I can't wait to get my hands on this Demo tonight (I hope), all these catch animations are really fun to watch.
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I can't wait to get my hands on this Demo tonight (I hope), all these catch animations are really fun to watch.
Guys are gonna have to get used to putting touch on the ball. Tried to throw a bullet on a screen and ended up overthrowing the RB. Also, tried to throw a bullet to the same RB on an angle route (?) and I ended up leading him too far, causing him to stretch out for the ball but drop it.
One small thing when they looked to the sidelines after that hold on third down, I'd prefer not to see Jersey Numbers 01 and 02 there.
it wasnt a huge thing, but last night, when playing against oregon, yes they did go no-huddle on me, but it didnt look or feel right seeing the players do a little mini celebration after every play. when an oregon player goes down, he gets back up and immediately heads to the LOS. it didnt look quite right with all the little cut scenes in there, especially for a team that tries to play as fast as possible. again, its not a huge thing at all.
This is a good thing, I really hope it's not as easy as I fear and just reading that makes me feel a little better. Like I said I can't wait to really give this thing a go tonight :D
No you don't, don't even go there Smooth. You need a PS3 and that's final! :nod:
Man, Baylor's RB is a BEAST. Running out o the shotgun is gonna be great this year, especially if you have a capable RB/OL. Also, just saw a pulling guard going upfield notice the CB coming at me from the side, and instead of ignoring him and continuing upfield, he comes back a little and blocks him. That was the difference between a 2 yard gain and having one man to beat for a (57 yard) TD. I don't think the OLineman did that too much last year.
After playing just a couple of games last night, I'm officially over the hurt feelings of having no RTP in this year. I think that they added just enough changes to the animations and movement to make the game feel fresh. Throwing on the move feels awesome, and like everyone else said, the new catching animations really add something.
I don't know if any of you guys know if they did or not, but the icing on the cake for me would be if they added a handful of new equipment items ... specifically a couple of the missing face masks.
I'm excited about 13 after playing the demo, and I still haven't even got to play around with the new dynasty features yet!
Demo downloaded a bit slow for me last night, so it was midnight or so before I got to play. Not sure quite what to think given that the level is set low, but the game certainly plays a little quicker and more fluid, at least that is how it felt. The passing is pretty darn fun, but thankfully it seems like the DBs make natural plays on the ball. Seems like the running game was opened up by the DL not warping off of blocks to melt into a tackle. I too thought the blocking on punt returns was more organized and set up better. Doesn't mean you are going to break one all the time as coverage was solid at times, but definitely saw some windows and yardage opportunities that weren't there before.
The ticker on the bottom was a bit distracting for me as I found myself sneaking peeks quite often at scores going by. The studio updates didn't bother me, but they were a bit frequent.
As others have stated, dropping passes into some spots that you couldn't before is definitely noticeable, as it leading receivers away from defenders. On the flip side, one encouraging thing I saw was DBs making plays on balls consistently when they were in good coverage, especially downfield. It wasn't auto-INT or the stand-there-and-look-at-receiver-catch ball like in the past, but they were playing the receiver and then finding the ball either to jar it loose or break up the pass in the air.
This was a great video, thanks for posting. I'm excited to get off of work tonight and finally be able to download this thing on my PS3.
Here are a few thoughts I had about this:
- What is with the missed OL block at the 3:34 mark? The DT gets into the backfield completely untouched while the OL is just standing there. Definitely an issue as you can see the OL turn around once he realizes he's supposed to block the guy.
- I have to agree with what some have said about INT's being too frequent. This could be a result of the varsity difficulty level but they just seemed a little too easy.
- I wish the commentary did a better job matching up the action/situation on the field. Too many times the comments make no sense in regards to what is actually happening on the field. I know this is being addressed in upcoming years but it still makes for a clunky feel to the presentation at times.
- I wish the CPU was a little smarter when it came to the clock and using their TO's. Too often they waste precious time with timeouts still available and lose potential scoring opportunities.
+ I love watching the RB's constantly churning their feet even after they run into traffic. Looks great and realistic.
+ The graphics and lighting look very good. Everything seems cleaner, smoother, and more fluid.
+ The passing game all around looks great. The different drop backs, throws, trajectories, catches, etc. the pass game seems to be improved in nearly all aspects.
+ The hook route at the 13:02 mark made me drool. The WR runs a 10 yard dig in between 3 defenders playing zone and yet he's able to find the open spot and sit between all of them without any of them magically knowing the route and getting to the spot first. Awesome.
Just my thoughts on this particular video. It's vids like this that get me very excited for July 10th.
