SO now that the summer sale is virtually over...whats your final tally games and total amount spent? I am honestly a little leery to look at all my receipts.
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SO now that the summer sale is virtually over...whats your final tally games and total amount spent? I am honestly a little leery to look at all my receipts.
I spent around $80 or so and really just added Crusader Kings 2 to my earlier list. I pretty much blew my wad at the beginning, getting everything I wanted.
$14.99 The Walking Dead
$12.49 Saints Row: The Third
$2.49 Ghost Recon Advanced Warfighter 2
$3.74 Trine 2
$9.99 Summer Sale Indie Bundle Day One
$11.48 Wolf Pack, Terraria
$55.18
Luxor 2 4.99 USD
Sid Meier's Civilization IV: The Complete Edition 14.99 USD
Total War: Shogun 2 - Blood Pack DLC 0.95 USD
Total War: Shogun 2 - Limited Edition DLC (Hattori Clan) 2.99 USD
Total War: SHOGUN 2 - Rise of the Samurai DLC 2.49 USD
Total War: SHOGUN 2 - Sengoku Jidai DLC 1.95 USD
CKII DLC Combo 12.49 USD
Civ V DLC - Polynesia 1.24 USD
Civ V Cradle of Civilization Denmark DLC 1.24 USD
Anno 2070 Pack 29.99 USD
Civ V Korea DLC 1.24 USD
Tropico 4 DLC Junta 1.24 USD
Orcs Must Die + Artifacts of Power and Lost Adventures 4.99 USD
Men of War Assualt Squad DLC Pack Feb 2012 4.99 USD
Torchlight 3.74 USD
Medieval II: Total War Gold 2.49 USD
Empire: Total War - Elite Units of the West 0.81 USD
Empire: Total War - Elite Units of the East 0.81 USD
Empire: Total War - Elite Units of America 0.81 USD
Empire: Total War - The Warpath Campaign 2.49 USD
Napoleon: Total War 4.99 USD
Napoleon: Total War - Units of the Coalition 0.81 USD
Napoleon: Total War - Peninsular Campaign 2.49 USD
Napoleon: Total War - Imperial Eagle Pack 0.80 USD
E.Y.E.: Divine Cybermancy 2.49 USD
Demigod 4.99 USD
Warhammer 40,000: Dawn of War II - Retribution 7.49 USD
Portal 2 4.99 USD
Dawn of War II: Retribution - Complete DLC Bundle 7.49 USD
World of Goo 2.49 USD
TOTAL = 136.77
As you can see I bought a crap ton of DLC/add-ons that I otherwise would have never picked up but since my PC gaming has started to increase (kids on the big screen and general noise in that area of the house) I can quietly PC game without interruptions. I bought Medieval by accident I didn't really mean to get it I was looking at something else, either way its cool becasue it was only 2.50 but I already have the game on disc.
As you can also tell I love strategy games!! Those are mainly the only thing I play on PC.
Its just alot of DLC for games I already owned, some I might get around to playing others I might not. When things are 75% off you tend to not care if you get around to it. I have fired up most of the games already but games like CKII have such a learning cureve I have no clue when I will actually get into them.
Tropico 4 is eating up alot of my time, trying to figure out how I can stay profitable without going broke any suggestions?
I guess what I am asking is what do you guys build first? I tried farming but that just seems to be counter productive, I have seen people say they just export all the food stuff so that might be an option.
Well for me I start with building 2 logging camps (and setting them to selective logging) and a fishing hut. I will then build 3-5 houses and get rid of the tennaments and shacks. Depending on the map I will build 2-3 farms and a ranch. I like to diversify the crops as much as possible. Once I get a little more money I will build 2-4 bars and restaurants as well as the childhood museum. Then I build a cement factory and buy the blueprints for Apartment. I only build good housing and stay away from the shacks and tenements. I find it's also really important to have EL PRESIDENTE visit all the major buildings non stop as it really increases there productivity. Immigration Building is huge early on as it helps keep all jobs filled.
Making sure to plan out your garages is really tough for me as I find they are always full. By far though, the hardest thing is the micro managing of the buildings. I never know how much to pay, who to fire. I also haven't used an things such as assassinations yet.
