Steelerfan...do you see making adjustments to sliders that affect user rushing? Seemed like you had several games where you had negative rushing. Is ULL's rushing attack that bad or what?
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Steelerfan...do you see making adjustments to sliders that affect user rushing? Seemed like you had several games where you had negative rushing. Is ULL's rushing attack that bad or what?
ULL's HB is a 68, lol.
I think I only had 2 games of negative rushing and that, remember, includes sack yardage.
That said, some tweaks are coming to a few areas, but I'm not going to commit till I consider all of the data and have a chance to compare it with real life statistics.
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Damn. At 6-6, I didn't get a bowl invite.
Meanwhile, Tennessee, Army, Missouri, Colorado State, Virginia, and Indiana got berths with 6-6 records that included wins over FCS schools. :fp:
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After studying the season's stats, I made a few temporary changes.
I'll do done testing to see if they stick.
If they do, I'll post the changes and adjust the OP.
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My OC, Jay Johnson, was hired as the OC at Kansas.
ULL hired former Tulane OC, Greg Davis, Jr., to replace Johnson.
I will use Tulane's Pro Style playbook next season.
In turn, I (actually Mark Hudspeth) was offered the OC position at Tulane, and declined. I also declined the OC position at Arkansas State.
Interestingly, Baylor's coordinators are now Rick Neuheisel and Greg Schiano.
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Wow! Greg Schiano left the HC job at Rutgers to be an assistant at Baylor?! That's kinda unrealistic considering he was supposedly up for the Miami HC job a while back (at least I think it was Miami).
Hey steelerfan, have you tried these sliders on 5 minute quarters or know anyone who has, and if so what were the results? Only reason I ask is because my game play time is somewhat limited, so I've always stuck to standard quarter settings because it allowed me more games in a short time. Only problem I've had though is a few undefeated seasons. Your slider set interests me but I don't want to implement it on 5 minutes if it wrong work the same.
Steeler, I have started to mess around with the INTERCEPTIONS slider. I had read that it has a big impact on tightness of zone coverage. I notice there is a huge difference between 25-35 for cpu zone. I see you're set at 30 for the cpu... how were your int's this year???
Ok, I made a few adjustments and started my second year at ULL.
My goals for the sliders are as follows:
- Reduce User sacks (not sure if I can achieve this unless EA tweaks CPU QBs to get rid of the ball).
- Decrease User INTs.
- Increase CPU forced turnovers (slightly).
- Improve User rushing slightly.
Remember it's a WIP, hered game 1...
So. Miss 27 at ULL 21
Stat: USM / ULL
First Downs: 15 / 18
Total Offense: 295 / 341
Rush-yds-TD: 30-42-0 / 35-138-1
Comp-Att-TD: 24-37-3 / 17-33-2
Passing Yards: 253 / 203
3rd Downs: 3-14 (21%) / 2-12 (16%)
4th Downs: 2-4 / 1-3
RZ-TD-FG: 3-1-2 / 3-3-0
Turnovers: 0 / 3
Intercepted: 0 / 3
PR Yards: 16 / 20
KR Yards: 52 / 81
Total Yards: 363 / 442
Punts-Avg: 5-50.8 / 5-33.8
Penalties: 5-45 / 7-67
TOP: 16:00 / 20:00
Sacks (def): 3 / 5
Notes: I injured their QB in the first quarter... My HB (74 OVR) had 107 yards on 24 carries (4.4), the backup had 6-25 (4.1). This will be something I have to keep a close eye on... I am now using Tulane's Pro Style offense (hired their OC) so I have more conventional run sets.
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steeler...going to update your new slider set that you're using for season 2?
Yes, once I'm done tweaking them.
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Made a minor tweak before game 2.
ULL 28 at Buffalo 27
Stat: ULL / UB
First Downs: 12 / 16
Total Offense: 272 / 359
Rush-yds-TD: 39-82-3 / 28-33-1
Comp-Att-TD: 14-28-1 / 27-43-2
Passing Yards: 190 / 326
3rd Downs: 11-20 (55%) / 6-16 (37%)
4th Downs: 2-2 / 0-1
RZ-TD-FG: 5-3-0 / 4-3-1
Turnovers: 2 / 1
Fumbles Lost: 0 / 1
Intercepted: 2 / 0
PR Yards: 8 / 14
KR Yards: 116 / 173
Total Yards: 396 / 546
Punts-Avg: 6-39.5 / 3-41.0
Penalties: 3-24 / 8-70
TOP: 23:31 / 19:08 (???)
