Question about slider: Based on your playing experiences, what needs to be tweaked with sliders?
Printable View
Question about slider: Based on your playing experiences, what needs to be tweaked with sliders?
I have about 3 questions. In the demo, it seemed like WR screens were not blocked well. The CB seemed like he would run right by the blocking WR at times and be waiting for the ball. Does that seem to be blocked more properly? Also, Is the shovel pass in? Finally, Do any of you guys know if medical redshirts have made it in this year? Thanks for the feedback and responses guys.
Another question: How does the accelerated clock work? Is there a setting or is it linked to gameplanning?
I was also going to say that it seems maybe catching needs to be bumped up a bit in the sliders because even when it's on conservative it seems the WRs drop way too many passes and easy tipped passes. This of course is coming from my demo experience lol.
From the Demo the drops weren't to bad for me. To be honest I always thought there weren't enough drops in the 2010. So for me this was a good thing.
If any of you get a chance to play online and could post videos of it, I would definitely be interested in watching videos of that.
They seem to be blocked well at times but others not. Not sure if that's a result of ratings or just simply variables. No Shovel pass. No medical redshirts.
The accelerated clock is always on. That is it's always on in the sense that it runs down the clock from 40 down to 30 seconds and takes that time off the gameclock as well. If you run a no-huddle however, it does not run down that additional time.
As far as the gameplanning goes, you can set tempo to conservative which will essentially give you what Chew Clock gave you last year. However, not sure if this is intentional or a bug, but this year, it also runs it down even when the game clock is stopped. I've sent feedback to them regarding this but since this is more about tempo and less about sportsmanship, I imagine it's intentional in order to let your guys get more rest (ala slow tempo).
I think WR catching might need to bumped up one or two notches but like snoop, I agree that in the past, drops didn't happen often enough at times.
cdj & I are going to try to play each other tonight. If it happens tonight then I'll try to upload the entire game of it tonight to have it available tomorrow morning. As well, I'll try to find some random games this weekend but can't make any guarantees.
Is there an option to default to the bluff playcalling? Or if offline multiplayer defaults to bluff playcalling?
Thanks for the feedback. I didn't think shovel pass or medical redshirts were in, but just to be 100% sure i though I'd ask. Hopefully the screens blocking is based off ratings and not just easy missed assignments.
Nope. Either look away ;) or get use to holding L2.
For those looking for more game info, here's a brief look at the Dual Stick Controls:
http://www.youtube.com/watch?v=QkinbQJ7LJ4
I believe the reason for this is that #1 playing on the same console is much rarer these days I believe but #2, in order to have the shortcuts for Special Teams & Goalline as well as Gameplanning & Super-Sim, they used the square & triangle respectively. They probably could have re-arranged some other things in order to include the bluff playcalling but I imagine it was lower on their priority due to my first point.
Great job on the video CDJ. Have you found any kind of success/failure to properly/improperly using the shield right and left from defenders on the controls?
Guys I can't tell you and I know I am speaking for the whole crew of members on this site how thankful we are for what you have done concerning all the aspects of this game. Unbelievable what all you have done and do not think for one minute that we don't appreciate it, WE DO!
I am looking forward to the videos on game speed. I am hearing of a game slider where you can slow the game down as a whole. I am going to love this feature because I felt that NCAA 10 was way to fast.
Also, I know I could probably wait...OK I CAN'T WAIT LOL, any possibility of seeing the IRISH pre-game entrance? I know you have so much thats being asked but nothing to pump some of us more than watching the IRISH TAP that sign and running out on the field of sold out Notre Dame Stadium! If you het a chance.
Once again, great job! you guys have worked your ass off! AND... anything on the 3-4 as far as playbooks, just anything on defense.
irishfbfan1
You have two settings that effect speed, gameplay speed and speed differential. Gameplay speed is the Very Slow to Very Fast setting that dictates the speed of everything overall, particularly animations. Speed differential is a 1-100 slider that allows you to increase or decrease how much of a difference there is between one players speed and another. It's basically a slider for someone that might want to get similar gameplay to NCAA09 where a 99 SPD guy was noticeably faster than a 95 SPD guy.
Will do. I don't want to get into the business of capturing every team's entrance but definitely since Notre Dame's is such an iconic entrance, I'll happily do so. Expect to see it tomorrow morning, possibly tonight.
Anything particular you're looking for on the 3-4?
I think so....I rarely fumble on the game, demo or retail. It's become habit to either hit R1RB to cover ball and/or shield from contact every play. If you shield the wrong way, say good bye to the football! It seems like that bumps up the chances of a fumble.
Thanks for the kind words. We appreciate it.
I plan on definitely getting Nebraska and Notre Dame entrance videos up tonight, getting a podcast up later tonight, and playing gschwendt. The game speed vid will be likely a vid I get up tomorrow - maybe I can squeeze it in later tonight, but no promises.
EDIT - I'll let G get the ND entrance since he can get it in HD.