trying to upload, but the file is like almost 2 GB worth, can't upload it. anybody have any suggestions?
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My take was that if its something that can be triggered, it could be something that could be taken advantage of. I've only seen Ben use the DE once in those 2 qtrs with no Bullrush animation and I was specifically looking for it when I saw that.
Also the general concensus in the community (meaning multiple sites) is that the animation is wrong and that it should be different levels, like they did with the diving catches.
EDIT : I can put in movie maker and edit, where would you all like the video to start from? HUM v HUM?
Anything under 5GB, http://www.filedropper.com/
Thought obviously as a file that size, it's going to take a long time to upload unless you have a great connection. You don't have any video editing software or anything do you?
Just came back...i missed it :'(
I think you're really underestimating what consecutive-hit tackling will bring to the gameplay. That is going to be a huge improvement. To actually be able to swarm the ball carrier and be rewarded for rallying to the ball is going to make defense feel like night and day by comparison. New zone AI is big too (as long as it functions realistically).
But you're probably right, people that didn't like 11 probably won't find enough here to pick it up. I'm right on the fence here. I didn't by any means "hate" 11, but I wasn't exactly thrilled with it either. The demo will be huge for me. I want to "feel" the gameplay before I decide anything; however, with these two improvements (and supposed improvements to the pass trajectories) I'll leaning toward a purchase.
Okay, about to start editing now.
IGN said that they'll have the entire session on their site:
http://twitter.com/#!/IGN/status/68455272301076480
Quote:
@IGN Will you have a list of what questions were asked/answered?
@BlairJamesH Not yet, but we will put the entire session online on our site soon. Keep an eye out for it.
i'll still edit, i'm in the middle of it now lol.
He gave a hint at the timeline for info saying that later this month we will get the Dynasty info and also said something about camera angles will be released later as well.
is this video gonna be on youtube? or on filedropper?
Other info he dropped as well like when he said due to limitations in this generation of hardware that roster size will still be 70.
it'll be small enough that I can up them on hulkshare. if IGN beats me to it, then oh well lol.
I'll know more after next week, but I don't think it's an exploit (if it is, it'll be tuned). I play exclusively on the DL and a portion of my April feedback consisted of HUM DL moves being too powerful. The bull rush wasn't an issue at that time.
I understand the community's concern (I don't care for the animation), but I'm not sold that the ONLY bull rush animation was what we saw last week. I'll be looking for others and asking questions for sure.
Only saw a few minutes of the Missouri game. Watching the intro, I was like "hey this is the same generic intro from last year." Then seeing the players warm up was nice and seeing opposition players at that was a nice last gen touch. Other than the wipes though, the few minutes I saw... this game looks pretty much identical to NCAA 11. Can't wait for the demo though to try it out myself.:)
change of plans, it's going up on filedropper. link for UF/FSU in a few.
Okay since I missed it due to watching a movie with the wife....brief thoughts everyone good, bad, indifferent.
Short thoughts I am not asking for full essays.
it'll be about an hour or so I think for the next one.
Are you serious? No new sliders for fumbles, injuries or stamina despite the fact Madden has had it for at least two years now? I'll say it one more time - if the dev team doesn't split the pass coverage slider between man and zone coverage they will deserve 100% of the blame if people bitch about zone defence being overdone.
I could only watch while he was playing as FSU then had to leave. I think I saw Ben slip to the ground rushing the passer. There might be new interactions there but the entire time I was pretty much focused on watching the ball carrier move. I think there is even less player momentum this year which really disappoints me. It's not even close to realistic imo. Players change directions far too easily and accelerate like jack rabbits out of cuts. The foot sliding makes it look worse as they don't plant their feet properly and just slide around. I wish so much we could get more realistic player momentum. I will forever miss the way the PS2 players moved compared to the way these guys have implemented it on the PS3.
LOL they move about the same to me. maybe I am blind or something. I am honestly not seeing these huge leaps and bounds in player movements that people are saying when referring to the ps2. It really does look nearly identical to me.
Then again I don't study my video games either.
There is a huge difference between the player movement. It's something I felt from actually playing the game. You don't have to watch videos to see it. When my brother got a 360 and I went over to his place to play NCAA 07 at the time (I had the PS2 version). I was thinking of upgrading systems. While there are a lot of other differences the first thing that stood out to me was the lack of player momentum. It was super twitchy as change of direction was too easy. It also made playing pass defence incredibly hard imo. Of course for the guys (like most of the devs) that just play as a DL they don't care. But for some of us that like to play LB or S, the lack of player momentum really hurts your ability to cover guys as offensive players cut and are at full speed in less than a second. I really disliked it and waited another year before buying a new system.
Obviously some people are going to like the new way better but there is no way they are the same.
Precisely. You couldn't just jam on the left stick and jerk over 5 yards at full speed. The players aren't stiff enough. I've made my point and don't want to de-rail this thread anymore but I need to get that off my chest. I don't like the player movement at all and changing that would really give the game a different feel. I'll have to wait for the demo to see how I really feel with some of these other changes.
I have been playing as a safety in ever version of the game and I cover just fine. I think u might need to search your inner stick skills. Lol just playing man don't take that personal. Back to the videos.......
Uploaded to the TGT Youtube Channel. It's still processing so quality may improve.
http://www.youtube.com/watch?v=V_76vMUod7I
the second video is in the middle of saving, about 50 mins left everyone.
Thanks for the video. Online Dynasty info is you can use super sim to advance games quicker and you can advance a week in the Dynasty online now (on your CPU, lol).
My stick skills aren't the best lol. I enjoyed NCAA 11 and the improved zone defence (if not overdone), toned down suction blocking, improved play action, custom playbooks and boosted defensive playbooks should be nice. But there are some core things where the dev team sees things differently than I do.
Another big one is in game saves. I would pay $25 for that as a DLC if I could! I have to say the majority of games I have played on MLB 2K11 I have used the in game save feature. Absolutely love it for early morning gaming.
I've watched this by pausing it on Youtube actually which worked and allowed me to go back to watch the same video from the 22 minutes in which gave me 27 minutes of viewing time.
First take is that the zone coverage looks extremely improved, heck some of the guys that aren't on this site that I play with will be able to tell the difference.
Second thing I really really like it the collision and tackling animations. Just a nice breathe of fresh air to see them in place. Something that will surely add to the defensive side of the ball. Nothing better the making a big play while playing D.
I'm going to have to rewatch it again before I make to many other comments but the scrambling while throwing did appear to have an effect on throwing accuracy. I will admit though I'm not entirely familiar with the Mizzou QB nor his abilities which obvisouly have an impact as well.
I want to watch the battle in the trenches, I noticed that Rhombic mentions that the DLine was falling down to much. No comment from me till I watch that the whole way through again (and again and again and again) Hahahaha.