I agree. I played it for two seconds and haven't touched it since. No way I'd pay money for that game.
I spent more time fixing the Redskins' roster than I did actually playing the game.
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I agree. I played it for two seconds and haven't touched it since. No way I'd pay money for that game.
I spent more time fixing the Redskins' roster than I did actually playing the game.
It's a minor annoyance but it's not that bad. Once you make the changes in game, they are permanent until you change them again. The special temas slider is strange that it's not seperated but honestly, it really doesn't bother me too much. I am however still annoyed that we can't change the amount of CLOCK RUNOFF in FRANCHISE MODE. Overall though, this game is a blast. I haven't played NCAA in weeks and with the patch nowhere in sight, I am pretty much addicted to Madden right now. The passing IMO is almost perfect as compare to NCAA 12. It's very refreshing.
I've actually found that I can get a good snap count in Franchise Mode by playing 15-minute quarters and simming all special teams plays. For some reason special teams plays use more time than they should when simmed and sometimes the game clock will run after a kick return.
If you can get over all of that shit, which I have, it's actually a pretty good game.
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I dont see a man-lock setting in the game
The formation subs are crap. You can only set them during the game while your play clock is running down and often the cpu picks its play before you can do the stuff you want. There is no coaching page where you can do it and set them all during the game. Furthermore the formation subs are broken imo. I was playing with the Broncos and there is no way of having Von Miller rush in the nickel as the RE and Dumervil as the LE. The game forces you to use the LB rush package which moves Dumervil to DT. I used the formation subs to sub out Dumervil for Warren at DE and then Dumervil disappears. You can't sub him back at DT (which I don't want) nor put him at another DE spot. It's stupid. I don't know why Madden only allows you to make certain changes within game and not from the menus. The design and menus need work.
The global special teams sliders hurt because it's too easy to make FGs. Can't fix it without having the cpu shank kicks all the time.
While some of that stuff may be annoying I personally like the gameplay in Madden a lot more than NCAA. The game plays smoother with better control and a little more player weight and momentum (at least on slow speed), the outside passing game is better, the LB swats are toned down, the r-stick juke move works better with agile RBs. It just feels better in almost every way imo.
except for after i pick a play... I like all the cut scenes, visuals and after plays qtrs and halves...but I dont know that they have as much camera angle stuff they talked about about ? It doesnt look like that big a deal to me
I still say it was a HUGE mistake to remove the EXTRA POINT. Once again,I have no feel for what's going on in the rest of the league. Plus, the interface is so freakin clunky. Why did they change it from last year??? The interface last year was great.
I'm getting to the point that Madden is going to see the same fate as NCAA. In every single game that I've completed online, I've thrown for over 300 yards and I've also given up over 300 yards passing. It is absolutely fucking ridiculous how god damned bad the pass defense is on this game. A 3 year old girl with zero video game/football experience could absolutely shred the defense on this game by passing the ball.
The whole fucking problem stems from the fact that for some asinine reason, I can't tell my defense to jam the TE on the LOS and I can't tell my defense to rub the RB when coming out of the backfield. That's all anyone runs online. They get a fast QB so that you have to bring man blitzes, and then they just pick your ass apart with their TE or RB. So stupid.
LOL for the record- I did go to a Madden midnight release this year LOL. At a Best Buy
To expand upon my previous post, wasn't Madden supposed to get the same upgrades to defense that NCAA received? I mean, I could immediately point out how much improved the defense was in NCAA. In this, it feels exactly like Madden '11 which is definitely not a good thing. It just makes no sense to me. On NCAA, if you throw a flare route to a TE against cover 2, it's picked off...or at the very least, tipped. On Madden, it's an automatic 5+ yards. The DB in the buzz zone makes no attempt whatsoever to get in front of the pass.
If you're looking at the middle of the field and it's zone, there's so many gigantic holes that it's not funny. That's precisely why when someone is willing to run with the QB, you have to man blitz, which opens up another whole can of worms. When you bring a man blitz, even if you bump, at least one receiver is going to burn your ass off the line and you have to cover him deep with the safety. Meanwhile you have a TE getting a free release, you have the RB getting a free release, and it all happens because you can't bump them off their route. I've also noticed man align is completely broken. Every time I select man align, the stupid fuckers just stay in their original spot. That enrages me like no other. I sincerely doubt it would make a difference, but nonetheless, it's annoying.
It's almost like EA wants this to be a 77-70 type of game. It's just disgusting to me that I know my opponent's plays, I know the routes, I even know his reads, and I can't do a damn thing because I can't only cover one spot on the field at once and I basically have to pick which one of the 20 holes I'm going to uselessly cover.
Man align is crap. Like I said earlier, the DB in goalline doesn't automatically cover the WR. Also, I've seen where my LB is split out over the slot but if I shift my LBs he completely leaves his man and heads into the box. That's not a huge problem for me because I usually have the proper formation out there but if I run out of time on my defensive play call (where the heck is the clock on that?) and I get stuck with a LB on a WR in man coverage he should at least stay out there.