$0
:D
I love NCAA... but I am embarrased to say that right now Tropico 4 AND GRAND AGES ROME are getting way more time than NCAA 13. With cpu games you can save at any time so if you only have 15 mins you can play while with NCAA you can't. NCAA 14....in-game saves!!!!!!!!!!!!!
I know. I was just bustin' your balls. I definitely wouldn't have purchased what I did if I hadn't recently upgraded my PC and decided to make it my main gaming machine (once again, REALLY glad that I did - I would have missed out on some AWESOME games if I hadn't).
Case in point:
So, FINALLY, started playing a game last night. Boy, two hours haven't flown by as fast! Started out as Duke Aed I of Connact (a small province of Ireland). He starts out 51 years old so I figured he'd last for a few years and then die. Nope! He's 63 now and still going strong with a son that's 39 (who also has two sons - one that is of age and another that's about to be). I laid my de jure claim on Breifne around 1070 or so and was repelled by their forces for quite some time, until I got fed up with it, hired some Mercenaries with the money the Pope gave me (Pope fuckin' LOVES me) and crushed them. Breifne and their little brat of a leader are my vassels now (she thinks the fuckin' world of me) and I'm not trying to come up with a claim from another county to help spread my unifying love.
That leads me to a question for ya Smooth, when I was trying to take Breifne while having claimed their lands via my de jure claim, I was invading with a slightly larger force but I was getting QUICKLY repelled when I would attempt to sack their holding (with, from what I could tell, no upgrades beyond it being the normal main castle holding that those places have). My force that was basically the same size or slightly bigger than their defenses would get annihilated while I attempted to do anything. Do you just have to have a MUCH big force than the defending castle to have a chance (like when I hired 1500 mercs and obliterated them) or was I missing something? I think, what might have been the issue was I was leading with my Duke and he isn't a very good military leader, but I couldn't apply my awesome military leader to lead the force instead (could it be because I had him training troops in the county instead of just being idle?).
Think I might have figured it out, but more testing will need to be done when I get home this afternoon.
Sorry, I didn't see your post yesterday. As for the military and wars, at this moment, your guess is as good as mine. That is still something I haven't been able to figure out or work out. I've gone into battle with "death stacks", armies made up of mercenaries and Holy Orders over 12,000 in size, and when I siege a county, I can lose 3,500 soldiers while attacking that county defended by a levy of 1,500 soldiers. Or I can go up against a stack of 8,000 or 9,000 in straight up battle on the map and end up getting routed. I know it depends on where you're fighting, with counties giving you an attacking bonus or a defending bonus.
Military technology also plays into it, as well as how you have your armies set up. You don't want to have open flanks in your army as that can screw you if you go into battle with an army only in the center and left flank, while fighting someone with a center army and armies on the left and right flanks. Military, wars and actual battles are still one of the MASSIVE question mark for me. Most other areas of the game, I have managed to get a pretty good grasp on, it's just military I'm still in the dark. And of course it's the one area you ask about :D
:)
No worries man. I figured with all the stuff about NCAA going on, you probably missed it.
Apparently, when it comes to war, you have to pay attention so that you're not attacking over water (not sure if it applies to seas or not but definitely applies to rivers) as it gives you a negative multiplier (but it doesn't tell you what kind of negative, how severe it is, or anything like that). Also, if you're a King, you can choose who controls your armies instead of it basically always using you. Having a higher military score for the leader of each of the three flanks, apparently, makes a HUGE difference in how well your armies fight. Mercenaries suck balls by themselves because they have no leader of their flanks. What I've seen suggested is combining them with your normal forces so that you can use whatever leader you do have for the flanks as their leader to make them more effective (I made the mistake of hiring them and sending them out by themselves and, while I still won, they weren't the most effective at their job.
My main question is this though:
How do you get claims on lands that you don't have a de jure claim on yet? With your Chancellor? I've tried that for several years to no avail and I'm not sure what to do about it. My Chancellor isn't the best (I think he has a 12 or something currently) but you'd think even a semi-adept one would be able to do something within a few years...
I definitely think I'm going to start over because I think I fucked up changing my ruler setup to the one that gives the eldest son all the titles instead of splitting them up among everyone. At the time, I only had one with a liege (that liked me) controlling another county so there was really not reason to change it. It basically just pissed off my heir's two sons because they no longer had a chance at some titles.
