Sliders haven't been put in the OD yet. Have to test with Play Now or offline dynasty.
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Sliders haven't been put in the OD yet. Have to test with Play Now or offline dynasty.
ok. I am running an offline dynasty with Tulsa, lol. I'm in Year 4, my first season after Shavodrick Beaver graduated.
http://s248.photobucket.com/albums/g...State%20Stats/
I really like these sliders. At first I noticed a difference in the upped game speed, but that's only with the really fast players. My RB has 96 speed. Besides that it feels like it plays like the PS2 days when they finally perfected the gameplay before moving fully to next gen. The mesh for the read options is definitely smoother and helps me get into the flow of my offense more. Now I can really run my offense. Think of it as a blend between Oregon's real life offense, and the offense I ran w/ TCU playbook last season w/ Clemson and Tajh Boyd. The throwing game was a little suspect as you can see. There were numerous overthrows, and just plain misses, but that may be because of the low quality of QB passing ability or increased pressure from the pass rush.
I used the sliders in this post. http://www.thegamingtailgate.com/for...ll=1#post32672
I played a game as Arkansas (B+ overall, A offense, B defense) against LSU (A- everything) at Cowboys Stadium (AT&T Cotton Bowl) using ID latest roster update. I used the Arkansas playbook.
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Arkansas won 48-0. LSU's Patrick Peterson got drilled on the opening kickoff and we returned the fumble for a TD....the Tigers seem to lay down after that punch in the mouth.
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Arkansas:
410 offensive yards (211 air, 199 ground)
21 first downs
5 TDs and 1 FG in 6 redzone trips
QB Ryan Mallet, JrRS: 13-18 211 yards 2 TD 0 INT
RB Ronnie Wingo Jr, So: 25 car 129 yards 2 TD
RB Knile Davis, So: 15 car 87 yards 1 TD
WR Joe Adams, Jr: 5 rec 99 yards 1 TD
WR Greg Childs, Jr: 6 rec 85 yards 1 TD
DE Jake Bequette, JrRS: 3 TFL, 2 sacks
K Zack Hocker, Fr: 2-2 FG (33, 47)
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LSU:
114 offensive yards
5 first downs
0-9 3rd down conversions
2 turnovers (fumbles)
QB Jordan Jefferson, Jr: 8-21 87 yards
RB Stevan Ridley, JrRS: 13 car 42 yards
WR Russell Shepard, So: 2 rec 42 yards
MLB Kelvin Sheppard, SrRS: 11 tackles (2 TFL), 1 pass deflection
DT Lazarius Levingston, SrRS: 4 tackles (2 TFL), 1 sack
P Derek Helton, Sr: 7 punts 44.1 avg
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I agree with Escobar....the speed reminded me of NCAA on PS2....I like it, but only if the game speed works in user vs user games. I'm glad I did this test....made me fall in love with Arkansas' playbook again.
Looks like the user offense/CPU defense may be good but I need to work on the CPU offense. What do you think Papa?
The cpu passing game could use some work....Arkansas' DBs are athletic....but weren't rated very high. LSU has some talented WRs, but their QB play sucks.
Oneback have you looked at GridIronGuru's sliders thread? I played with them but only for a half. I might try them again tonight to see how it feels.
Everyone would need to be willing to make the jump to Heisman before we could go that route.
Oh yea, forgot those were Heisman.
Nevermind
We could vote for it in mid-tier g just to try it out, but in the user games I've played on heisman I don't see much difference.
