are raging over him. UT is gonna go made over him.
Those are just Ea's take on the top NEW duo's on defense, that's why there is no mention of the 49ers or Seahawks. Got to hype up the new rosters for Madden 15.
The freaking cover boy Sherman and Earl Thomas duo is better than most as well.
Watching the 49ers and Seahawks fans lose their shit online over these rankings is the funny fucking things I've seen in months. What a bunch of dumbasses. Oh well, fuck 'em I say. They all need to be taken down about 20 pegs.
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Man my captures don't come out looking like that.
Nice catch by Boldin on that one. That sequence was refreshing to see. Too many times that wouldn't happen in previous versions
So I assume EA decided to go with the release everything out in one batch and there no other "features" for this year's game?
I believe so. They also released things later.
They haven't talked about franchise yet. I'm under the impression it's because there aren't a lot of changes but that is coming still.
When I see Frank Gore spin it just reminds me that the animations need to be more rating driven. Why is it that EA has 2 spin animations and they kick in at thresholds? They seem to let 90+ ratings do some things, lump 70-89 guys all in the same boat and low guys don't get anything. I'd like to see the speed of the animation directly tied to their rating. At 100 spin it's as fast as possible. At 80 it should be at 80% speed and a lineman at 50 should have the animation take twice as long to execute. We would see the differences better and it would be more ratings driven. Same for the juke.
Dp
From OS:
Twitter page of Madden Gameplay Designer Clint Oldenburg:
https://twitter.com/ClintOldenburg/with_replies
-CPUvCPU in CFM confirmed not in game.
-Coin toss in overtime.
-Online communities most likely not in game
-Creating/Editing Draft Classes is "highly, highly unlikely"
No coin toss in ot wtf.? :fp: who gets the ball then?
Draft class thing not a big deal since no ncaa game.
Y all are too picky.
Oh ok about the coin toss. I think most people down the road are gonna skip pass all the presentation stuff any how.
But with all this lawsuits for NCAA I don't think you will see any kind of add in for draft classes any time soon so just let that one go.
:fp:
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I can guarantee you there will be no edit draft class B/c a class action against EA for Madden would be coming their way again (hell it might even be required in the settlement agreement).
I thought this was an interesting video clip.
http://www.youtube.com/watch?v=4Ia8XLOLVAY
This is a great comparison video of Madden 25 and All-Pro 2k8 with regards to dynamic sidelines. 2k really deserves a lot of credit. I think I read somewhere that the Madden sidelines have not been touched for Madden 15.
http://www.youtube.com/watch?v=ZZIHWWwGRTQ
The comparison video of Madden 09 or 13 until now was interesting. Madden does need to have better sidelines but that's a very small feature IMO. I really don't care much at all. I have no problem with the decision to spend the time and effort and system power on the player models.
I will say I bought APF for my PS3 and it was one of the ugliest sports games I've ever seen. The framerate was terrible, player models weak - it was barely better than my PS2. At the end of the day it fixed some things but it felt like a PS2 version of 2K5 without real teams or players or franchise mode or full edits. I was very disappointed.
http://www.thestreet.mobi/story/1277...togoraphy.html
Based on this article I suspect that a new aspect of CFM will be... wait for it... NEW SB presentation...
Quote:
Leverone: Do you have a favorite part of the new game?
Murray: I can't tell you what my favorite part is because you haven't seen it and we haven't announced it yet. But my second favorite has to be the cameras. It's me knowing where we were and where we went in nine months. The best compliment I got was, I'm talking to people in other video games and I give them the whole list of everything that we did and then they're playing the game and they go 'well you must've had an advanced team on this. There's no way you did this in one cycle.' A typical cycle for us is nine months, we had about seven.
I really hope the Wrs and RBs aren't brain dead on passes near the sidelines. Sideline awareness was awful last year.
A short comic con video of SF vs Pit
https://www.youtube.com/watch?v=_4pSnMOnlX0