Just like NCAA. Screen passes for days.
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I wouldn't call it completely unusable but I don't like a lot of them. And there needs to be more random stuff. On 1st down the bottom play in suggestions is a stretch out of singleback, 3 WRs every single time for the Rams unless it's a 2 minute situation. Something has to be wrong there.
Right now if I don't have WRs that can win downfield I am stuck throwing crossing patterns and screen passes as most of my passing game. Curls work here and there but my receivers don't sit down in holes in the zone as well as the cpu does against me. I do admit to being a bad passer and may simply be blind and missing the right reads.
The man alignment in certain 43 and 46 defences is bad. LBs have criss cross responsibility that make no sense. I don't notice this in dime or nickel. In the past I thought the man align option would fix this but it doesn't.
Yeah, the Suggested Plays are useless. I can't believe how bad they are and hate when they pop up on 4th down.
Any thoughts on the recent tuner update? I've read some people say they think it made Aggressive Catches over-powered again, but EA says the tuning didn't touch that - only adjusting (reducing) the effectiveness of stripping the ball.
Haha again, when the game is patched or tampered with it changes the game. Past 2 nights I've noticed the catches being more successful than Day 1 when I got the game. Recently I've had more caught on me than I had that entire week.
Edit: Other guys that I play Madden with in leagues seem to think it has as well.
On another note, aren't the "Ask Coach" plays based on what you rate them as in your playbook? I never will or use the feature, but it was my understanding that the plays were based from that. Go like you are creating a Custom Playbook, there you can rate your plays for down, distance, situation, etc. Then I am assuming depending on what down, etc it picks from those plays
In previous versions when 'Gameplanning' was first put into the game that was the purpose.
The development team hasn't touched those ratings in years. I think we get the leftovers which can be done better. It's why the CPU loved calling 4 verticals on third and long.
They don't touch them, figured that was left to the user to rate your own plays of how you wanted the game to be called.
Don't know how Franchise works or if you need to have a custom playbook but I do know that some plays tied to a rating cannot be removed, so apparently they are working.
For example I have a formation in my playbook that is solely for Hail Mary. It is the only play from that formation. On the 4th down and few seconds left that is the play that is prompted, without me even having to select Coach Suggestion. Same goes for this Play Action play. I can remove every play in the formation except this one play because it is ranked to be used in PA situations.
You guys should try that out, it should give you more control over the plays that are called if you use Coach Suggestions. 95% sure that is what it is for.
I might have to do that in order to remove plays I don't like and add plays I do. We will see how lazy I am lol.
On another note I like how I can get big gains out of screens but they are too effective imo.
Yeah this was introduced back on Madden 11, called "Game Flow". Rate your plays and it uses those plays that you rated for each situation, per formation.
Only issue with it then was it was a play call setting that had to be enabled. For example if Game Flow was turned on, both players had to use it. This was easily resolved however because even with it turned off, the one player who wanted to use it still could...just had to use "Coach Suggestions" while player two could use the standard method of playcall screen.
HB screens are slightly less effective than they were last version, but still effective depending on the play call of the Defense. (HB Screens). I have definitely stopped them easily this version. I would say half the time I am getting sacks because the RB is being held up by a defender or the pass rush is so quick to get in this version. They aren't anything like they were in Madden 13 and 25. It was nothing to average a TD or two a game from any screen pass.
Madden NFL 17 launch week stats!
— Rex Dickson (@Rex_Dickson_) September 1, 2016
Sacks:
Users: 2.1 sacks per game
CPU:1.35 sacks per game
NFL Average: 2.25 sacks per game
I like those tweets he has. Always in favour of the user lol.
QB fumbles are just killing this game for me. I now have 16 QB fumbles in 10 CFM games...
This absolutely needs to be tuned down. No question in my mind. Maybe confidence hits need to be reduced but I can't have Goff fumbling on almost every sack. I'm rushing my throws and decisions as a result. That percentage should probably be less than 25% where a sack produces a fumble. Instead it's 75%+ for me.
Is anyone finding the cpu zone defenders are constantly dropping in the 10-15 yard range? I am not a good passer but I find it very hard to hit the intermediate routes against cpu zones but drags and crossing routes are open almost all the time. I think there needs to be more variety in the play calling here.
Also, they need to add commentary for injuries. They comment on the injury and say we'll have more when we come back but there never is more. It's like the game is waiting for a sideline reporter to fill us in but there isn't any.
It's not the playcalling, it's the logic that they have set for the zones. They have guys that should be dropping 5-10 yards dropping 10-15 yards. I end up having to put guys into QB spy to get the desired effect I'm looking for out of the cover 2 zones from the MLBs that should be 5-10 yards instead of 10-15. It's very frustrating.
I really don't get aggressive catch. It seems like all aggressive catches are tipped and then ultimately fall incomplete. All in all I am so disappointed in this game. Usually it's me defending madden but I am not at all enjoying this game this year.
I need to stop play the moment as its ruining the experience I think.
Aggressive catches really seem to rely on the matchup ratings. I had these two lucky plays (for me) this morning. I rarely see this but against Miami's weak DBs the dice rolls were very generous to me! On a separate note I saw my first defensive PI today (against me on 3rd and long).
https://www.youtube.com/watch?v=9GOk85jre0k
Didn't care for how the rookie Howard broke to the corner before Britt did so I was shocked when I got the ball.
https://www.youtube.com/watch?v=n_9MSvi4XnY
Home team fans booing needs to be reduced. I was up 26-3, gave up a FG and they booed me. It is a weak spot in the atmosphere.
