Steve's write-up on OS said this aspect is better. I liked reading you can set difficulties separately for offense and defense.
http://www.operationsports.com/featu...play-hands-on/
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Steve's write-up on OS said this aspect is better. I liked reading you can set difficulties separately for offense and defense.
http://www.operationsports.com/featu...play-hands-on/
Honestly Wheel routes are the biggest exploit on the ranked games online. If anyone is watching vids online there are so many videos of gameplay that shows exactly how to get these combos to work. The easiest way is to set far right or left on a streak and HB on a wheel route. You lead the receiver slightly outside and it's big play when you connect everytime. If you watch any Madden videos it's even worse there as there are some highly ranked players completely call these 100% of the time. It needs addressed big time but it can't really be attacked imo because of the advantages the offense has with precision passing and the terrible reaction and reads of the defense so this issue isn't going away anytime soon imo without some other type of brace which is leave or make something else not correct. Just my 2 cents here.
And yes for User vs User games the only way to use the challenge is if your playing on the same console otherwise it's not in the game.
when switching players on defense, if the player you're switching to is currently pursuing the ballcarrier, does he come to a complete stop when you switch to him?
I have seen/heard a few different comments on how the infinity engine and the improved running game are really allowing you to tell the difference between speed and power backs. I'm wondering if you can also tell the difference between different receiver types. For example an outside receiver with high end top speed and good jumping ability (think Randy Moss), and a slot receiver that is quick, shifty, and a good route runner (thinking like Wes Welker).
Sorry if this has been answered elsewhere but did you guys get a chance to play with the new broadcast camera? I know some guys are upset it's not like Madden's but Madden's version was impossible to play with. I'd love to have a true sideline view that is more bird's eye view like Tecmo which would be more playable.
You're probably right, but I think that might actually provide a tremendously fun challenge without having to bump the defense to Heisman. There's more space in basketball, but you essentially do the same thing if you're driving the lane to the basket. I only play from that broadcast cam on 2K so in that aspect I probably wouldn't have much trouble adjusting. I also would like the view more on taking angles as a defender, making it easier to play LB for me but more difficult to switch defenders and make a play.
Reading the safeties is a serious challenge in the view though, like I said, unless the view pans out. Also, moving around in the pocket becomes really difficult too, because you can't see the rush unless you're looking directly at it, which would mean you're not seeing down-field at all.
Yeah, it would be a side scroller like the NBA cam but more like Tecmo Bowl back in the day. Madden's broadcast cam would shift from a straight sideways cam to slight diagonal. I didn't care for that. The other problem with Madden's cam is the angle was low and so it made it hard running through traffic and hitting the hole like Steelerfan said. However, if the camera angle was higher, like a bird's eye view and allowed more downfield vision it could be really good.
Look at this video (and screenshot) of Madden's broadcast camera. You can't see the holes at all. It pretty much makes the camera useless to play but coach mode guys like it.
https://www.youtube.com/watch?featur...Po9myOg#t=139s
http://i104.photobucket.com/albums/m...castcamera.jpg
The biggest weakness for the camera I would like to try (it would be awesome it actually have zoom options) is simply not seeing downfield beyond 20 yards or so. A WR running a go pattern would disappear fairly quickly, much like a TV game. The other big weakness is not seeing the pretty graphics because it would be zoomed out quite a bit.
Here are some screenshots of what I would like myself. It's more of a blimp sideline camera. Again, I'd love to be able to have a zoom option. A dynamic zoom on run vs pass plays would help a lot too.
This one is zoomed out a bit too much. It's also on a bit of an angle, not truly top down but I think you can still see the holes. This angle would be my preference if it zoomed in more, especially on running plays.
http://tctechcrunch2011.files.wordpr.../tecmobowl.jpg
The original Tecmo angle was too zoomed in for passing and it was a straight top down look making the running lanes easy to see.
https://encrypted-tbn0.gstatic.com/i...aI2_T0QmhK40Ow
Either way, every veteran of football gaming loved Tecmo. Why not offer that old school camera as an option?
Good stuff Rudy. If that was the case, it would be nice to get a pre-play option that zoomed around behind the LOS when you looked at the play art so you could see everything from the qb view. This way you can kind of pre read your keys and determine where the hole should be, or make your audibles just like we do now. Then of course it would zoom back out before you could snap it.
Guys, with the new foot planting/momentum and zig-zag running reduced how much of an impact did you see while playing defense? I've always maintained that manual pass defense, NOT just switching to guys and defending, was too hard this generation because of this. I think playing pass defense will be much better now than before. Did you notice anything in this area?
Also, are there any guys that got a chance to play both NCAA and Madden at your community days?
Great article on improving Madden DL controls. This applies to NCAA as well. Have you guys talked to EA about improving this area? It's stuck in the stone ages of video football gaming.
http://gomadden.com/content/madden/m...-control-idea/
Has it been confirmed that NCAA will have the precision modifier like Madden, I know both have been hyping up the "run free" thing.