Or if someone wants to start a trial OD I'd be up to help try them out too.
someone make a test dynasty so we can hit some U vs U games and see how it affects things... the reason i ran mine on heisman is that it allows the speed, but tiny tweaks allows the blocking on both sides to be productive but still allow an athlete to get the edge, i will say this for my sliders, if you arent a pre-snap reader, this will help you speed along to become one, and what i mean is alignment/personnel really starting to weigh in more on your play-call... which in itself adds a whole new level of "coaching" to the dynasty... also with the way i have my sliders ive NEVER EVER had more fun on returns, never having broke one yet, but im worlds away from some of the other sliders, and of course the default sliders... meshes happen quick and clean, and the explosion of the Q (even a semi-mobile Q) can get you around a slow-playing DE if he attacks the RB too late... again forcing numbers game on defense and therefore dictating a "coach-minded" approach... im not trying to make a case for my sliders (although it looks the opposite lol) just explaining why i made the jump to Heisman, because i did have a set on AA that were similar but the counter measures that were needed on things i could not control as a user, could only be remedied by jumping to heisman as im usually not a fan of heisman given the blood line of robo-QB's we have seen through the years lol... and hey man, PLEASE PLEASE PLEASE by all means, you guys take them and shift them and twist them and do whatever you think to them... i dont care at all and i still try to tweak them some, but the final edit that i made is what i stuck with pretty much... but please have at them, test them in every scenario, and adjust accordingly... theyre just a guideline to a speed i felt more realistic compared to my experiences playing the game in my college days...
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Am I only allowed 5 online dynasties right? If so I'm not going to be able help on user vs user games.
I might have to retire out of a friends one because I really feel these tweaks are something that will make these dynasties even more intriguing to play and compete.
pretty sure 5 is the limit... but its been a while since ive ran any, so dont hold me to it...
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I can start a test OD if we would like to test.
I thin that would be the best way to test it out for a few games and a few different styles too.
How do I create a second account? Through the playstation network?
Oh ok that's kinda how I thought u would do it. I have a yahoo account I could use, who is going to commish this?
I won't be on till 10 maybe a little earlier but I can create an account anytime so I could get an invite and user game set up for week 1 to test this out.
I know another OD that's on Heisman, and the major difference I've heard is that the rushing game is even more powerful on the default Heisman sliders.
FYI Snoop, to use an OD with your second account, you'll also have to sign up for an EA account with the second account. That's the only reason I haven't started ODs with my second account yet.
Just played a half vs the CPU with these...
Chose the two teams because South Carolina is very similar to my team, especially on offense and Florida is right around the OVR of the best CPU teams I would expect to face. Overall though, I liked the feel, but CPU just couldn't make any plays and my team couldn't be stopped. I think part of it is playcalling, the other part maybe decision making... neither of which we'll be able to fix with sliders. I'm starting to believe that we'll struggle to find a good set of sliders that challenge us but at the same time doesn't cheat us.
That's my 2 cents.
Just FYI, I haven't tried either Guru's or Oneback's heisman slider sets but plan to over the next day or two.
Just for what it's worth ... when I was testing sliders the other day, I didn't adjust from our normal sliders, except for the Game Speed. When I put it on High or Very High, the CPU moved the ball on me pretty bad. That could have been because I was using a different defense, dunno. But I had a very different experience than those of you that are shutting out the CPU.
I played Cal @ Stanford, with me being Cal.
Guys, let's get some more input on this so we can move forward.
ive tried another set of heisman sliders (other than my own) where i played with rutgers vs nc state... i took out all of my injured players to recreate the exact game situation that i had in mid-tier... and using the depth chart with all my "injuries" i was down 24-0 at one point, and barely came back to win by 3 it played as well as my sliders and my numbers werent out of this world, but were stout for what i was working with...
it was TKO27's sliders, i tweaked them a tiny tiny tiny bit, and man it was a battle, but it SHOULD HAVE BEEN with me relying on my #3/#4 RB's, not having my top WR, and using my less mobile QB... i actually liked them better than mine as i played several different games with this same setup rutgers vs nc state, and had the same results each time, struggles, but managed to overcome with a high powered offense... one thing i liked about them better than mine, was playing on "FAST" with 5 threshold... and i dropped the CPU pass coverage to 90-95 and the coverage was enough to slow down my passing game which, is a tough thing to do vs the CPU... it just moved well...
i would HUMBLY suggest that we take some time this weekend, and work these sliders with a few adjustments and see what everyone thinks...
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and from what i can recall the run game from the CPU or myself wasnt too over-powered...
