Who else is picking this up on Tuesday?
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Who else is picking this up on Tuesday?
I completely forgot I had even preordered this at Gamestop back when I bought Watch Dogs. However, I won't be able to pick up my copy until at least Friday.
Sent from my Droid Maxx using Tapatalk because I'm a lazy ass
For those picking it up on Tuesday (or Friday :P), join the TGT Clan here: http://www.bungie.net/en/Clan/Detail/128401
NewEgg is offering a XB1/Destiny bundle for $399
Some are saying the story mode only takes 9-10 hours to complete.
I go back and forth on it. Usually like the idea of very long campaign, but sometimes that means I will not end up finishing the game. In shorter campaigns, for me it depends on the quality of the story and replayability.
Not that long along, Bungie had this to say:
You May Never "Finish" Destiny, Bungie Says
Destiny is a big, big game with loads of activities that will keep you busy for countless hours. That's the message Bungie's community manager David "Deej" Dague tries to get across as part of a recent Best Buy Google Hangout. Asked how many hours of gameplay we can expect from the upcoming title, Deej wouldn't give a specific estimation, but said you're not likely to "finish" the game anytime soon, if you ever do.
"We saw people invest dozens of hours into the beta alone, and that was one destination," Deej said. "These destinations are stitched together with our new tech so that there are so many different locations to visit. Expansive outdoor locations where you can just enjoy your personal vehicle; there are indoor dungeon-type spaces where you can really pick through the bones of our shattered civilization."
Beyond Earth, players will get to visit planetary destinations like the Moon, Mars, and Venus with all types of ancient civilizations and geographies to explore. In addition, Destiny will offer raid-like Strike missions, which challenge players to team up to complete an objective. Deej said players who zip through Destiny's story missions and don't try other modes will be missing out big time.
"If you're a speed-runner, and all you want to do is blaze through and complete one story mission after one story mission, you're really just scratching the surface, because the Strikes add such an extra level of complexity," he said.
On top of that, Destiny has a competitive multiplayer mode--the Crucible--that you're unlikely to ever truly finish. "And as we said before, [there are] endless amount of hours of fun in the Crucible," Deej said. "Until you've kicked every single ass that plays this game, you haven't finished. And once you have, someone else just bought their first copy. So, fresh meat, Christmas noobs."
I understand what he is saying, but there are still a good amount of people who won't get wrapped into MP. For the world being considered so large, I am surprised the storyline isn't 15 or more.
All that story is, is Bungie saying "It's a MMO. We'll constantly add silly little things and have silly little seasonal things to extend the life of an otherwise same old same old FPS" cause that's all it's going to be after the story missions. Just another Halo FPS. All the BS about guns and Borderlands-esque play is just MMO non-sense because what you'll be doing in "the Crucible" couldn't possibly use those items, otherwise it would be so incredibly unbalanced, it'll be pointless to play.
So, you're paying $60 for a 15 hour campaign that you HAVE to play online (say hello to server issues out the ass today, btw, because, without looking it up, I guarantee it's happening) and then nothing because the multiplayer will just be another Halo FPS boring town.
There are some server issues, BTW. Expected unfortunately, but hopefully not long-lasting.
Has anyone else noticed that the Story missions seem to be harder than the beta, especially the ends of 4 and 5 when you are in the no respawn zone. Definitely noticed some tweaks in gameplay between the two, all for the better though.
It seems about the same to me. Not hard enough once you start getting good gear. It's probably best to do single player missions while you're a level or two below the recommended level so that you get a decent challenge.
I finished off the campaign last night. Took me 6 hours. All the little side missions took me just short of 2 hours, so I'm weighing in at around 8 hours for my total play through. That's with minimal exploring and just doing the missions. It's a fun little campaign but the lack of mission variety started to get on my nerves after awhile. I also don't understand why they would make it so the Elite enemies keep running away from you and you have to keep chasing them down. That probably added another 30 minutes to my play time.
Strike missions and the Crucible are where the time spent is going to lie. If you're into that sort of thing, you'll get a lot of play time. If not, you'll probably be done after your initial play through. I hit level 20 while playing some Strike missions so I guess my purpose now is to just keep playing and find the best gear that I can find. Luckily, there's few things in games that I like more, so I'm quite sure it'll hold my attention until Halo comes out.
All in all, I still don't see how it's some ground breaking experience. It's nothing mind blowing, but it's still a solid game aside from how incredibly broken the Crucible still is.
Simply put, this game is fun.
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
A look at Mother Russia.
https://pbs.twimg.com/media/BxN17teIAAAIane.jpg:large
Anyone going to be on later tonight or tomorrow? I am at a level where extra help is needed to beat back the horde.