Sacks (def): 3 / 2
Notes: Held the Bulls to a FG after a 97-yard kickoff return set them up at my 3 with them leading, 17-14. They missed 2 FGs. One off the crossbar and one off the right upright. 11 mph wind and neither was an easy kick.
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So is it just me or do the receiver literally drop everything? Every contested ball. I know it should be like last year where they catch every ball but come on they shouldn't just flip it and make it so they drop every one or have it knocked out everytime either.
What sliders should I do to fix this. In our dynasty we're running All American 7 Min. Normal Speed. I'm thinking about putting User Catch to 60? But maybe I should put CPU Pass Coverage to like 45? idk...
Overall I am happy with the game and my sliders BUT I still find two glaring issues that have not been fixed via sliders regardless of tinkering.
1. Running up the middle (eg HB iso) is far, far too easy to break a long one; this is often the same for the cpu)
2. Interceptions for the HUM controlled team are far, far too high (avg 1-4 pics per game)
Sidenote~ slider request for next year~ crowd noise & intentisty (played at #1 ranked Auburn... sounded like a high school ringette game)
Uhhhhhh, yeah. WIP, lol.
LTU 51 at ULL 21
Stat: LTU / ULL
First Downs: 15 / 16
Total Offense: 408 / 396
Rush-yds-TD: 28-64-1 / 32-157-2
Comp-Att-TD: 20-30-4 / 23-34-1
Passing Yards: 344 / 239
3rd Downs: 4-11 (36%) / 5-13 (38%)
4th Downs: 0-1 / 0-3
RZ-TD-FG: 4-2-2 / 2-1-0
Turnovers: 1 / 4
Fumbles Lost: 0 / 1
Intercepted: 1 / 3
PR Yards: 22 / 20
KR Yards: 105 / 181
Total Yards: 535 / 597
Punts-Avg: 4-42.5 / 4-44.3
Penalties: 5-56 / 10-115
TOP: 21:21 / 22:28 (???)
Sacks (def): 6 / 8
I don't think there's a damn thing I can do to curtail the number of sacks the CPU allows.
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theres 11 pages here so hopefully you dont mind my asking ?
are the sliders in your first post, your latest /most recent/happiest with ?
I havent looked till now but I thought I read that you had some Heisman sliders people liked ?
either way, I will be trying the ones I see in the first post at some point.
The first post contains my latest, yes.
I am working on some tweaks, but I won't post those until I feel good about them being better.
The first post will always have my latest sliders. I will update that post when changes are made.
I haven't tried these on Heisman.
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I wasnt able to get anything even close to a running game with these sliders. Anyone else get this?
Is anyone else seeing a lot of facemask penalties being called or is that just me?
It's just you. Teams average like 3-4 a game normally, so 3-4 a game is perfectly fine.
The penalty slider that :sf: has here are VERY well done (except for the fact that roughing the passer is never called, but that's not his fault because one point increase in that slider results in far too many being called).
Penalties are tricky in this game. Until NCAA overhauls it's penalty system - we've got what we've got.
My sliders will give what I believe are realistic penalty numbers. You have to make the decision as to whether or not you want no penalties or the same ones over and over. Maybe just listen to the ref say "Personal Foul" and tune out "Facemask". ;)
If you want fewer penalties, lower the slider. Personally, I prefer not being the least penalized (by a lot) team and having the fewest penalty yards (by a lot) every season.
The problem is this: People have become accustomed to playing football games w/ zero penalties for so long that now, having 3 or 4 a game feels wrong to them. Here's an idea fellas... go watch a college game and count the penalties. You'll see between 5 and 15 called every game. Some even more.
So I like the penalties as they are realistic and when you hit a big play and it gets called back... that's real life. I'll take Steelerfan's sliders over no penalties every day of the week.
Exactly. The only time a team doesn't get penalized a whole bunch is Navy (who averaged anywhere between 1-4 penalties a game).
It's VERY normal to have 5-15 penalties a game. Hell, I had 11 penalties one game and was actually surprised that I had so many as it didn't feel like it.
It REALLY sucks to see a 95 yard kickoff return for a TD be called back because of clipping/holding, but it's also very satisfying to see the same happen to the CPU team as well.
Penalties are part of the game guys and :sf:'s sliders do the best I've ever seen at emulating real life penalty numbers.
