IGN claiming:
Each system will ship a "Mono Headset" for cross-game chat and other social features. (Buried in post 190)
With Sony heavily touting the social aspects of the PS4, they almost have to include one.
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That sounds like the old Playstation 2 official headset. :D :D :D
From the IGN article:
"Each system will ship a "Mono Headset" for cross-game chat and other social features."
Well what is to stop a gaming company (EA) from suing in Sony in court for allowing others access to its games w/o purchasing it 1st? Now the MPAA might very well do that but I don't see it as any different (legally) from people using a technology such as Skype/video conferencing to do the same thing. Now will Sony market it as such? No but it would be interesting to see and why would Sony stop people from doing that to its OWN pictures.
I'm expecting that the feature is going to be an opt-in and not every game will be required to support it. Also, I imagine the answer to that question is along the same lines as "what's to stop a gaming company from suing Hauppauge for allowing others to share footage from its games w/o purchasing it?"
I'd also contend, personally, that sharing the video from a game is not the same as experiencing or playing a game. Sharing audio or video from a MP3 or video is the entirety of the experience.
I'm pretty sure the MPAA would argue that's illegal. It's just not widespread enough to warrant going after.
And there's the rub. If it's marketed, it would be tied up in court. Maybe not if it slips past.
Sony Pictures is also not SCE. I would imagine even those two would struggle to see eye to eye on that.
Triggers don't look that different to me but maybe 360 people see a difference?
Lol'd at this.
@KyleOrl How ridiculous is the PS4 hype? A video that shows LITERALLY NOTHING has been watched 7 million times.
Basically. Others just prefer the feel. But, for me, the big difference is slipping. I think the convex trigger is a more natural feel, but I have had my finger slip off during use, especially when I'm having to hold it for some function to work. Never had that problem on the 360.
Interesting that Epic Games isn't on that list. I kind of thought something was up once a bunch of high profile developers started leaving Epic Games, but I wonder if Microsoft is in the process of buying them out. It would be smart, a lot of PS3 games are made using the Unreal Engine, and that would solidify Gears as a permanent 360 exclusive. Interesting.
More on the new camera:
To go with the new PS4 controller, Sony also made brief mention tonight of a new camera that will also be released with the system. A revamped and improved version of Sony's camera tech, it'll serve as both a regular camera (for video purposes) while also tracking the movement of the new PS4 pad via its "light bar".
The big feature is the new "Share" button, which, Sony says, will allow gamers to capture and broadcast their gameplay in real-time to their friends through services such as uStream. "Share" also will allow gamers to upload their video performances to Facebook.
The PlayStation Eye camera also is getting an upgrade with the PS4. The "PlayStation 4 Eye" "incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views," according to a Sony news release. The augmented camera "enables PlayStation 4 Eye to cut out the image of player from background, or to grasp players position in front and behind,' says Sony. "In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively."
The New PlayStation Eye will be able to detect the color on the DualShock 4 Light Bar "to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way."
Additionally, the "DualShock 4" will feature a built-in speaker and headphone jack, offering stereo sound alongside multiplayer chat.
http://img.gawkerassets.com/img/18fa...g/original.jpg
http://img.gawkerassets.com/img/18fa...g/original.jpg
http://img.gawkerassets.com/img/18fa...g/original.jpg
Why no PS4 at the PS4 reveal?
Well, that was weird. We got a console reveal without Sony actually revealing the console. It's left a lot of people confused, maybe even concerned, so given the chance we had to ask: where was the PS4?
"Why do you care?" jokes Shuhei Yoshida, president of Sony's Worldwide Studios.
Pressed as to what we should be reading into when we get a console reveal without the reveal of the console itself, Yoshida tells Kotaku "It was almost the other way around. When we planned for this event, obviously we discussed what we should show and talk about."
"As far as the DualShock 4 is concerned we wanted to do the live demo. And we were like, yeah, we have to show the controller, because it's awkward not to show the controller when someone is doing a demo. And also the feature that the DualShock 4 has, the share button, is a very key idea behind the design of the PS4... We really wanted to explain what we've done with the DualShock 4, but as far as the system itself we have to keep something new for later. Otherwise you'd get bored."