Destiny events are inbound! http://t.co/SgnzRyEzuF pic.twitter.com/jYJkg1whPG
— Bungie (@Bungie) September 12, 2014
If you play solo and want some help:
Remember to set you fireteam setting to open to public. It make it much easier for other guardians to join your fight
FYI: To set your fireteam settings to public open the Options menu and go to the Roster tab. Click the icon beside the heading FIRETEAM and change setting from friends only to Public. This needs to be done every time you log on.
I'll be playing Destiny tonight (PS4) after my NCAA OD game if anyone wants to get in a fireteam.
Glad to see this game getting drilled by some of the major reviewers. For the massive amount of hype this game received, it's almost laughable how far away it came from reaching a quality equivalent to that hype.
Trying to get through the SP again with another character and I don't know if I can. Every single SP mission is exactly the same, and even though it's open world, it really doesn't feel like it. Go here, kill some enemies, examine something with your Ghost, fight off massive wave of enemies, mission complete...rinse and repeat. The same old 5 or 6 Strike missions also get incredibly tedious because the end boss is nothing but a bullet sponge (I guarantee you the one on the moon takes upwards of 10,000 hits to down him, and that's as a level 21...10 levels above the recommended level of 11).
Throw in one of the most unbalanced, cheap, and uninspiring competitive modes you can play and you've got something that makes one scratch their head as to how this same company designed and developed the freaking Halo series. :D
Sunbathing in Venus :D
https://pbs.twimg.com/media/BxY9psYIgAAyL3A.jpg:large
Level 23 and FINALLY got my first legendary item. For the Hunter. I'm a Titan. :fp:
CDJ and I just finished a 7 hour session. Definitely got some ranking up in tonight.
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
It just blows my mind how many things are wrong with this game. Throw on top of everything else I've mentioned that the loot system is AWFUL. You'll get Legendary engrams and the vast majority of the time you wont get a Legendary item - but rather something uncommon or rare. It's just stupid. I've had 8 Legendary engrams drop and I haven't gotten a single Legendary item from one of them yet.
IMO, it should scale up depending on the engram. With a silver one, bare minimum you get a regular item, green you get a bare minimum uncommon item, blue bare minimum rare, purple bare minimum legendary, etc...
Honestly, with a lot of patch work, this game wont be so bad, but right now it's just tedious and complete luck when it comes to getting good gear.
So just because you don't get what you want right away, the game is terrible? :D
I'm having a hell of a lot of fun with Destiny.
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
No. The game is terrible because:
"Campaign"
-6 hours long
-Every mission is the same (kill some enemies, go somewhere and have your Ghost scan something, kill another few waves of enemies, done!)
-Bosses are nothing but bullet sponges - nothing unique or challenging.
-Horrific voice acting
Raids
-No matchmaking, you have to invite people on your friend's list.
-Bosses are bullet sponges.
Crucible
-Fusion rifles are overpowered
-Shotguns are overpowered
-Sniper rifles are overpowered
-Majority of games are filled with lag (P2P servers, FTW)
-Spawn system is awful
-Super abilities are all overpowered
-Matchmaking is some of the worst I've seen and constantly creates stacked teams vs. bad ones.
-Terrible map design.
The loot is just another thing on top of it. The game would be slightly better if the loot system worked as I described, but it would still not be a good game. In the 30+ hours I've played it, I've only had a few Legendary engrams drop, and they were all well after I hit level 20(I didn't see my first Legendary engram until I was rank 22 or 23)...so it's pure bullshit that they can(and 99% of the time do) spit out lower tiered gear. It's fucking stupid. Getting good gear is literally the ONLY point in playing the game after you beat the "campaign". With as rare as Legendary engrams are, the only thing they should be capable of spitting out is Legendary/Exotic gear. If they were more common, then sure, allow for the gear to be rare or whatever. However, with only 7 or 8 drops in the amount of time I've played, I think it's wise to highly increase the rate in which they produce Legendary/Exotic gear.
I've definitely yet to see lag.
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
You're not going to, either. It's not the kind where people are bouncing around. It's the same kind that Call of Duty has where you're just losing gun battles that you shouldn't be losing. You can especially tell in this because you can see the bullets lag and continue coming out of a gun after someone has died. I've gotten numerous kills with my gun seconds after I was already killed. It's not game breaking by any means, but people are going to experience deaths they shouldn't experience every game unless you're the host. Although, speaking of game breaking, I've had a few instances(especially last night) where I was UNLOADING into guys only for them to down me, run away for like 5 or 6 seconds, and then finally fall over dead, crediting me with the kill. :D
Another thing with the loot system - in the Crucible, you have a MUCH better chance of getting Legendary/Exotic rewards by doing poorly. Probably 1/3 of my matches end in someone in the bottom 2 getting awarded with a Legendary engram. There's reports of people getting freaking Exotic weapons by finishing in the bottom 2 as well, although I've never seen that personally.
I guess it's to balance things out and maybe make those bad players a little better with better gear, but all people are doing now are AFK/doing bad on purpose so they finish at the bottom and have a chance at better stuff.