ULL 31 at FAU 38
Stat: ULL / FAU
First Downs: 21 / 11
Total Offense: 394 / 386
Rush-yds-TD: 46-197-3 / 26-130-1
Comp-Att-TD: 19-32-1 / 13-29-3
Passing Yards: 197 / 256
3rd Downs: 10-17 (58%) / 4-12 (33%)
4th Downs: 0-0 / 0-1
RZ-TD-FG: 4-4-0 / 2-1-1
Turnovers: 2 / 0
Fumbles Lost: 2 / 0
PR Yards: 30 / 0
KR yards: 139 / 112
Total Yards: 563 / 498
Punts-Avg: 6-38.7 / 5-42.8
Penalties: 5-50 / 6-55
TOP: 24:44 / 11:16
Sacks (def): 3 / 5
I totally screwed this one up. Should have gotten the W.
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After reading your guys responses and playing another game today I don't think the facemasks are that out of line. I think I just had a freak game earlier.....I'm all for realism and these sliders have drastically improved my enjoyment of the game this year. Thanks!!
For three straight games now, gametrack has come on in the 4th to talk about my D. I am now avg.5-8 sacks PER GAME (My D is beastly good). I love sacks and to be fair they are pretty much all coverage sacks but I don't find the pass rush sliders does much in this game. Also, the cpu D is soooooooooooo agressive that their mass blitzes leave the middle of the field open far too often.
So I put the CPU on 40 Pass Coverage and 30 INT, User Catch on 60. Now it seems like my receivers never drop the ball or never get it knocked out. Should I raise the Pass Coverage to 45? Or lower the User Catch to 55? I just want a good balance of drops and catches but not all drops. And I don't want the coverage to be as cheap as it was in default. Especially Zone.
ULL 10 at Troy 37
Stat: ULL / Troy
First Downs: 17 / 18
Total Offense: 261 / 435
Rush-yds-TD: 34-75-1 / 22-136-2
Comp-Att-TD: 20-39-0 / 24-45-3
Passing Yards: 186 / 299
3rd Downs: 5-17 (29%) / 8-14 (57%)
4th Downs: 0-1 / 0-0
RZ-TD-FG: 2-1-1 / 5-5-0
Turnovers: 1 / 1
Intercepted: 1 / 1
PR Yards: 2 / 29
KR Yards: 127 / 79
Total Yards: 390 / 543
Punts: 6-40.8 / 6-38.5
Penalties: 4-45 / 3-19
TOP: 22:24 / 13:36
Sacks (def): 2 / 7
Close game till the 4th quarter.
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ULL 28 at UNT 25
Stat: ULL / UNT
First Downs: 21 / 17
Total Offense: 378 / 440
Rush-yds-TD: 45-187-2 / 23-(-11)-0
Comp-Att-TD: 14-22-1 / 29-43-3
Passing Yards: 191 / 451
3rd Downs: 3-10 (30%) / 7-14 (50%)
4th Downs: 0-0 / 1-2
2pt: 0-0 / 1-1
RZ-TD-FG: 3-2-1 / 4-3-1
Turnovers: 1 / 2
Fumbles Lost: 1 / 1
Intercepted: 0 / 1
PR Yards: 15 / 16
KR Yards: 107 / 65
Total Yards: 500 / 521
Punts: 5-45.4 / 2-45.5
Penalties: 5-51 / 6-60
TOP: 22:51 / 13:09
Sacks (def): 5 / 4
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FIU 9 at ULL 17
Stat: FIU / ULL
First Downs: 12 / 13
Total Offense: 221 / 395
Rush-yds-TD: 33-96-0 / 34-211-1
Comp-Att-TD: 11-29-0 / 15-26-1
Passing Yards: 125 / 184
3rd Downs: 2-15 (13%) / 5-11 (45%)
4th Downs: 1-2 / 0-1
RZ-TD-FG: 3-0-3 / 1-0-0
Turnovers: 1 / 4
Fumbles Lost: 0 / 2
Intercepted: 1 / 2
PR Yards: 19 / 23
KR Yards: 95 / 83
Total Yards: 335 / 501
Punts: 5-44.6 / 3-40.3
Penalties: 8-70 / 7-80
TOP: 14:50 / 26:37
Sacks (def): 3 / 6
I've played with some tweaks for a few games now. I'm going to test them with a good team and see what I get.
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I have been playing around with HUM PASS RUSH and CPU PASS BLOCK. I just can't seem to find a combo that works well. However, I think there seems to be more effect with having a higher cpu pass block versus a lower hum pass rush. I will continue to look at this tonight. Any updated tweaks Steeler???
I'm sorry, but the CPU pass rush is total bullshit in this game, even with better sliders. DTs are freakin' superhuman. Put human pass rush up a notch and it's just as bad. I shouldn't get sacked 10 times in 60 pass attempts. That's just bullshit.