also how fast do you guys go through a single season on offline dynasty if each game takes 1:15
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also how fast do you guys go through a single season on offline dynasty if each game takes 1:15
The purpose of sliders is to tweak the gameplay vs the CPU to make the gameplay more realisticy and more challenging. The purpose of the longer qtrs is to make stats more realistic. If you look at the stats you get out of 5 min qtrs you will find that one of 2 things are true... Either A) your scores and yardage will be much lower than games in real life OR B) Your Yards per carry, catch, and completion are unrealistically high.
Not trying to speak for Steeler here & if I'm off base please correct me but, the way Steeler gets his sliders is he adjust time to give each team a realistic number of offensive snaps. Then he tweaks the sliders until he consistently gets realistic yardage totals which means that the averages per snap will be realistic. The result is a game that plays as close as possible to real life.
That's the gist of it, Kwizzy.
I generally take 10-14 days to play a season. It just depends on how much time I have to play. I don't really care how long it takes, I just want good/realistic/believable numbers and I want a challenge. If I ever win a National Championship without Top 5-10 talent, I question my sliders. That's just me.
I've played 2 more games, but the second one I suffered my first Freeze Up... and what I did to the sliders was this: Rush D - 15 Tackle - 50. I think you have those at 10/45, so I upped each by one notch and this time the Rams had drives that took 10, 13 and 11 plays to score and another that was 12 plays where I got an interception in the end zone.
Their rush per carry average was 4.6, but 3 of those were QB scrambles. The QB had 5 carries for 67 yards and three of those were big gains. So... I am getting more reasonable results, causing them to diversify their offense more and making them take more TOP.
The downside is these are only :Colorado_State: vs :Wyoming: so I have yet to use them in any other game w/ other teams.
Well, in theory, if you get the game to give you good results with two teams over and over again, then, you should be able to go to the next team and get results that should equate to correct (get killed if they're a much better team, blow them out if they're a much worse team, and about the same if they are about the same difficulty or a little above or below).
Dr. Death, I have tackling at 50. Lowering it results in too many broken tackles.
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I've always been a default sliders Heisman difficulty guy but since I'm waiting on getting a new PS3 and I'm hearing such praise for these sliders I might have to try them out for a couple of play now games. Good Look.
I am running Oregon's PB, so I'm doing a lot of shutgun running. Would you suggest moving Human Run Blocking up a bit? And/Or what other changes? I just averaged 2 YPC with your sliders playing as my teambuilder team (A offense, 99 OVR HB) vs. TCU.
Played my first game with these last night :Duke: (me) @ :Indiana: it was a GREAT game. I got out to a fairly early lead but :Indiana: came roaring back to take a 2 score lead heading into the 4th quarter. I fought back to tie the game with 18 seconds left. Then IU receiver shredded my press coverage and the QB hit him on the streak and my safety made the tackle but not before he got into field goal position and the kicker nailed the 45 yard field goal for the win as time expired.
I'm going to keep playing with these sliders and I'll post more stats. My only comments were I had ZERO run game other than 1 big draw play. There were 4 fumbles (which was the first time I had seen a fumble in 12). Game played really well though (although I am having some freezing issues but I think thats PS3 related and the game doesn't look as crisp to me as it did last year but maybe thats just me)
Starting now
:Houston: (CPU) @ :Rice: (ME) in the Battle for the Bayou Bucket!
My Rice Owls simply ran out of gas after I tied the game up at 28-28 Houston went on a 21-0 run to end it as Keenum through for 404 yards torching my inferior secondary.
The game felt good but I am still having issues with the game freezing up after big plays for a second or two. Anyone else on the PS3 having this issue?
How long does it take to play a game with 9 minute quarters? Like an hour? More?
Finally got another game in with ULL.
UNT 27 at ULL 35
Stat: UNT / ULL
First Downs: 23 / 11
Total Offense: 387 / 414
Rush-yds-TD: 20-69-0 / 48-173-1
Comp-Att-TD: 30-55-3 / 10-23-3
Passing Yards: 318 / 241
3rd Downs: 4-12 (33%) / 3-17 (17%)
4th Downs: 1-3 / 3-3
2-pt: 0-1 / 0-0
RZ-TD-FG: 5-3-0 /3-0-2
Turnovers: 3 / 1
Intercepted: 3 / 1
PR Yards: 12 / 26
KR Yards: 112 / 104
Total Yards: 511 / 544
Punts-Avg: 3-46.0 / 6-36.5
Penalties: 4-45 / 5-35
TOP: 12:03 / 23:57
Sacks (def): 3 / 5
ULL is now 3-4 on the season.
