Perhaps but that still leaves 2 GAPING holes that a user controlled MLB could run right through and tackle the RB in the backfield. Perhaps run blocking has improved but if it stays the same this play would not be effective against a HUM opponent.
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If the MLB is already in the gap, yeah, you better audible out. If he's at his usual depth, I'd guess he could only go through clean over the LG at which point he'd be trailing the play already. If he shot through over the RG, he'd probably get hung up with the pulling LG. We'll see.
You forgot cut blocks too. Teams with slower offensive linemen would probably use cuts on this play for the backside pressure, if they couldn't get there with a chip or seal.
Seal blocks do exist, they're just rare (or seem to be). I've found one HB Toss play that had a wonderful seal on the corner, but I've only found it in one playbook.
http://thegamingtailgate.com/images/...de%20Smash.jpg
I-Form Twins UK Fade Smash – I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route.
Interesting play. I don't recall many Fade routes in the game this year.
Yeah you guys may be right there may not be ANY fade routes in 11. Of course, I don't think I would use look for one as I find the streak/fade to be nearly impossible to hit. The only times I ever hit a receiver on the streak is when the defense blitzes way too many and the streak receiver just happens to be the guy wide open or if my guy beats the BNR coverage with no safety help up top.
This is why a change in the way the pass is thrown (from an animation standpoint) would be good. Big wr's don't make enough of an impact in this part of the game. Or at least the way they should make an impact. They do, but it's more cheap catches in all parts of the field because of the game than because of their size in the fade/streak game.
There are some designed fades in NCAA 11, but it's hard to differentiate between them and Go's in the play art. More problematic is that they're thrown (and attempted to be caught) just like a streak, so it doesn't make much realistic difference.
South Carolina has a goal line fade play out of Ace Slot Formation:
http://www.youtube.com/watch?v=hkZH5ThTmlY
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Ace Big Twins Weak Flood – A three tiered flood concept, Ace Big Twins Weak Flood can be used to attack a variety of defensive coverages. The post route is the first read in the progression and if open the ball should be thrown there. The deep out route by the slot receiver combined with the shallow cross route of the tight end creates a hi/lo vertical stretch on the defense.
That's a nice looking play. If the blocking holds up it could really cause some issues for the defense.
This play definitely has a nice mixture of what I like in routes.
This play looks really good, love the mix as JB mentioned.
Personally, that play actually looks a little TOO cluttered to one side. Obviously, it'll depend on the timing of the routes, but it looks like if the B receiver decides to run the curl route instead of the out route, it'd be a mess in that area of the field with three defenders very close together at about the same time.
Looking at it as its drawn the post and out/curl should break at 15 yards, this would open the drag by the tight end, with the turn route by the other tight end trailing at 10 yards. The HB would be an outlet pass if everyone else were covered.
I just think the 2nd TE (Y receiver) would be better served to run a slant route or some other type of inside route (In or Slant would do nicely). Then either inside route against man would have defenders running into each other left and right and the slant would be a nice parallel to the corner route by the X receiver. I just think it would give you more options than the turn route (which, never seemed to work as intended in '11 unless the receiver was ridiculously talented and I highly doubt anyone has a ridiculously talented 2nd TE).
Yup I think the same thing to the boundary. I would like to see the Y TE continue out the back side I think. However (like you said depending on timing), this would be a nice play to the open side of the field. Regardless, this is good a 2nd and short play. Just be ready to possibly throw it away if the post doesn't immediately come open if you start on the near hash.
I have it from a reliable source that the post and the out/curl will break at 15 yards and that the play art is what is wrong. Which makes things a lot better.
the TE slant is a nice quick pass, that's my first read. it'll take a hell of a tight end with a high agility rating to get out of his cut quick enough.
http://thegamingtailgate.com/images/...zzou%20Jet.jpg
Shotgun Trips Unbalanced Mizzou Jet is a new addition to the Tigers high flying spread offense. The formation calls for the tight end to align on the line of scrimmage and places the split end on the left off the line of scrimmage. With three spread receivers combined with the halfback in the backfield, Missouri can get four blockers at the point of attack on the jet sweep.
Mizzou's playbook has been the dominant playbook I have used in 11. However, I rarely have much success with Jet Sweep plays.
I love that play!
wouldnt the left tackle have to, theoretically, be an elligible receiver in this formation (emlos rule)? i'm curious how the quick audibles works from this formation- whether the tight end/flanker automatically steps off and the split end steps up; or if the left tackle actually is an elligible receiver and the tight end isnt?
http://thegamingtailgate.com/images/...ot%20Pivot.jpg
Shotgun Quads Trio Slot Pivot – Shotgun Quads Trio Slot Pivot is a play that’s designed to put a horizontal stretch in the underneath coverage of zone defenses. The inside receiver closest to the formation runs a shallow cross while the next receiver to his right runs a pivot route. Those two routes going in opposite directions creates a natural void in zones for the dig route that’s ran by the next receiver over in the formation.
O.K. I allready LOVE the Shotgun Quads formation in the Mizzou playbook. That play is a freaking DREAM! About the only thing I MIGHT consider making this play better would be if Y ran out to the flat and A ran the crossing pattern. That would create a likely "rub" against man coverage leaving one of them wide freaking open nearly every play.
That play is awesome! The way the play is described, it gives me hope that they worked on the defensive coverages. That's the type of description I've been waiting for, "creating natural voids" in certain defenses. It could be absolutely nothing, but it seems like this is one play in particular that should give a good reference (when running it several times vs the current coverage systems) as to the issues of the past, and allow the team to do sufficient work on the coverages to make them function in a somewhat realistic manner.
Nah there are allready plays with similar concepts in the SG Quads and Bunch formations. I think the play is Z Spot or something like that and I just hout route the receiver just to the right to do a drag and/or slant and the receiver to the left goes out to the flat. That combo almost always works to perfection especially against man coverage.
the slant/drag combination is deadly.
If you're lazy to click through each photo on the NCAA facebook page, here's a video of all 25 plays with descriptions of each play.
http://www.youtube.com/watch?v=KV5WrPXcUaE