So, that actually reminds me of another two questions I have:
Should I always strip county titles from someone so that I can give them to people in my court instead of letting them keep them? I read somewhere that letting them keep them isn't the worst thing, especially if they like you, but, later down the road, I actually lost my really good Chancellor (had like a 15 or 16 score) to them because my liege invited them to their court away from my court. How do I prevent that from happening and what do I do if it does happen to get them back?
Unless one of your vassals have claims that you can press for them, your Chancellor fabricating claims is the only way. It can take a long ass time. If you leave your mouse either over your chancellor while he's trying to fabricate claims, or when in the Council menu to assign him to fabricate claims, it'll tell you his odds. The best I have ever seen is a 19.82% yearly chance to successfully fabricate claims. Trying to fabricate claims against a county up in Scotland while it was still outside of the King of Scotland's reign, it took over 5 years just to fabricate a claim against that one county, and that was with a over 15% yearly chance.
12 diplomacy for a chancellor is a good starting point, but either through inviting people to your court or natural progression of future generations, you definitely want a Chancellor with at least 17-20+ diplomacy. 20 and higher is always preferred for all five positions.
As for the titles, I actually prefer Primogeniture (all titles to the oldest son) because it keeps your demesne together. I had that issue my first ever game. Eventually got to create the Kingdom of Ireland, not very long after my ruler died, and because titles went to all the children, all hell broke loose with multiple duchies and counties rebelling because the younger sons wanted the throne and the King title, and being Dukes and having control over multiple counties, they were able to raise rather strong armies, ending up with a full blown Succession War for the Kingdom of Ireland. Without the help of mercenaries, I honestly don't know if I would have been able to quell the rebellions. The Kingdom of Ireland may have ended up torn apart. Yes, you will piss off your sons who will lose titles by switching to Primogeniture, but having a couple pissed off younger children (which generally it really isn't even too big of a hit to their opinion of you) is better than having all your children/siblings suddenly rebelling and going to war with you when your heir takes over because they want the King or Duke or whatever title and they are considered a pretender to the throne and feel they have the military strength to make it happen.
You can strip titles from someone to give them to someone you want to have them, just make sure you read what it tells you if you try to. You may run the risk of that person rebelling against you, and ended up in a civil war with that person. I tried to revoke the duchy of Gwynedd, they rebelled, and suddenly I had all three counties under the Duke's control at war with me. Your best bet, try to get the pope to excommunicate that person. If the Pope does, your vassals won't give a shit if you imprison that person then because they've been excommunicated. Then you can revoke their titles without threat of revolt with them imprisoned (just can't have an active truce with them at the time).
What I do, is get all the duchy and county titles under my control, then hand them out to the people in my court with positive opinions of me. If you have someone in your court with a -100 opinion of you, don't waste your time, they will never like you and will give you only headaches in the future with rebellions, revolts and possible plots. Never give more than one county in a duchy to one person. I've made that mistake, giving the Duchy of Ulster and the all the associated counties to a brother, and it did nothing but become a nightmare for me. So instead, with the Duchy of Ulster, what I do now is give each county to a different person. That way if they end up hating me down the road and revolt or rebel, they only have one county and one county's worth of levies that they can raise against me, making it simple to squash rebellions. So for the Duchy of Ulster, I'll give my brother the Duchy of Ulster title and the county of Ulster itself. I'll give another brother the county of Tyconell, a son the county of Tyrone, and a court member the county of Oriell. So while my brother is happy because he's now a Duke, he only has one county directly under his control.
Also, when granted landed titles, grant only the title. Never grant all lower titles, as that is basically giving that person, his family and his court complete and total control over that duchy or county and you would have to go to war or imprison the guy to strip him of the title without an opinion hit from your other vassals, and in the process leave his family pissed off at you.
As for your last question, the only way I know of to get them back is invite them back via the diplomacy window, or have them enter a matrilineal marriage with your daughters or sisters, thus bringing them back into your dynasty.
As for the rest of it, I'm not 100% I'm following. You said he left for your liege, but unless someone else was able to create the Kingdom of Ireland title before you could, you shouldn't have a liege. That's the thing I love best about starting as Duke Aed I of Connact. You start as a Duke so you get some of that upper level taste of ruling right out of the gate, along with the related diplomacy and warring, but not overwhelming like if you first started as a King. You also have a de jure claim on Breifne, so you can immediately jump into warring and getting familiarized with that, and it gives you a quick start on eventually taking over the 7 provinces needed to create the Kingdom of Ireland title.