EA dropped the ball when they chose not to do separate sliders for zone vs. man coverage this year. While online tuning will always be argued about I felt the zone defenses were too tough in NCAA, particularly with super swatting LBs. I really hope EA doesn't tune the offline gameplay to make zones tougher.
http://i54.tinypic.com/14twt4n.jpg
http://i55.tinypic.com/64nnya.jpg
Let's gaze at this laughable amount of stats. The first image is a full ranked game which I lost. The second is just barely two and a half quarters that I won.
is that the EA sent stats to email thing ?
Yes, I cut that portion out so the image wasn't huge.
They need to fix the "player of the game" situation. It's always a defender and usually something that involves a TD: Aka 1 tackle and one td...
Player of the game normally doesn't make sense IMO.
Words can not describe the cocksuckers on Madden. I thought NCAA was bad, but they don't even compare to the pieces of garbage I've been playing on Madden. Just finished playing some dude who ONLY RAN CURLS. WHAT THE FUCK? The hilarious thing is that it is unstoppable. The only reason I won was because of a lucky ass user pick on one of them, and then I scored with 8 seconds left to win. So fucking stupid.
Then after the game he asks me what playbook I was using. Seriously? Why the hell does it matter when you run one play?
Not trying to read this whole thread but has anyone seen the difference between the turf fields on the 360 and ps3? To say it looks terrible is a SERIOUS understatement. How does this go unnoticed in testing?
Don't know if it's already known, but I confirmed this morning that if you make changes to your sliders outside of your Franchise, they will transfer into your Franchise even if you're already started it.
I just finished Week 2 of the regular season and I tested it out.
There's still no reason for it to not be in the Franchise Mode menus, or for your other settings (ie Accelerated Clock) not to work, but it's better than I thought.
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Also if you edit players either inside or outside of franchise and go into a franchise the player roles for the edited player dissappear :( :( NCAA all over again
I can't believe how patient the cpu runner can be. They also have tremendous vision on cut backs. Take a look at a couple cpu runs here.
http://www.youtube.com/watch?v=YoRTeKXl8lA
http://www.youtube.com/watch?v=7RdTNWdEW7Q
They certainly know how to use the stiff arm in this game too. Rice pounds me into the ground.
http://www.youtube.com/watch?v=ExypKwJ6J8I
Sorry Steeler. I discovered the slider thing on Friday but forgot to update my post. I like that the changes transfer but I agree it SHOULD be able to be accessed in franchise. For 13, this issue, special teams, accelerated clock, and formation subs menu need to be addressed.
The running game is executed great in Madden. I feel the defenders actually have a chance to be faked out on any given play with a juke or cutback. Great stuff here.
I agree, offline CJ2K is a beast most of the times (All-pro no slider set), and online the running game powered me to 2 TD's a game rushing on average and a 5-1 Record. They mostly only account for the pass and by the time they figure me out sometimes it's too late... Normally I'm not that good online, but because of the running game I can finally do something - and that's really cool (for people who play Madden the realistic way instead of passing every time...).
the run game isnt good so much as defenders are made stupid , you play the Browns AI and all it does is hand off to the cover boy and you cant tackle him LOL....they may have gotten rid of some suctioning but they seem to have reversed the problem. AI defenders avoid persuing a ball carrier or act stupid when near them...this is all against AI, I havent played a human yet, so I dont know how over or under affective something may be yet...people say zones are still bad and they dont seem as effective as NCAA to me, but I do see signs of NCAA in there...Ive seen DBs point in a direction when in a zone defense.....I have it on slow but I just noticed there is a -real slow- setting. I wonder if more sim players would go for that over time ? While football concepts may work in this game, it still seems pretty simplistic compared to NCAA 12.....what is up with slide left to right protection ? all it does is let them flood in from the side you went away from, its too extreme....and I often see O-linemen run up field to block people,or they are just running up field? LOL when you call a pass play. the screen will not be a play to use often if at all this year
On All-Pro default it is too easy to run the ball. But you also have run defense reaction and block shedding sliders to help fix it. I raised both up to 70 for the cpu and I may have to go a little more but it's pretty good there. The cpu running game is fairly weak on default as well but I just boost their stuff up and problem solved. I don't judge the game on default settings. I only judge the game after I tweak sliders. As for not being able to tackle Hillis I am surprised by the number of people that don't like broken tackles. I actually boost the cpu up. I've got my tackling down to 40 and their broken tackles at 54 right now (it's a +14 overall). When I see a guy like Hillis, Ray Rice or Shonne Greene run a DB over it actually makes me smile. I do notice that they rarely run over a guy in the front 7 but secondary people better look out.
Tackling in this game is too geared towards big hits. That is a valid complaint across the forums. Some have found that by lowering the tackle slider (and also the broken tackles to balance it out) it helps take away the big hit animations. But it may also hurt the pursuit. Something to consider.
while Madden moments live may be cheap and easy, they do offer fun by giving you a score to rank against your friends list and you can keep doing it for better scores online...now, this will be great if you dont have to pay for the future madden moments, otherwise its as dumb as ultimate team LOL
I am now beginning to see the issues with weather that have been brought up. All but ONE home game (Raiders) including the pre-season, it has rained. I like the weather to impact the game but rain every sunday is a little unrealistic IMO.
I dont see a command in audibles to go back to original play..thats very disappointing