Im loving this game!!! Also the intro has to be the best I have ever seen!!! Gets you pumped for some football... I dont know about anybody else, but it is very hard to get alot of yards on punt returns, maybe about 10-12 yards is all i can get...
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Im loving this game!!! Also the intro has to be the best I have ever seen!!! Gets you pumped for some football... I dont know about anybody else, but it is very hard to get alot of yards on punt returns, maybe about 10-12 yards is all i can get...
I thought the patch was supposed to fix the PA pass glitch where the QB just keeps running backwards... It almost screwed me out of FG range against a buddy.
I got an achievement for passing for 300+ yards using an option offense. :D
I just wanting to see how tough it would be to pass with Army, didn't know there was an achievement for it.
only complaint forreal is that it freezes too much, and the sideline push out needs to be tuned. but im lovin itt.
After TWO games I am really enjoying myself.
(me) Wake F. 24 Nevada 0
(me) SMU 27 AF 7
Issues/observations:
cpu run game~ NON-EXISTENT .... on AA cpu avgs 1.7 yards in two games?????
all penalties at 100... cpu had 23 penalties.... 21 were facemask!!!!
slow vs normal.... I think I am leaning towards slow... just feels more natural
No pistol for me.... I just can't run the ball well from that set
Great playbook... Wake Forest (a lot of I and shot gun )
Injuries... um.... ZERO comments from Erin Andrews... ZERO
Stat overlays.... far too few
User sacks... I have had two in two games???
Presentation adds so much to the game
Formation subs..........FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!:)):)):))
I'm about to play with the sliders now ~ big issues to fix
: human pass rush
: cpu run game
By tonight I should be ready for dynasty mode. This is gonna be one heck of a night:cool:
So far I'm liking the game a lot ... probably the most I've enjoyed NCAA Football in a long time ... here's a few things I've noticed:
* I'm with Jaymo, the computer rushing game on AA default is really not there ... this is gonna take some slider tweaking. I got beat 24-7 in a game against Ole Miss with Navy and I never really feared their running game because we kept stopping them for minimal gains even in bad playcalls by me.
* At first there were far too many WR drops for me and I was a bit alarmed and thought I'd have to tweak sliders ... but as I played more and more I got the hang of touch and timing on my passes. Passers, just stick with it. As you log more time, the drops are really realistic.
* There have been so many instances where I've seen that the locomotion system works great. Got my vote for best addition to the game. Huge difference maker. Power backs can be really valuable now. My best one: had a big fullback rumble for a 19-yard TD on an option give ... he got through the hole, got up a head of steam, I hit the truck on the stick and he bowled over the free safety about four yards from the endzone and walked over his chest. I laughed out loud. Had option QBs with high ACC out-run slower LBs to the corner on good option reads on many occasions.
* Which brings me to this ... good Flexbone and Wishbone reads work well with the new blocking. You make the right reads and you'll move the ball against teams you should move the ball against. But good SEC defenses have smashed me due to speed all over the field. I've also noticed that if you set the defense up by running the ball between the tackles, the CPU actually starts crashing and it's opened up a few long runs by my QB and HB. Nice to see that the computer doesn't seem to know what's coming every play.
* Playing defense is actually pretty fun with the AA default settings. Although the pass rush is lacking. Because even with uneven teams it seems like the QB has a bit more time than he should. Gonna have to tweak the sliders on the pass rush, just like J, too. Been able to jump routes and pick off a few passes in coverage.
* Great presentation!!! The entrances really get the blood going with the fans wearing your jerseys in the stands, even on Teambuilder teams. Although, I'd prefer more stat overlays too! When my RB is tearing up the turf in the flexbone, the only stat overlay I got is when he crossed the 100-yard threshold.
Overall, a good game ... need some slider tweaks here and there ... but overall it's fun.
(deleted - not impressions)
problems or dislikes will come to light as time goes on. But for now,
I'm as merry as a school boy!!!
http://www.youtube.com/watch?v=3Bdqg...eature=related
Something I hadn't had yet that is very cool...an overcast game with a light fog.
w00t! you can do no huddle in RTG!
Only played a couple games so far but I'm loving it.
-First game, Texas (cpu) vs Nebraska (me) AA 6min qtrs.... 17-0 Nebraska & 1 TD was a garbage TD w/ less than a minute left. It was 3-0 most of the game. Awesome defensive game but I would've liked to see a little more competent CPU run game. Formation subs are amazing!
-Second game, Arkansas (cpu) at Auburn (me) AA 6 min qtrs... 24-0 Arkansas at half, had to quit. Mallett was torching me.
-Messed with recruiting for a couple minutes & it seem like it'll be pretty fun & challenging.
just some quick impressions but, again, I'm really impressed so far.
I love that I am getting entertaining games on default settings. Haven't bothered to mess with sliders and things like that yet. Who knows? Maybe I won't have to.
Just played default AA game of UM against MSU. Beat them by 30 with just over 500 yards of offense. Good fun, but probably shouldn't beat a team 49-19 when both teams have 4 turnovers each. Had a beautiful read option play though and running is SOOOOO easy on AA compared to Heisman. All day to pass too on AA although I wasn't playing a higher-talent team.
Offense on AA is a touch too easy perhaps compared to Heisman, but defense against the CPU is more reasonable on AA compared to Heisman.
However, that is just impressions based on teams of equal ratings for one game. Going to play Miami now, who is A- team.
Is it just me, or is running the ball more effective than passing this year?
The format of the e-mail stats for every game is NICE......
http://i151.photobucket.com/albums/s...t98/Email1.png
http://i151.photobucket.com/albums/s...t98/Email2.png
Facebook integration of the stats isn't working yet though...
end around against AI. its a big deal to me because I dont remember end around ever working against AI before?
http://www.youtube.com/watch?v=a58mNju8GoE
sorry, wrong thread))))))))
Okay, initial observations after one full game and a half of another.
Played a default AA game on 7 mins with my NSU team against Nebraska. A little disappointed offensively. I held Nebraska to just 60 yards in the first half. Neither teams could rush very well, I was running the pistol. I was 11 of 15 passing in the first quarter for 175 yards. I wound up winning 20-14 (one of their scores was an intercepted pitch on an option).
Also, don't like how the lighting effects the coloring of the helmet. I like the idea, just not how it is implemented. It also makes it hard to see the helmet logo at times as well.
I have to adjust to the new faster clock. I played on 7 min quarters but will probably need to bump up to 8 to get the desired stats and play count.
Also, I'm really struggling with the locomotion. That takes some time getting used to. Same with the new playcalling screen. Not a big fan of it.
I was also disappointed in the limited use of the spoken names. I was amped to hear Prairie Dogs in the game, but they only said it at the beginning and the end of the game and not at the quarter break. Against my two TB teams, it wasn't said at all. Booooo...
Those are about the only gripes about the game so far. The game is beautiful in appearance. The movements of the players are mainly good and not nearly as choppy in past editions. This is just a brief look at what I've seen so far. There are a ton of good things to mention.