And since there is no King of Ireland, Dukes have no liege. Unless you meant vassal instead of liege, in which case, it would still be just inviting him back to your court, or revoking the title of your vassal, which should put the county back under your direct control, and thus bring your chancellor back into your court that way.
Ah! I didn't think about excommunicating them. Damn. And the Pope (before he died) freakin' LOVED me too. I probably could have pulled that off with no issues.
I definitely made the mistake of going into peace time with my vassal (you're right, I meant vassal, not liege) instead of stripping their title straight away.
That actually brings up another question:
Would I have to fabricate claims in my vassal's county to be able to strip them of their title if we're in a time of peace? I would assume so since the only other way would be to excommunicate them or marry into their lineage and then assassinate them.
As far as I know, if they are your vassal, you can strip them of their title any time you want (as long as there isn't an active truce between you and them). It's only the counties or duchies that are not a part of your kingdom/dynasty that you have to fabricate claims and go to war or marry into their lineage.
Truces last 10 years. When it becomes that case, my favorite, imprison the ruler, assassinate him, and then strip the title from his heir. The truce is only between people, not counties/kingdoms. So if you kill off the ruler that you have a truce with, you can immediately strip his heir of the title.
Oh yeah, and there are some cases you might have to resort to fabricate claims and going to war. Some duchies, over in Wales for instance with the duchy of Gwynedd, it's made up three counties, Powys, Gwynedd, and Perfeddwlad. If you want to declare war on Powys or Perfeddwlad, you have to declare war on the Duke of Gwynedd because Powys and Perfeddwlad are the vassals of the Duke of Gwynedd.
So if you don't have the option to strip the title from someone, even in your kingdom, it's because that guy is either a vassal of one of your vassals or the vassal of someone else. So ultimately you have to take over your vassal's titles and lands to gain the county you want or declare war on that guy's liege to be able to go to war for his county.
Well, I should rephrase that. You can assassinate him, or you can imprison and execute him.
As for keeping people happy. Giving them gifts (gold), granting them honorary titles, have a good chancellor with high diplomacy, have an honorable reputation, high piety, high prestige.
In trying to find specifics, I found a CKII wiki page detailing a lot of what we're talking about. Some great and much better detailed information than I have been able to give.
Quote:
If you've played Crusader Kings II for any decent length of time, you've almost certainly encountered what happens when vassals get too strong and dislike you.
If any single vassal gets strong enough to challenge your power, you're at constant risk of rebellion. Everything you've worked for could be undone in years. Thus I'll be going into how to prevent this from happening, concentrating on keeping your vassals weak.
The Basic Concept
To prevent sizable rebellions, you have one primary goal: Prevent your vassals from having more power than you. This is achieved in multiple ways.
First, you have to keep yourself strong.
Second, you don't want your vassals to hold a lot of titles.
Third, you don't want your vassals to have a lot of vassals.
Fourth, you want to keep your vassals happy.
Keeping Yourself Strong
Keeping yourself strong in the long term primarily relies on two factors: Number and concentration of holdings, and construction.
You want to hold every single county in two duchies you own that are either bordering each other, or very close to each other. These two duchies should together have 7 to 10 counties so that you can use most of your demesne limit without having to construct holdings.
By keeping your entire demesne in two duchies you avoid the penalty from having more than two duchies, and you avoid the penalties for vassals desiring your duchies. No vassals will thus be able to plot for your duchies, thus keeping your powerbase secure.
The advantage of keeping your demesne limited to a small geographical area is that you can now gather up your army very quickly, so you'll be able to respond quickly to any rebellion with very low risk of your units being picked off separately.
Second, you want to upgrade your holdings as much as possible. This is covered in further detail in the installment on construction.
By upgrading your holdings you'll have more money available, and more troops. You'll also refill your levies faster, so you'll be able to recover from wars faster.
As your vassals will seldom be able to upgrade their holdings to the same extent as you, construction can give you a large advantage.