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Got to 4-4 with a win at Western Kentucky.
ULL 20, WKU 7
Stat: ULL / WKU
First Downs: 12 / 7
Total Offense: 262 / 201
Rush-yds-TD: 35-85-0 / 31-120-1
Comp-Att-TD: 14-26-2 / 5-18-0
Passing Yards: 177 / 81
3rd Downs: 5-15 (33%) / 1-12 (8%)
4th Downs: 1-2 / 1-3
RZ-TD-FG: 3-1-2 / 1-0-0
Turnovers: 1 / 3
Fumbles Lost: 0 / 1
Intercepted: 1 / 2
PR Yards: 26 / 8
KR Yards: 50 / 66
Total Yards: 338 / 275
Punts-Avg: 5-41.6 / 3-42.3
Penalties: 3-35 / 4-45
TOP: 21:50 / 14:10
Sacks (def): 8 / 2
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I had never messed with sliders before.Tried these last night and loved them, even though I had almost no running game with Notre Dame.I'll keep checking back for any tweaks you might make. Keep up the good work!
Thanks, Fitz.
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A 4th straight win has ULL at 5-4.
ULL 28 at MTSU 24
Stat: ULL / MTSU
First Downs: 19 / 16
Total Offense: 357 / 314
Rush-yds-TD: 36-106-1 / 27-96-1
Comp-Att-TD: 21-34-1 / 19-30-1
Passing Yards: 251 / 218
3rd Downs: 8-16 (50%) / 5-12 (41%)
4th Downs: 1-1 / 1-1
RZ-TD-FG: 2-1-0 / 2-1-1
Turnovers: 2 / 3
Fumbles Lost: 0 / 2
Intercepted: 2 / 1
PR Yards: 22 / 23
KR Yards: 68 / 117
Total Yards: 447 / 454
Punts-Avg: 4-39.5 / 4-44.5
Penalties: 3-30 / 6-75
TOP: 23:50 / 12:10
Sacks (def): 6 / 2
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Steeler, how are you finding the running game? I find running in this game to be very inconsistent. However, I do find runs up the middle to go for pretty big yards but stuff to the outside often ends with a loss in the backfield.
Hey steelfan....
Just wanted to let you know that I played all weekend with your sliders using differnet matchups (i.e. great v. great [bama v. okla], great v. good [bama v. ole miss], great v. bad [okla v. iowa state] bad v. bad, etc.)
Every game I played was rather realistic and if I remember correctly I went something like 3-2 overall. Really happy with the results.
My best game by far was the last one that I played before entering my dynasty. I played as La. Tech vs. Cincy. I figured it would be a close game, with Cincy thrwoing all over me, seeing as La. Tech top CB is 67 overall. The game started pretty rough for me with a fumble on the first drive. Cincy ended up going up 14-0 on me. I decided to jump into the 3-3-5 Okie defense and started to shut them down a bit. The score was 17-14 at halftime in favor of Cincy. The second half was pretty sloppy for them. I picked them off twice (QB threw straight into coverage), my last one to end the game. I forced one fumble, and returned it for a touchdown. I was really happy with my last drive of the game to take the lead. I have read that some people have had issues with the amazing leaping linebackers at the end of games nad ran in to it once. My last drive was very realistic. I had to convert two third and four or so's to keep it going. I ended the game very balanced with just under 100 yards rushing and about 215 yards passing. I was very happy and excited about the way this game played. The final score was 28-23 in my favor. I have yet to try them in dynasty as La. Tech's OC but plan to tonight. Thanks again man.
