Same here. Everytime I try to run Normal Flex Wing - HB Zone, the DT from the opposing team blows the play up, sometimes through double teams.
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I upped both HUM Run Blocking and HUM Pass Blocking by 5. Let me know if things are out of whack and I will up the CPU defense some as well before next week.
can you update the sliders in the first post. I use them for my Dynasty, and will use them when I start an OD.
I was using a modified slider set of Oneback's sliders in SBCOL so I thought I'd share my slider changes post patch
In the one live game I've played in dynasty, I thought my 70THA QB had too easy of a time throwing the ball. Granted they were pretty much all standing-tall type passes and the one or two throwing-on-the-run passes were errant, but still thought he was too accurate for that low of a rating. He finished the game 11/21 for 135yds. The incompletions were pretty much the defense making a play (or me forcing a pass).Code:Slider User CPU
QB Accuracy 25 40
Pass Blocking 35 30
WR Catching 45 45
RB Ability 45 50
Run Blocking 45 50
Pass Converage 45 45
Pass Rush 50 45
Interceptions 35 35
Rush Defense 35 40
Tackling 35 40
FG Power 40 40
FG Accuracy 20 55
Punt Power 50 55
Punt Accuracy 40 50
Kickoff Power 20 20
I didn't get a lot of time to play around with sliders last night and may not have a lot of time tonight (Open house at my sons school and Cowboys preseason). But I plan on having something put together by Friday night. I'll test out what you've got g and see where that gets me.
anyone tried out heisman sliders yet? i kind of like the ones ive been using in this league, http://www.traditionfootball.com/for...play.php?f=113 most users finished around 10-3, i finished 12-2 losing to 1 CPU (clemson in accg with gt)
Title game was 11-1 (nebrasker user) vs tSOU (cpu), and tOSU won the title.
might be worth looking into if we wanted a chance of losing to the cpu, if not im fine with our current set up :)
Don't worry FSU, you won't finish the season undefeated anyway. :P
Looks like setting QB Accuracy at 10 is what I'll be using in SBCOL. With that, the worst THA QB will hit around 70% of his intended targets (not completions but just throw where he's supposed to), the best THA QB hits around 90% of his intended targets.
Interesting enough, setting it at 5 sees drastic differences with the best THA QB hitting roughly 60%.
The setting we use now has my QB Taylor over throwing passes sometimes by 15-20 yards with no one around at all around my WR. Just simple little 15-yd crossing routes.
I think I have a better chance of meeting Texas in the National Championship game...maybe next year. :)
lol, i think u should beat me in a game before being so confident.
LOL - I got to talk some smack. Sitting here about to head to my sons open house trying to kill time.
ugh, one of the many things i wont be looking forward to when i start a family.
Enjoy your time in the clouds now because next year the storms will be rolling on of the Lakes and it will sound like Lions roaring all year long.......
http://www.youtube.com/watch?v=KXs8OS6EdAE
boo this msg board sucks for posting youtubes have to type out long chains
thanks g.
Post patch 2, the CPU running game needs a little help. But we need to do a lot of offline testing, because some guys are reporting that the rushing sliders are absolute crap post patch #2.
Adam Robinson only got 53 yards on 15 carries against my D. His stats were inflated by a single rush that he broke for 74.
North Carolina didn't have a problem, breaking and running around tackles with absolute ease to the tune of 162 rushing yards. Every single run they had was forward and never stopped for a loss and they had some of the best blocking I've seen so far.
yea, D. Megget backup RB for UMD had 124 or so on 21 carries with 9 btk's, even the WRs are falling forward for 2 and 3 more yards than normal.
:: shrug :: I guess it's one of those "your mileage may vary" things.
Though he is a Meggett ;)
haha
Now that we have played a few weeks with these sliders after the tuning update what are everyone's thoughts? Anything need to be changed?
Not sure if it was just my kicker or not but the Human Kick accuracy seemed a little off. My Kicker was mid 80s with Kick Power and Accuracy and anything over 30 yards he was tailing off one way or the other and missing. Even on my XPs it would tail at the end and I actually missed 2.
sounds like you aren't hitting the stick right
I noticed you have to hold the stick where you want it to be, because the game still reads it after you let it go from pushing forward.
Yep. The game is even more sensative to reading after the kick this year. Definitely have to hold it.
Yeah the only thing is I have Duke in our other dynasty and I don't seem to have that problem. I'll have to go into practice mode and play around.
Well, my K was low-to-mid 80s in both KPW and KAC, and I certainly didn't come close to missing any XPs. FGs I certainly pulled some (just ask snoop), but it honestly felt about right.
Yeah I didn't have any issues with kicking as I didn't miss any kicks all season. I could comfortably hit from 48-yards out. That was with a decent kicker..I don't remember his ratings but he left early. This year my kick game is going to hurt bad with two walkons
I had an issues with my R stick last year where I always had to aim a little left because it was messing up. I've since bought a new controller and it works just fine. I had this problem with all my kickers though which doesn't seem to be the case as you mentioned it works fine with Duke.
Yea....I need to get another controller, too....I have one that has a little "getting stuck" problem with the right thumbstick due to the MASSIVE HOURS I spent playin' College Hoops 2K8
I think I have four controllers now :D
After the patch and tuner set hit on Tuesday, I'd encourage everyone to try a Play Now game or two against an impressive rushing offense and see what you get ... using our Sliders. The more CPU games I play, the less I like the CPU rushing in our sliders. I know some of you said you saw good CPU rushing last season, but I'm not seeing it at all. Way too many rushes stopped in the backfield, for one.
So, what I'm wondering is how much of that is the 'ineffective' CPU rushing sliders. Hopefully the patch will restore it to decent effect.
I dislike playing the CPU period, there is nothing that can't do against when they really want it.
What is our slider for roughing the passer? The QB hits me late EVERY single time I throw, I'm talking about the ball being gone a good 1.5 second before the hit
I think it's still set at 70. I could certainty stand to see it a little higher. I'm probably guilty of late hits as much as anyone, but never get punished for it.
Played against Iowa, and I wasn't particularly impressed by their running game. Other than a couple plays that caught me out of position, they barely gained anything.
i had some plays where the cpu would get their TE in the flat and my LB would be out of bounds he was so far away from him lol, aslo had alot of CPU outs and button hooks where the defender would keep back pedaling about 8 yards. Other than that i did not notice the CPU pass D much affected, if anything it might be better but its hard to tell with WFU and my QB who is 70 overall.
I honestly think we need to completely re-evaluate the sliders at this point. I'm not saying start from scratch, but I'm not sure that continuing forward with the current sliders is a good plan without some heavy evaluation.
I realize that I played a Top 20 team and I have almost no Home Field Advantage (unlike the rest of you), but that was ridiculous. They had quality man and zone defense, whereas I had crap for either down the stretch.