I pick the game up on Tuesday! I'll have to see for myself. I did read that the retail version of IE is different from the demo. Wonder if the sliders and tuning of general gameplay is significantly different?
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Ratings for every team in Madden are here if you haven't seen the link. Just click and save the excel file.
http://web-vassets.ea.com/Assets/Res...EVEAL_ALL.xlsx
Yeah, I mean could live it, but there is just so much I see anatomically impossible when it comes to tackling or players being tackled, it makes me cringe seeing those things in a game, especially Madden. That and half of the tackles I see in my games seem to be people running into each other and the ball carrier just falling down or a player simply being pushed down. And heaven forbid you bump shoulders with a defender, even if he doesn't trip you up, as soon as your player breaks contact with him, you're going to be stumbling, trying not to fall over for a couple seconds before your guy regains his footing, by which time the entire defense is already on top of you.
Also, a general comment here on CCM, they have GOT to flesh out that Twitter stuff if they're going to keep it. I swear to god, if I seen Skip Bayless say "Running backs may be less important now, but you can't tell me (Player name here) getting 1,000 yards is a bad thing." one more time, I'm going to punch a baby. I have seen that same damn "tweet" now for 5 weeks in a row. It's like a broken record.
I still like it. It's really nice that when you hit your own player you slow down or even trip in some instances. It's really buggy this year, yes, but it should be really nice with another year of development.
This is something that I liked, but I expected it would be very repetitive very fast. Things like Twitter/newspaper/events things in games would have to be fully fleshed out with different lines. It is a good idea, but if you add something like this it has to be deep or it will be something that people would try to ignore.
I agree (tentatively) with IOU. If it's included in NCAA this year, it won't be the current iteration, it'll be with more time under development. That could turn out real nice.
As for "wait until you watch replays" ... Backbreaker didn't have a replay system for quite a while :D
You're right, it can be really nice with a year or two more of development. And that's what I hope happens before NCAA even considers adding it. It could be really nice with time to work on it, but as it is now, keep it the hell out of NCAA. I still am able to enjoy and play NCAA year round in dynasty, don't bring the IE engine in before it's polished and pristine.
Oh, Backbreaker. Every time that game is mentioned I throw up a little.
This game is a bit over the top. All it is is play BNR bring the house on D and hope you get a pick and/or sack. Then watch the guys fall all over each other and/or put people in wrestling holds after the play is over. If it's in the game....
The fundamental problem with INFINITY is that at its most basic level it is a collision engine. A force hits you and you react (bounce) like a pinball. A lot of the interaction outside of that is still canned. Something needs to be done with the field and the actual parameters of the players bodies. When you watch replays you still see arms drift through opposite players and you still see legs sink through the turf and you still see sideline catches where there is no foot planting logic for the field of play. I would also suspect that until you have real physics for WR/DB interaction will will NEVER see real pass interference calls
I am enjoying the IE. For someone that has been wanting physics into the game I definitely enjoy it and the impact on the game. All bias aside
Some of the animations after the plays give you a chuckle at first but I don't watch replays or pay attention anymore. There have been so many instances where I would have had TD's in 12 easily after running through or over someone directly in my way...now it's a trip as it should be. I've stumbled when I should have, bounced off tackles naturally, etc.
I've played 10 games now and they have all been pretty defensive. Quite a few interceptions thrown and rushing yards at a minimal. None of us use that garbage "guess a play" feature so that hasn't been a problem. We have been getting pressure on one another as well, even without blitzing at times.
Definitely enjoying it, can't wait to get our league's started.
Wow! That is just mean and cruel Tiburon. I decide to check out the My Madden section so I create a player. You get to create a player, edit everything, assign you player to a team... and the worst part... assign a contract length and dollar value for the contract. You're allowed to create a $$$ contract for multiple years but you cannot use custom rosters in CCM...???... For a person who loves editing and believes that 100% customization is the only way to play, somethng like this just drives me nuts. :bang:
Jaymo, while I hear you ... without contracts, CCM would be playable for only one season, so .... y'know.
I read on OS that the pass reaction slider may be backwards. Can anyone confirm that? I will have to mess around with that in the demo. EA needs to fully test every slider on every difficulty level before release!
Rudy, I haven't played around with anything to do with passing and sliders. The cpu is pretty good at passing so I primarily run man D as zone is pretty weak. On offense I am really struggling with moving the ball effectively via the pass. Sometimes I find the cpu zone too tight. Overall though for the passing aspect/pass defense aspect I find it far superior to NCAA simply based on the default sliders.
On a sidenote... my D is ranked #1 and my offense is #26 (#3 for ruhsing and #32 for passing).
Fuck this shit. I'm done with this fucking game. If they ever add that fucking shit called Infinity Engine to NCAA, that is going to be the day I walk away from NCAA forever. I'm already done with Madden. It's deleted off my hard drive and as far as I'm concerned, Madden is dead to me.
WOW he must be doing some yoga in the off-season.
http://4.bp.blogspot.com/_9rwCdQIAFu...71_634x531.jpg
Well it's always nice to get a full honest review.
It's funny, here I sit waiting for Tuesday, not sure if it's Tuesday or Wednesday when the game comes out...I guess Tuesday at 12:01AM? Either way...I seriously think I'll be up at that hour to drive to Gamestop, probably not until they open on Tuesday morning...anyways...I'm going back and forth between Madden 10 and 12 playing around with playbooks, then back to NCAA 13 trying out different PBs on the practice field, then I come in here to read reviews on Madden 13, this is a hoot.
I read a few and think, ok cool this game sounds good, then I read a few others and I'm like, oh my did I waste my money on the pre-order....I guess only time will tell, but it's fun to read everyone reviews and impressions of the game.
The only thing I can see from the game is the Walmart commercial they keep playing on TV where they guys buddy is playing Marshall Faulk.
Oh yeah and smooth, would your score be a neg on a scale of 1-10?