Keeping Your Vassals Weak
The other side of the coin is keeping your vassals weak, and reducing their powerbase when possible. If you expand via conquest, you'll often have titles that you need to give out. You should be quite careful about who you give these titles to, as it is easy to end up with a single vassal holding many titles, and eventually being able to challenge your power.
The strategy I recommend for giving out counties goes like this: Search for characters that are not rulers, are of your religion, are male, and are of your culture. You should then sort by dynasty, and scroll down to your own. You should now find someone who is not heir to anything, and who's heir does not own anything. You then give that person a single county with all its holdings (if applicable). The new count will then soon make the holdings in the county into vassals, and will be of no threat to you.
For duchies you do much the same. Search for characters that are rulers, are of your religion, and are of your culture. Sort by dynasty, and scroll down to your own. Find someone who owns a single county or barony. One county and one barony is also fine, but only a single holding is preferable. This person should get the duchy. It does not matter if (s)he actually holds any counties within the duchy; that is their problem, not yours. By following this strategy you'll end up with dukes who hold a single duchy and a single county, and will be unlikely to ever be able to challenge your power.
Whenever a vassal rebels and you beat him, you should strip him of his primary title. To do this you will need Limited Crown Authority. You can then follow the strategy described above to give this title to someone else.
Further, you can deliberately make strong vassals rebel so that you can imprison them and strip them of a title. Simply give them the court jester honorary title, and raise their vassals and just leave them there. Eventually they will rebel, and then you can crush them and take a title from them.
Another way to make them rebel without incurring tyranny is imprisoning them with a just cause. They'll rebel approximately half the time, and upon crushing their rebellion you'll be able to strip them of a title. If they don't rebel you can just ransom them, thus taking a bit of money from them and giving it to you, and you'll likely end up with another reason to imprison them later.
Beyond how you distribute county/duchy grants, and stripping of titles, it is very important to attain Medium Crown Authority.
Medium Crown Authority will prevent all intra-realm warfare with the exception of rebellion. This will make it near impossible for your vassals to expand via conquest, and they're thus much more likely to remain weak. They'll also not be using up huge amounts of levies on pointless internal wars, so you'll have the levies you need when you go to war.
Keeping Your Vassals Happy
Finally, you should do your best to keep your vassals happy. The two most important ways of doing this is keeping your vassals the same culture as you, and keeping them the same religion as you. This lets you avoid the large 'foreigner' penalties, and you get -15% risk of rebellion for each. Having all your vassals of the same religion is especially simple, as at Medium Crown Authority you can revoke any title held by a Heretic or Infidel without incurring tyranny.
For culture you should simply make sure to never give titles to people of a different culture unless you have a very good reason to, for example so as to push their claim on some other title. You can also like described above, deliberately make them rebel so that you can give their titles to someone else.
Further, you should groom your heir yourself. Unless you have good reason not to, your heir should always be your ward, not someone else's. This will let you make various choices throughout his childhood, thus having him end up with good traits. A few good traits can make a huge difference both when it comes to chance of rebellion, and the levies and taxes he can get from his vassals.
Finally, apply bribes and honorary titles strategically. Unless you actually want someone to rebel it is usually better to pay them off with a bribe than to have to crush their rebellion. Do note that honorary titles only expire upon the recipient's death (or rebellion); they'll even persist beyond the ruler's death. As such you should be careful about when you give them out, as there's a rather limited number of them.
Summary
Keep your vassals happy and weak, and yourself strong, and it becomes much easier to hold onto the throne.
My tips are as follows:
When giving out a county, give it to a dynasty member who holds no other titles
When giving out a duchy, give it to a dynasty member who holds a single county or barony
After crushing a rebellion, strip every member of the rebellion of their primary title. You'll need Limited Crown Authority
Revoke the titles of any infidels and heretics. You'll need Medium Crown Authority
If any vassal is getting too strong, induce rebellion then strip him of a title
Avoid having vassals of different cultures and religions. Inducing rebellion can help
Get Medium Crown Authority, it will stop vassals from expanding via intra-realm conquest
Hold every county in two bordering duchies
Upgrade your holdings as much as possible
Be your heir's guardian
Give out bribes and honorary titles to prevent rebellion
http://crusaderkings-two.wikia.com/w...r_Vassals_Weak
My only problem with that guide (which I've read before; it's from the user made 140 page manual) is it assumes that you're a King and have the ability to have and change crown authority.