This "fumble" after the catch was bad. With the NFL's must have 100% catch and run before calling it a catch, this would have not been a catch.
https://www.youtube.com/watch?v=WW9poK8mqQw
I decided to play all offensive plays for the last two games and it was a much better experience. That being said, I still have issues with:
1. CPU hurry up bug is back (CPU runs to the los) and my guys are offside
2. CPU comeback AI ( 2games had a 17 plus point lead and both games the CPU came back in an unrealistic fashion)
-Dan Orlovsky threw for 411 yards and 3 td's
3. QB forward slides frequently result in ground contact fumbles
4. Challenge system still broken
5. Receivers still run there routes out of bounds
6. Weird glitch this year where an Rb gets hit and bounces back 4 yards
7. Very wonky physics and warping at times
8. CPU zone D is either horrible or amazing
9. Play the moment is a turd! I don't recommend the mode...
10. Recommend plays.... The feature is unusable.
I have seen some warping at times. And sideline awareness by recievers seems to have taken a step back. Definitely not better.
Only played one game post patch. Will get another game in tomorrow for sure.
I saw one occurrence of warping. It was on a stretch play while I was on defense. I switched to the corner to step up and make the tackle and add soon as I did he warped 10 or 12 yards up field into the offensive backfield and behind the play.
That happened today (well, Saturday) and that's the first I've seen it.
I have seen it rarely as well. When I've noticed it is on receivers warping to catch the ball.
After 11 games I am 3-8 and Goff has thrown 24 ints and fumbled 12 times. I don't like how Madden tracks qb sack fumbles as a rush attempt and fumble though. I don't think that is accurate but am not sure. Just too many turnovers. Quite a few of them are on me but qb accuracy is not done well. I misfire on crossing patterns far more than on the deep ball. Quite frankly I can't even remember over throwing my WRs on deep balls. They are always catchable but crossing routes can go sailing 3-5 yards off target into a defender (with slider at 10). I think the penalty for accuracy almost feels reversed as shorter passes are more inaccurate than deep ones. I need to upgrade my number one WR next year for sure.
I am an abysmal 2-10, though in the last 3 games I dropped down to AP and I have been extremely competitive. Again, I know I am in the minority but I think the gameplay was actually better in 16. Fumbles and QB play are major areas of contention for me. It's sad because franchise is much better in 17 than 16.
Now I need to clarify that I am looking forward to the offseason as my players confidence is so low that it's hugely impacted their ratings. My avg. rating for confidence is around 25. Playing season two on AP should make a big difference.
The week one roster update is now available.
That's because Madden doesn't always load your most recent file. You probably have to manually load the roster file. Not sure.
You must have another roster file saved and it is loading over the "official" roster.
If you aren't playing online, then the Official roster won't be used when you have more than 2 rosters.
Anyone else find when they shift their DL over they line up offsides? It's annoying. Some of the hot routes for blocking like R2 don't work either. Little stuff like the wind arrows not being correct either are adding up to bug me. Man align out of 46 is terrible and the R1 man align doesn't work to fix it. Doesn't help when I'm - 28 in turnover ratio in franchise. Number one in fumbles (almost all qb) and Ints. Qbs should fumble on sacks about 20% or so of the time, not 75%. That needs to be fixed. In games saves still don't save the weather or uniforms either.
I am one of those freaks that calls a play and almost never audibles. On a rare occasion I will flip a running play.
Shouldn't need to but wouldn't hurt. It will just prompt you to redownload the roster update. Then it will save under Official Roster afterward.
I'd just make sure that was the only roster file, unless you have another one that you like to go in and edit guys.
No to the DL shift. I haven't had an offsides penalty and I shift my DL ALOT during games. Maybe it happens when you manually control a DL and try to shift. A few of the guys from my league exclusively user a DL and shift their Line. I've noticed they have gotten a few offsides penalties but out of the number of times I've played them hasn't been more than 5-6 total. I never user a DL.
Unsure if that has to do something with the 'nano detection' or stacking defenders near one another that EA implemented. Where guys would shift then manually move a defender stacking directly against or beside another to cause AI confusion. This year it makes the defenders stumble forward or hesitate. Love that they put that in.
Regarding the R2 block hot route. It's also another one I use heavily, especially for my RB when he is on a route and I need extra protection. Or the FB, or Tight Ends if I am in a 2 TE set. There are some formations, plays and players you cannot to do this for. If I'm not mistaken pretty sure you cannot R2 hot route a WR. It will just put him on a Smoke Screen or a very short Curl/Hitch route. You may be able to do this in some formations, but I've never really wanted to block any of my WR's. And if you are trying to block them on Screen passes, you cannot because EA took out the ability to hot route anyone on Screen plays 2-3 versions ago. Which I also like.
I've been using this block method for years and haven't had an issue.
I never edit or mess with mine either since I play exclusively online.
However other night I noticed that a Ultimate Team roster was also listed that I know I did not save since I have not actually played an MUT game before.
That likely may be the case in your issue as well. I just know whenever I had more than 1 roster that wasn't named Official Roster that the game would prompt me to download the update. This was in the past.
Am I missing or overlooking something here?
https://www.youtube.com/watch?v=ggdvoNTpy5E
- Trying to get into FG range before the half, going out of bounds with 0:06 left.
- Slow getting playcall in and delay of game.
- CPU seemingly accepts, but the time is removed off the clock and the half is over.
Bug or is there some rule I am overlooking/not thinking of?
That's got to be a bug.
First, the clock was stopped by you going out of bounds meaning there wouldn't be a runoff. Second, a delay of game is not the type of pre-snap penalty that would cause a 10-second runoff.