Alone by a throne.
http://i1272.photobucket.com/albums/...psqfjopjnz.jpg
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
Don't get your hopes up very high for legendary items.
http://kotaku.com/these-people-tried...yst-1636331002
Sent from my Droid Maxx using Tapatalk because I'm a lazy ass
I get and agree with some (a lot?) of IOUs thoughts on the game, but when we hit the fork in the road, I would say I really like the game in spite of its shortcomings. I haven't played a shooter this much (online and off) in quite a while. Playing with friends helps a lot IMO. If I played completely solo, I'm not sure I'd be as high on the game. There's a lot where Bungie missed the mark, but there's also a lot they got right and I think it is fun, even if not a great/perfect game.
Though I'm not into shooters as much as IOU, so I'll be the first to admit that my bar is probably significantly lower.
Bungie has revealed fresh details on the remaining events set to launch in Destiny this September.
Though we already knew the names and runtimes of Combined Arms and The Queen's Wrath, an update on Bungie.net shines a light on what we should expect.
First up, as of today Combined Arms is live, offering a special Crucible playlist that focuses on vehicular combat and with Heavy Ammo dropping far more regularly. It's due to run across the weekend with rewards including Crucible Gear, Marks and Reputation.
If PvP isn't your thing though, there's no need to panic. Starting on Tuesday The Queen's Wrath goes live. Running from September 23 to October 6, The Awoken's ruthless ruler is calling in that favour you owe her and throwing new bounties your way, along with "challenging mission modes". It'll apparently be worth doing though, with Unique Legendary and Rare Gear set to go to participants.
September itself will be rounded out with a Salvage playlist, before October kicks off with another Crucible playlist called Iron Banner.
http://www.ign.com/articles/2014/09/..._medium=social
I have a new account to follow on Twitter for my daily laughs. :D :D :D
Roses are red
— Legendary Engram (@legendaryengram) September 18, 2014
Your item is blue
Your engram was purple
Sucks to be youThe only thing I’ll drop tonight is your expectations.
— Legendary Engram (@legendaryengram) September 18, 2014A lot more in the spoiler.I am the same Scout Rifle you've dismantled ten times, but with different sights.
— Legendary Engram (@legendaryengram) September 19, 2014
Spoiler: show
I agree with all this part, but I can't hold it against them, this is status quo for any game that wants to do an MMO style shooter.
"Campaign"
-6 hours long
-Every mission is the same (kill some enemies, go somewhere and have your Ghost scan something, kill another few waves of enemies, done!)
-Bosses are nothing but bullet sponges - nothing unique or challenging.
-Horrific voice acting
I agree with this part wholeheartedly......What really erks me is that the game wants to play PvP, and that really bothers me. The Pvp is just terrible and its just stupid how much gear you can't buy because you have to go PvP, even if that's not your thing. Really with the way I see it, this game is setting itself up for the ole real money for fake money bait. The way the loot system is set up, the way they want you to grind out on PVP, and super grind on PvE, I see it coming.
Crucible
-Fusion rifles are overpowered
-Shotguns are overpowered
-Sniper rifles are overpowered
-Majority of games are filled with lag (P2P servers, FTW)
-Spawn system is awful
-Super abilities are all overpowered
-Matchmaking is some of the worst I've seen and constantly creates stacked teams vs. bad ones.
-Terrible map design.
The loot system is pretty bad also, but I can't call it a terrible game, just a game thats needs some polish. I really hope they reward the PvE more, the PVp just rewards people sooo much more at this point its unavoidable.
Edit: Lets not forget the call of duty -esq knife animation. Really online all you have to do is shoot a little bit then knife them. It mostly comes down to who hits it first.
The Crucible is truly nothing but a bunch of crutches for people who can't be good at any other online shooter. I should have expected that when Bungle was saying "we want everyone to be able to enjoy Destiny," but I didn't think there would be this much unbalanced stuff. I mean there's at least 4 or 5 different things that are capable of one hit killing people from all sorts of different ranges. It's just stupid.
It's so funny around the webs seeing people saying how they hate Destiny but are still putting in tons of hours into it.
As for balancing, etc. That takes time to tune. You have an alpha and a beta, then you sell $500M worth of copies.
The game just came out 10 days ago. Absolutely NO shooter is perfect out of the box in terms of tuning.
Even if Bungie wanted to try, the Crucible would NEVER be balanced. There's just way too much shit (virtually every aspect of the game) that is unbalanced right now.
Besides, if anything, Bungie has shown that it doesn't care. The Shingen-C was overpowered in the Alpha. Through the beta and the retail game they didn't make a single change to it, and it's still overpowered - along with it's cousin the Shingen-E.
Only playing it right now because my friends do. As I said in the Alpha, the Crucible is awful and there's nothing else to do outside of that after you beat the game. It just blows my mind the creators of Halo could create something so awful and unbalanced.
Besides, read the reviews. Several reviewers called them out on the same shit I and many others have.