I would guess the final design is not set in stone. Some speculate Sony may be hiding the fact there is no optical drive, but I doubt that is the case.
I'm guessing for now that's just a placement price for the time being and it'll be updated later, but that does raise the question, will we see an increase in prices for new games with the next-gen consoles? We saw games go up to $60 with the current gen, an increase in prices with the PS4/720 certainly wouldn't be out of the realm of possibility.
EurogamerQuote:
Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.
I sat down with Yoshida a few hours after the PS4 reveal tonight and one of the first things I asked was whether used games would be blocked.
"Do you want us to do that?" he asked.
No, I said. I think, if you buy something on a disc, that you have a kind of moral contract with the person you've bought it from that you retain some of that value and you can pass it on.
Do you agree, I asked?
"Yes. That's the general expectation by consumers," said Yoshida. "They purchase physical form, they want to use it everywhere, right? So that's my expectation."
So if someone buys a PlayStation 4 game, I asked, you're not going to stop them reselling it?
"Aaaah," was Yoshida's initial answer, but seemingly only because he'd forgotten his line. "So what was our official answer to our internal question?" he asked his Japanese PR advisor. The advisor stepped in but didn't seem to answer clearly, at least to my ears. Yoshida then took control again firmly:
"So, used games can play on PS4. How is that?"
I said I thought that was fine.
Interestingly, I also spoke to a Sony source elsewhere at the event this evening who told me that the anti used-game patent discovered last month was actually nothing to do with PlayStation 4 at all.
The patent suggested that discs would come branded with a contactless tag that could be recognised and read by your console, which would then bind it to you and prevent you from selling it on.
But whatever reason Sony did have for patenting it, it sounds like it wasn't for its next-generation console. Hopefully Microsoft will also avoid this ludicrous technology with its next-generation Xbox as well.
Good news - I'm :sf: - fuck you, The Man.
Better news - though I didn't watch any if this shit, I don't have to worry about buying this thing until FIFA 15 releases in September of 2014.
Either way, I'm a PlayStation guy and I'll buy the motherfucker at some point. PS4, here we go. :up:
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
:D
"Used games can play on PS4" -- doesn't mean you won't have to pay $ before they will play though I suppose.
Following up on IOUs post, here is the full Eurogamer interview with Yoshida.
- Being 'always connected online' is not required, but recommended.
- Goal is to have firmware download in background so users do not have to wait to play. (Similar to PS+ autodownloads.)
More 'highlights' below:
Quote:
Eurogamer: Does the console always need to be connected to the internet?
Shuhei Yoshida: You can play offline, but you may want to keep it connected. The system has the low-power mode - I don't know the official term - that the main system is shut down but the subsystem is awake. Downloading or updating or you can wake it up using either the tablet, smartphone or PS Vita.
Eurogamer: Are all of those things optional? For people who have broadband data limits, for example? They can customise everything?
Shuhei Yoshida: Oh yes, yes, you can go offline totally. Social is big for us, but we understand there are some people who are anti-social! So if you don't want to connect to anyone else, you can do that.
Quote:
Eurogamer: Which things will definitely be there day-one and which things might take a little longer?
Shuhei Yoshida: Some of the things Dave [Perry] talked about, like cloud gaming, he talked more about visions like "Everything Everywhere", which is the ultimate goal, but we have to start from somewhere.
Eurogamer: So the Gaikai trials on the store and background downloading based on algorithms that compute what you want and what you're doing - those things will definitely be there from day one?
Shuhei Yoshida: Well, we are still in development so we need to wait for the final system to be able to talk about it.
Eurogamer: When will you know the answer? Will you know it at E3?
Shuhei Yoshida I hope so! I hope by E3 most of the things are already in final form.
Eurogamer: Will you have to announce the date, price and launch games at E3?
Shuhei Yoshida Yep, that's possible. We don't decide these things until much closer, so we have no plan or no date set for announcing these things.
Quote:
Eurogamer: Yes, I imagine he's very busy at this point... Are you going to change the way that you do PSN so there's a subscription multiplayer service like Xbox Live? Because that's the rumour today.
Shuhei Yoshida: We are still working on service plans or features so we are not ready to talk about that yet.