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E, the comments I was talking about were from users running User/User games on Heisman ODs. Those would have been using default Heisman sliders.
Also, he's referring to the Heisman sliders in this post: http://www.thegamingtailgate.com/for...eisman-Sliders
yeah sorry didnt link them, but i figured everyone could just go to that section and look them up lol... i ran the game speed at fast, changed pass coverage to 95, and a couple of other tweaks...
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Well, I definitely agree they would need to be tweaked. I've played one quarter and I'm up 24-0 on UNC with Troy. Now, I've only been playing offense (super sim defense), but still. I'm using TKO27's default sliders because I forgot Guru had said he tweaked them. I'll try tweaking them now and see if it improves as the game goes along.
Here are the new one's:
Gameplay Options:
Skill: All-American
Quarter Length: 8 min
Game Speed: Fast
Player Min Speed Treshold: 0
Game Rules:
Offsides: 70
False Start: 70
Holding: 50
Facemask: 40
Offensive PI: 70
Defensive PI: 70
KR/PR Interference: 90
Clipping: 50
Intentional Grounding: 100
Roughing the Passwe: 80
Roughing the Kicker: 85
Custom AI: (HUM/CPU)
QB Accuracy: 35/40
Pass Blocking: 40/35
WR Catching: 45/45
RB Ability: 40/50
Run Blocking: 55/55
Pass Coverage: 50/50
Pass Rush: 60/55
Intercpetions: 35/35
Rush Defense: 35/40
Tackling: 45/35
FG Power: 5/20
FG Accuracy: 20/55
Punt Power: 30/50
Punt Accuracy: 35/55
Kickoff Power: 30/30
yeah but you have to remember i was removing my QB i was starting, 2 top RB's that are injured and my top WR that also is injured... so i was playing HEAVY underdog on offense... im going to try OB's listed new sliders tonight... see how they feel...
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Just so you know they are pretty much the same for the human offense as I am overall pretty happy with them. I think at this point it is more on the CPU Defensive AI and the plays they are calling. With these sliders I am trying to make the CPU offense at least put up a fight, they probably need a little more tuning but I didn't want to go over board.
it is, but i would almost say that my guys were rated lower than troy's starters? lol
i can move the ball on Bama with WKU and get 400 yards or more... what im interested in is SUPER SUPER TIGHT pass coverage, and a charged up CPU offense... if i am facing that, then i have a good battle on my hands...
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Yeah, I left Pass Coverage at 100 even though you moved it down to 95. But even then, there was waaaaaaaaaaaaaaaayyyyy too much open holes. I'm willing to agree with Oneback that at this point I think it's all about the AI playcalls. Too much zone, too little man.
The hardest thing to balance in sliders is the fact that you will never get them to be perfect as the CPU just does not have the capability to call plays like a human. That said not all humans are on the same level so to make the CPU give you a serious challange Guru would make it unplayable for others.
What I try to do in creating sliders, especially in an OD is to make the feel as realisitc as possible while giving the CPU a slight advantage. If the CPU were to have the ability to call a game/move players as a human opponent would it would make my job a lot easier.
As it is right now I can only hope that CPU games will be enough of a challenge when playing an equally talented team that the game is not a pain to play and every now and then the CPU may steal a game from a user. The user v. user games would be the ones that would make the difference in your season which is why in the past I have required a minimum amount of user v. user games or put us all in the same conference.
Even here this year while being spread out we still have to fight through user games (typically the better teams in the conference) so in the end its a little more realistic.
@OB... i agree and get your point, and im sure when i get to try these sliders out today they will be better...
@Jeff... i dropped it from 100 to 95 because i saw this happen twice... called slants with a seam on the inside from twins, the CB on the inside of the Dime dropped in man, and so i went to throw the slant, and watched the CB on the outside actually take 3 steps and slide inside before my guy made his cut on the slant... i just thought telepathic coverage was just a bit TOO much... =)
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Are any of you recording your games with these sliders? Might be a good idea and post them and we can all look at different things on different plays.