seeing the starting lineups after the first play would be a nice little touch too.
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I agree.
I want to feel like I am in an actual dynasty/season and not just a play-now game. I want to see a ton of stat overlays. 1st half and 2nd half comparisions. I want the commentators to talk about my season(record and stats). I dont like how every game in the intro how they make it seem like both teams are evenly matched. I definitely want to see live scores(Last-gen had it). Imagine late season and you are fighting for a division championship, and in the 3rd quarter you see the team your competing with lose. That would make me want to play harder and win.
I want to feel immersed into the season.
If the only things were to fix was Gameplay and Commentary/Presentation leave everything else the same, I would be perfectly fine with it and would play it year-round. There is so many things wrong with Gameplay, that if most of them were fixed/improved it could make EVERY mode more fun. It could make recruiting more fun, if height and weight meant more and interactions were more realistic and smooth. RTG and Dynasty would be more fun, CPU playcalling and gameplay was more realistic. Commentary isnt as bad as Madden and it is servicable, but it is outdated.
That little seizure that players have on the ground in celebration is driving me crazy, take it out. Maybe add a feature that lets a coach make a new jersey for his team? Bring back the spring game for sure. Add more trick plays.
How about this......How about taking all the last few celebrations from each of the last NCAA games and putting them all in ONE game? I agree that I dont like to see the celebrations after a 1yd gain...(if it was to get a 1st down, then yeah I'm ok with that)....I wouldnt mind seeing the one from NCAA11 when the guy gets up and shakes his head really fast.....or even the ones from 10! More animations are good. Not a NEW one all the time and then the others are ousted every year. Bring back the older ones too! ADD, dont SUBTRACT!!
Can you all PLEASE take out the whole tripping/stumbling effect when you try to make a player change direction (and he usually ends up falling OUT of the play!!) Oh My GOD!!!! That damn thing gets on my last friggin nerve! I never see or hear the CPU grunt and then trip and fall or stumble out of the way. I think that I would be happy if that animation were just GONE.....PERIOD!!! It sucks REALLY bad when I am playing safety and I KNOW the CPU is gonna go deep so I back pedal and then all of a sudden my guy lets out a grunt and begin tripping and stumbling TOWARDS the LOS while the pass is flying over my head! Talk about stopping on a dime!!! Why is that even in there?
KC88, if it's the animation I'm thinking of, it is triggered.with the right stick. It's basically Hit Stick-ing thin air. If you lay off the right stick, you won't see it anymore.
I do it alot playing on the D-line.
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- Improve pass protection to include Sprint Out Passing game
- Fix the Triple Option pass the same way you fixed the Option pass from years back. This is a essential play for the Flexbone offense
- Strong and Weakside players on defense
- Better Quality Assurance/Control. This game is coming out with too many mistakes and misqueues
- Midline Option blocking needs to be added.
- also some Triple Option plays that dont require any motion to the Flexbone would be awesome.
- TRAP BLOCKING HAS TO BE CORRECTED! That pulling lineman comes around and if nobody is there to block he turns his back to the play for absolutely no reason at all! Dont just make him pull, either give him a assignment or have him pull on around and seal off the edge!
last thing for the flexbone scheme. If you have a heavy formation to one side, give us more plays that attack the opposite side so that its not a given that the play is going to the right.
Top 10 issues that you have with Dynasty mode.
1.Not having the ability to practice with my custom playbook.
2.No dynasty ticker or a around the college football world for halftime.I don't play much dynasty. I'll add on in the future
Top 10 issues that you have with Road to Glory
1. Not able to have adjustable quarter lengths, in NCAA 09 I believe it was 4 minutes and then it moved up to 5 minutes since 10. But it should be more than 5 minutes.
2. Not having the ability to change positions at the end of the season. Including TE,OL. When I was on the ps2, I was a FS one year, RB next year, QB another year and back to SS for my senior year. All positions should be available after the end of the season Including TE,OL. or even add a ironman for college.
3. Not being able to return punts and kickoffs. You can have a FS/KR/PR or RB/RB/KR etc because there are some people like myself who wants the ability to return.
4. The special teams camera view for PR,Field goals, and not sure for kickoffs.
[IMG]<a href="http://www.flickr.com/photos/original1990/6601919747/" title="Special Teams 13 by Original1990, on Flickr"><img src="http://farm8.staticflickr.com/7171/6601919747_da66505977.jpg" width="458" height="344" alt="Special Teams 13"></a>[/IMG]
5. No ability to continue practice. Look at NCAA 08 during campus legend mode. In practice after 10 reps they gave you an option to end the practice or continue.