Quote:
Eurogamer: On that note, you didn't compete that much for third-party exclusive games last time, but Microsoft definitely went after third-party exclusive DLC. Will you pursue that more aggressively this time?
Shuhei Yoshida: I'm not directly managing third-party relations, but it's my understanding that it was too expensive already in PS3 days to ask for exclusive titles, so what we could ask for reasonably from third-party publishers is to create either something [in] content or some features that are exclusive to our platform, and if our system had something very unique it's easier to ask for, but if it's not much different then it's harder to ask for.
Eurogamer: But it does seem like Microsoft really is asking, regardless of whether they're doing anything different. They're still going to Rockstar and Call of Duty and saying, help us out, give us 30 days of exclusivity or a year, and it seems perceptually - maybe not at a business level, I don't know - but perceptually as though it's given them an edge.
Shuhei Yoshida: So I don't know how the third-party relations guys are talking internally, but how I look at it is that I know these guys are really hard-working to visit developers and ask what it is they want us to do for them. I think we are a very much developer-focused company now compared to past efforts, and I hope it can have a lasting effect in developers, especially the independent and small developers. These people are less business-driven. They want to make games they want to make and sometimes they choose partners based on how they feel and the chemistry, so I think our guys are very focused to reach out and talk to these people.
Quote:
Eurogamer: [At this point I'm hassled to wrap things up, so I asked for one more question.] Recently a lot of small or medium sized developers have moved away from home consoles to Steam or iOS or Android. What are you doing to bring them back? Is the self-publishing thing an example of that?
Shuhei Yoshida: Yes, that's a big part - a digital platform. There are many things we can do better to make it much more developer-friendly, instead of publishing on PlayStation Network, so it's more our focus - how we can make it easier for small developers to work with us to bring the content to PlayStation 4.
Eurogamer: Have you defined how the self-publishing process will work? Do you need a developer kit to develop for PS4 if it's based on PC architecture?
Shuhei Yoshida: So we are doing something like that with PlayStation Mobile and it's purely software development.
Eurogamer: So it will be possible to develop for PS4 even if you don't have a developer kit as well?
Shuhei Yoshida: Aaah, so we have to see... It depends on how we define the layer. The way we are approaching PS4 now is allowing developers to go really deep onto the metal, so Richard [Leadbetter of Digital Foundry] will know how that availability to the deeper hardware makes the console games way better than some PC or mobile approach. But if we do that, it will definitely require hardware to develop games.
I can't wait for this!! Just watched finally and WOW. I'm looking forward to this big time, my wife not so much :D:D
So yeah I didn't get to watch any of the event
Just got bits and pieces of it this morning
At this point from the information I know now take the money now!!! I want it
I was getting it anyway but holy hell I cannot wait.
Think I'm going the Amazon route as well, no way I can see camping outside or waiting in line. Based on last release of the PS3, fights, robberies and assaults would ensue.
PS4 & Killzone: Shadow Fall will be on Late Night with Jimmy Fallon tonight.
Watched the press conference yesterday, and I came away super impressed actually. I went from playing PS2 pretty much exclusively, to playing the Xbox 360 almost exclusively with these generation of consoles, so I was interested in what I was going to see. Quite honestly, Microsoft was its' work cut out for it. Sony definitely has learned from its' last gen mistakes, so no doubt in my mind that party chats will be in for the PS4. It looks easy to develop for, the 8 GB of unified memory is great, and I love the Nintendo DS "Sleep" function being integrated into the PS4. Instead of game developers integrating in-game saves, PS4 will do that for us. Also, I love the streaming capability as well. I have to believe that there will be a way to make it private, and password/invite only so you can control who sees your stream when you play. It's great for Madden, NCAA, FIFA etc. because now I don't have to necessarily buy a elgato, even though they will still be in demand. I like that DualShock4 will be a heavier controller with better triggers, it was my only gripe with the controller versus the 360 version. I'll be especially glued to E3 this year, that's when the system should be revealed along with prices and other special features.
I guess I'll just keep the PS3 on the same TV cart for a while now that I heard about the PSN purchases.
EDIT: I figured I would anyways since backwards compatibility isn't really going to be an option either.
More details about the Dual Shock 4:
http://news.cnet.com/8301-17938_105-...er-eye-camera/