I played 3 games last night and didn't see a gluttony of them that others reported. It would not surprise me if people were making passes they shouldn't be, or least my hunch given my experiences playing others online that liked to abuse the crappy defensive AI of the NCAA series.Quote:
I have to agree with what some have said about INT's being too frequent. This could be a result of the varsity difficulty level but they just seemed a little too easy.
This ^. One thing we talked about at the CD was that people are going to have to take a bit of time before they are able to point out things that need fixed because the passing is so much more realistic now. At first, people are going to throw a lot of INTs because they are throwing to WRs that aren't (and should not be) looking.
I second that. I've only JUST thrown my 3rd or 4th INT in about 6 games. It was an INT near the sideline too, I almost smiled before realizing I made a bad throw. That's what I like though, you WILL get punished if you try to abuse your freedom with placing balls. As much as you can fit the ball into spots, you can ALSO place a ball in the wrong spot. Gotta be judicious when passing the ball this year.
Another thing - the QB avoidance pocket moves feel good. I haven't been in a situation to actually try to avoid a defender, but using it to step up in the pocket and then deliver a strike feels great.
So, one of the coolest things I've seen in the game just happened, and I honestly wish I recorded it because I don't know if words will do it justice.
So, I'm USC and I'm dropping back for a screen. I threw the pass to the RB, but a DE was right behind him. Both ended up jumping for the ball as I left it a little high. What ended up happening was, the DE first played the ball and then tried to tackle him in midair, but when they both landed, I guess the DE slipped off of the RB, and I was able to recover and go in for the go-ahead score. If I could record I I would (hopefully it's the play of the game) but it looked cool to me. :cool:
I agree with this, as it didn't seem like I was getting sucked into DL animation and was able to find gaps or holes to fit through to buy time or to take off to run. Being able to step up to buy some time and throw fluidly on the move to a RB or a WR running a little drag or something looked really good and seemed very realistic versus chucking something downfield.
:+1:
I'd throw in there that a lot of people don't even know the correct receiver to throw to based on the coverage.....they just would lob throws downfield using verts or would constantly throw high balls into coverage because they knew the AI defenders were just going to watch.
One of the reasons that I stopped playing online since watching guys just playing the NCAA video game and abusing the bad defensive play versus really playing the game of football just wasn't fun.
Just threw the most rewarding interception of my life. Tried to challenge Baylor's impact player safety (#25 I believe) on a go route with my TE. Both my TE and the safety went up to get the ball but the safety cut just enough in front of him to get the pick. They both were at their peak with their hands up in the air the safety just had better positioning. Very cool.
I've had it a couple of times playing as a defender where I still feel like I'm in pursuit of a ballcarrier and I get warped into a block that in real life would have been whiffed on, still seems to suck me into that engaged block position more than it should.
Any word on what time the PS3 demo will drop today? Has that already been announced and I just missed it?
:D:D :D
2:21 I think his drag route possitivity is pretty weak..its a bad play all around..the defender is ahead and behind the receiver and morphs through him to block the pass... I might be missing something here or dont understand something that some football junky will counter me on..but I find that to be a bad thing
He didn't "morph" through. The defender was always in front of him, but essentially running next to him. So the defender kind of dived in front of him to swat the ball. It wasn't perfect animation-wise like Kwizzy said, but the DB made a great play, and he was in the position to do so. Looked good to me, and it's good that DBs can make those type of plays now on the regular.
You can't throw right at a moving target. That's common sense. If a WR is moving forward at a high speed, and you tried to throw right at him, the WR would overrun the ball. Now, he could've throw behind the WR for sure. The point is, in NCAA 12 the WR would've most likely did a speed burst forward to catch that ball, or the defender would've done the same thing. He simply made a bad throw and the game didn't bail him out. The defender made a play he was capable of making because he was ahead of the WR, meaning he had better position to get to where the ball was going.
My favorite play from last night was when I was playing as USC. I had Marqise Lee beat his man on a post route, with no safety over the top, so I had Barkley put that touch on it and lead him a little bit on it. At first it looked like it was going to be an overthrow, just slightly ... but Lee caught up to it and laid out to make the grab. It just looked and felt so organic that it was a bit of a 'Wow' moment for me.
I also saw a CPU WR lay out for one that he didn't pull in. Given that I hardly ever saw a diving catch attempt in 12, and I've seen two in two demo games played ... I like it.
^Exactly, the ideal place for a defender in man on a drag route is right where he was, step for step with him on the downfield side so he stays in front of you.
even if he didnt morph through, he was still behind the WR ( he was in front to the left but still behind the receiver) why would a QB throw a ball leading to the receivers left moving direction way in front of him? he would/should be throwing to the receivers left shoulder and the defender shouldnt be in position for a play ( I am not turning into the guys who knock the game with ridiculous minutia, I am just saying what I think I see)