6. No drills to improve your skill set for your position,see NCAA 09 for ps2.
7. No Spring games.
8. to easy winning position battles. When you are the first string. Why not have a second or third string player who is battling for your first string. So its not only to get to first string but to keep the position.
9. Not allowing the QB to block, Some QBs like to get their hands dirty.
10. Not having ability to call the plays from the playbook. I would like to call the plays instead of calling audibles.
Top 10 gameplay issues that drive you crazy.
1. The running engine. If I want to go and turn down and change the direction of my runner I don't want to juke back to go back. The lean and sheld was a Bad idea, the lean and sheld is supposed to hold and protect on to the ball. Which is fine but why do you also have a "protect ball" button?
[IMG]<a href="http://www.flickr.com/photos/original1990/6601920551/" title="Running Engine, 13 by Original1990, on Flickr"><img src="http://farm8.staticflickr.com/7169/6601920551_e66b1f6e54.jpg" width="458" height="344" alt="Running Engine, 13"></a>[/IMG]
Why do you also have to slow down the runner in order to juke? What happened to cut moves for right and left buttons/bumpers( again see NCAA 09 for ps2.)
2. WR/DB interaction. There is little to none fighting for the football. jostling should be a major factor into determined who comes out with the ball.
3. Little to none Receiver awareness when the ball is in the air.
4.offensive line is overpowered. 9/10 times the A.I. called a run play and the O-line destroys the D-line and let the runner gain 80 yards.
5. No weight or momentum Used for ALL positions.
6.Little to no mid-air collisions
Thats all I have for gameplay now.
Top 10 presentation issues that you have.
the only presentation issues that I have is weather effects and jersey degradation. For jersey degradation, I want to bring back the Madden 09 degradation.
[IMG]<a href="http://www.flickr.com/photos/original1990/6601921343/" title="09 vs 13 by Original1990, on Flickr"><img src="http://farm8.staticflickr.com/7146/6601921343_61f9f4248f.jpg" width="458" height="344" alt="09 vs 13"></a>[/IMG]
Since you added 3D grass, how about adding mud or ice because it plays a major part of the game and its a big part of gameplay. Let's say it's 4th down, and because of the wear and tear of the field your receiver is doing a slant route and because it's raining and the field is a mud slide he will fall or slide, turnover on downs. The same goes the other way, lets say that the DB slides leaving the WR wide open. First down or even a Touchdown. Now since there are teams who play with turf here is the list of teams that play in both turf and grass.(excludes stadium teams)
Air Force-turf,
Akron-turf
Alabama-grass
Arizona-grass
Arizona St.-grass
Arkansas-grass
Arkansas St.-turf
Army-turf
Auburn-grass
Ball St.-turf
Baylor-turf
Boise St.-turf
Boston College-turf
Bowling Green-turf
Buffalo-turf
BYU-grass
Cal-turf
Central Michigan -turf
CIN-turf
Clemson-grass
Colorado- grass
Colorado St.-turf
Connecticut-grass
Duke-grass
ECU-grass
Eastern Michigan-turf
Florida-grass
Florida Atlantic-grass
FIU-turf
Florida St.-grass
Fresno St.-grass
Georgia-grass
Georgia Tech-grass
Hawaii-turf
Houston-grass
Illinois-turf
Indiana-turf
Iowa-turf
Iowa St.-grass
Kansas-turf
Kansas St.-turf
Kent St.-turf
Kentucky-grass
LA Tech-turf
Louisville-turf
LSU-grass
Marshall-Turf
Maryland-grass
Memphis-turf
Miami-grass
Miami(Ohio)-turf
Michigan-turf
Michigan St.-grass
Mid Tenn St.-turf
Minnesota-turf
Miss St.-turf
Mizzou-turf
Navy-turf
NC St.-grass
Nebraska-turf
Nevada-turf
New Mexico-grass
New Mexico St.-grass
North Carolina-grass
North Texas-Turf
Northern Illnois-turf
Northwestern- grass
Notre Dame-grass
Ohio-turf
Ohio St.-turf
Oklahoma- grass
Ok St.-turf
Old Miss-turf
Oregon-turf
Oregon St.-turf
Penn St.-grass
Pitt-grass
Purdue-grass
Rice-turf
Rutgers-turf
San Diego St.-grass
San Jose St.-Grass
SMU-turf
South Carolina-grass
Southern Miss-turf
Stanford-grass
TCU-grass
Temple-grass
Tennessee-grass
Texas-turf
Texas A&M-grass
Texas Tech-turf
Toledo-turf
Troy-turf
Tulsa-turf
UAB-turf
UCF-grass
UCLA-grass
ULL-grass
ULM-grass
UNLV-turf
USC-grass
USF-grass
Utah-turf
Utah St.-turf
UTEP-turf
Vanderbilt-grass
Virginia-grass
Virginia Tech-grass
Wake Forest-turf
Washington-turf
Washington St.-turf
West Virginia-turf
Western Kentucky-turf
Western Michigan-turf
Wisconsin-turf
Wyoming-Turf
•Top 10 items that you’d like to see in NCAA Football 13( See NCAA 09 for ps2)1. Bring back Mini Games and use Mascot mash up as a DLC pack.