Also.......I think some people are too worried about thier overall rushing stats. Watching on Saturday's you very rarely see a team pull off 100 yard days on the ground in consecutive weeks. I have always found that running in the game is difficult, but I would honestly rather have it that way. I find that being able to run for 150-200 yards against a team every week takes the joy out of running the ball (gets boring quick). I would rather run the ball 25 times a game with a yards per rush of 3.5 than rush it 10 times and have a yards per rush of 7.0. This makes the game more realistic and often times, at least for me it is more about the quantity of rushes not the quality that counts. often times makes it easier to throw after the first quarter and a half once the CPU crowds the line more and begins to run man.
Thanks, crusader. I agree with you on the running game. I think most people that play NCAA expect 100, 150, 200 yards on the ground in every game and it's just not realistic. Through 9 games, my HB at ULL is averaging 3.6 ypc. Last year, IRL, he averaged 3.3.
People want big stats, Heismans, MNCs, etc and they want them in 7-minute quarters. My sliders are not for those people.
For the record, through 9 games my QB has completed 50.7% and has a Passer Rating of 114.4.
IRL, last year this same QB completed 52.9% and had a Passer Rating of 116.8.
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ULM 13 at ULL 14
Stat: ULL / ULL
First Downs: 12 / 17
Total Offense: 354 / 333
Rush-yds-TD: 34-194-1 / 22-(-23)-0
Comp-Att-TD: 14-30-0 / 28-52-2
Passing Yards: 160 / 356
3rd Downs: 2-14 (14%) / 7-18 (38%)
4th Downs: 2-5 / 3-4
RZ-TD-FG: 4-1-2 / 4-1-0
Turnovers: 2 / 2
Intercepted: 2 / 2
PR Yards: 21 / 11
KR Yards: 70 / 99
Total Yards: 445 / 443
Punts-Avg: 3-35.0 / 4-43.5
Penalties: 1-10 / 6-54
TOP: 13:43 / 22:17
Sacks (def): 5 / 2
Ugly win.
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Thanks, mors.
I feel like I had a good set for 11, I just never really went "public" with them. 12 is still a WIP, but I'm pretty happy about where I'm at so far.
I have 10 games in the books with ULL. When I finish the regular season I'll look at my season stats and make changes, as needed, to my slider set.
Feel to 6-5 with a loss at Arkansas State. With a game at Arizona left on the schedule, I smell a 6-6 season upcoming.
ULL 14 at ASU 17
Stat: ULL / ASU
First Downs: 17 / 14
Total Offense: 296 / 455
Rush-yds-TD: 24-14-0 / 34-105-1
Comp-Att-TD: 21-37-1 / 22-37-1
Passing Yards: 282 / 350
3rd Downs: 3-14 (21%) / 7-17 (41%)
4th Downs: 2-2 / 0-1
RZ-TD-FG: 1-0-0 / 4-1-1
Turnovers: 2 / 2
Fumbles Lost: 0 / 1
Intercepted: 2 / 1
PR Yards: 1 / 22
KR yards: 161 / 51
Total Yards: 458 / 528
Punts-Avg: 7-41.6 / 3-41.3
Penalties: 5-54 / 3-23
TOP: 19:36 / 16:24
Sacks (def): 2 / 3
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It's not even Thursday! ;)
Yeah, yeah. You try typing out these reports with Swype. :fp:
I'm just surprised I haven't typed something like "Pissing Yards" yet. My Swype had a filthy mouth.
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Freudian Slips is what it sounds like to me. :)
ULL 7 at Arizona 34
Stat: ULL / UA
First Downs: 13 / 22
Total Offense: 196 / 484
Rush-yds-TD: 22-(-20)-0 / 40-214-3
Comp-Att-TD: 21-43-1 / 20-29-1
Passing Yards: 216 / 270
3rd Downs: 6-17 (35%) / 9-14 (64%)
4th Downs: 2-3 / 0-1
RZ-TD-FG: 2-1-0 / 4-2-2
Turnovers: 1 / 3
Fumbles Lost: 0 / 2
Intercepted: 1 / 1
PR Yards: 7 / 37
KR Yards: 167 / 23
Total Yards: 370 / 544
Punts-Avg: 5-37.0 / 1-47.0
Penalties: 4-22 / 5-35
TOP: 17:12 / 18:48
Sacks (def): 5 / 6
The regular season is done. ULL finished 6-6.
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Good finish, Arizona really took it to you on the ground.