Being a Duke, it's much tougher to deal with some of the things he brings up in the guide.
From a cinematic designer for Bioware
http://www.youtube.com/watch?v=7RYeK...layer_embedded
Ah, my bad. I haven't actually gotten around to actually reading the user made 140 page manual. :D
No, if you're not a King, a lot of that becomes somewhat worthless being unable to do things. But as a Duke, you're not going to have to worry too much about Crown Authority and your vassals doing other stuff on their own. Ireland is such a mess in the early years, it's just all the dukes (and counts) trying to grab land. If anything, keep all provinces under your complete control early on. Don't start handing out titles to people until you are able to create the Kingdom of Ireland and become King.
You won't have a whole ton of provinces under your control, so it should all remain under your demesne limit, and I have never experienced a revolt until after becoming King, so keep every county and title under your sole possession and control, there's no real concern or penalty to worry about early on. After you have created the Kingdom of Ireland, beat down every remaining province and unified the entirety of Ireland under your control, then look at start handing out titles and raising Crown Authority.
This is quite interesting though:
http://crusaderkings-two.wikia.com/w...ing_of_Ireland
Any recommendations for 128GB solid state drive? I've looked around on Amazon and Newegg but can't decide which one would be best. I mainly just want to use it for faster initial bootup and faster launching of games. I'd really like to spend less than $120 if possible. It's for a laptop, by the way.
This is what I would buy if I were to do what you're doing. Kingston is an awesome company from the products I've bought from them before (RAM mostly).
Edit: Didn't notice that you wanted a 128gb one instead of a 120gb one. Not sure if 8 gigs is gonna make a difference for you, but here's a 128gb version Sandisk one for the same price.
Yeah, 8GB wouldn't make a difference. I'm not planning on having a bunch of shit on it. I did see Amazon is selling the Samsung 830 Series 256GB solid state drive for ~$200 which is a good price and would pretty much replace my current hard drive as I will never use that much storage. May just go that route so that I don't have to worry about it in the future. I also have to upgrade my RAM, but that's probably a future project. I probably should have just had Dell put in a SSD and more RAM when they were building it, but they wanted outrageous prices for that kind of stuff. I think 8GB of RAM was a $150 upgrade.
If anyone has a SSD, is there a noticeable all around performance increase or is it mainly just noticeable for boot up and program launching?
HOLY SHIT. Thank you for getting me to buy this game Smooth. I started over as the Count (Earl?) of Dublin and I've already unified close to a 3rd of Ireland as I'm the Duke of Leinster and the Duke of Meath. I control the countries of Leinster, Dublin, and Kildare is controlled by my son and heir to the throne. I have a strong de jure Ducal claim to Ossory, that I'm just waiting for my forces and money to restore to claim and I already have a weak claim on Galloway in England as well, but I'm gonna wait until I unite Ireland first and declare myself King.
It's 1088 and I'm well upon my way. Just gotta get a claim for the northern part of Ireland and I should be in good shape.
I gotta say, at first, I wasn't having fun with this game at all, but it was because I didn't know what the hell was going on most of the time. Now, I have a pretty good grasp of what I'm doing and it's working out pretty damn well. Can't wait until I get home from work tomorrow and have more time to play more!
$90 for 120GB SSD
http://www.beachcamera.com/shop/prod...ltime&omid=113
Sandisk is also a good brand.
Yeah, I'm going to go with the Sandisk you posted or the Kensington Mors posted. I'm just not sure which yet. I had looked at that one somewhere else but it was $105 so the cheaper price is definitely nice.
Just saw that Stellar Impact and all it's DLC are 50% off until August 2nd on Steam. I was just looking at it the other day and was intrigued.
I have now hit 50 hours on Tropico 4 and I just started the 10th (out of 20) missions. It amazing how quick time passes with that game. I need to get in some time with Grand Ages though as I only have THREE hours with that game thus far. In other news, I have seen more SIM CITY footage and it looks awesome.
http://www.simcity.com/en_US
http://www.simcity.com/en_US/media/video
http://www.simcity.com/en_US/media/s...ms-fight-fires
I really love the look and feel of the sim city pics. I will need to get a new cpu for February in order to run this game. Has anyone heard of the specs yet for this game?