2.Drills
3.Tutorial,
http://youtu.be/rdaBJXpydbw
not a 1 button mode, not a manual that is in the game, a full out tutorial mode for NCAA beginners
4. Real time physics, if not added A major overhaul on animations, especially the run game. And the interaction between the Offensive and Defensive line.
5. if not create a play, a play edit to the playbook.
6. A smaller football
7.unpredicible gameplay ( also goes with real time physics)filps,josting with going for the ball, midair collisions. non canned animations.
Thats all I have now
I would love to know if adding SPECIAL TEAMS COACHES will be an addition to NCAA13.
Also
- Army's offense and defense was somewhat promised last year.
- Better blocking logic is needed for anybody thats coming from the backfield. Too many times a FB/TE/HB is running out block a run and either turns his back to the play or runs past his blocker.
- Is this year finally going to be the year that we get a shovel option and a couple of reverses?
- The ability to funnel receivers into the middle and shade them either to the outside or inside a'la Madden would be nice too.
- The ability to spread the alignment of offensive linemen in Spread Offenses.
The main thing for me is to update Razorback stadium. The goal posts are yellow, not white. There is a long l.e.d. scoreboard between the upper and lower deck, not 2 seperate ones. But most importantly, on the Broyles center where the big glass windows are, there is the 'TUSK' logo, it's not just plain glass. It also has a snout that connects to it that has 'ARKANSAS RAZORBACKS' across the top.
http://img215.imageshack.us/img215/2...0981411823.jpg
Secondly has to do with the presentation. Like when the players run out onto the field . They run out of the Broyles center and out the snout (which is in the pic above) with smoke coming through it. Also another thing is the hog call. Becasue you put the gator chomp, seminole chant, and other things like that in NCAA 12 but you have to, I MEAN HAVE TO put the hog call in the game. Like before the kickoff and just throughout the game. If you dont know what the hog call is then just go to YOU TUBE and search 'the hog call'.
Lastly is Road to Glory. I want the college experience to be more in depth. Like post game interviews, press conferences, and PLEASE bring back the dorm room. If not that then have like your players 'locker' in the locker room and have the menu intergrated in it. Just more in depth.
I want to see "Perfect Blocking" get reduced. Too many times, I see the OL(Both User and CPU) try to block every defender on each play. This leads too most of the big runs. You dont see in real life where on some plays the entire OL and WR/TE/FB are able to get to each defender. I guess it is there to make up for lack of special moves by RBs. I dont accomplished or rewarded on big runs because I know it is the OL doing all the work.
CPU ability to change on a dime and Super awareness to make a play need to be either rare or for studs. It happens so much where I can try things because I know they will bat it down. On Read Options, even if the DE goes for the RB, he is able to still recover and tackle for a loss. I hate that on most screen passes the DE reads it. Just like PA. I cant call some plays unless I audible.
What do you guys think the new innovative feature will be or try to attract more gamers?
I can see that. This years was Offline game modes(RTG and Dynasty) and Some Gameplay. So, I think Presentation and Commentary will be the main theme leading up to game. I think both NCAA and Madden will focus heavily on the Audio this year. I think they are done with the Pre-game Intros.
I dont care if the Game-Day is similar to the Last-Gen(I liked it), I just want something.
Other than Presentation, I am thinking something BIG in Gameplay. I dont know what it might be, but I have a feeling something that will change gameplay. Whethers is CPU Playcalling, Momentum(Height And Weight), OL/DL or WR/DB interaction, CPU Ball Carrier AI, I think a couple of those things will be improved.