Don't know if this is the right spot but...
Im watching the Texans game and wondering why there aren't stacked WR formations in any playbook
Printable View
Don't know if this is the right spot but...
Im watching the Texans game and wondering why there aren't stacked WR formations in any playbook
I'd like to see EA increase the difficulty again. All-American for NCAA and All-Pro in Madden have never been easier. They got too watered down and there were too many slider adjustments necessary to make them more difficult. I think adding a 5th difficulty in between AA and Heisman would be a good idea. Make Heisman stupid difficult for the elite but put in a good in between difficulty. Almost all the All-American slider sets on OS are to make the game harder as many are still afraid to jump to Heisman.
Not sure if this has been posted before but I'd really like to be able to flip a running play while I'm in a shotgun set like you can do while under center. You flip the play and the HB just moves to the other side of the QB.
I agree.
That makes me think of procedure penalties. I think there should be the option to motion any player to either side of the ball, which opens the door to illegal formation penalties. One of the things that I think would really add to the game is including every penalty in the rulebook.
However, on the flip side, that's a lot of code (to calculate the guys on the LoS, whether or not a formation is legal, where they are allowed to move, where they aren't, which players should automatically move up/back, which shouldn't, etc) for something that very, very few people would use. And, worse, a fair amount of people might use accidentally and not understand why they were just penalized.
For example, I'm pretty sure I haven't motioned a single player on NCAA 13. The formations I call don't have any usefulness in using motion, so I don't waste my time with it.
i think that cpu controlled rb's look for contact too much. they need to focus on getting upfield more.
this vid was from my rtg. as soon as the rb clears the right tackle and tight end, he's a yard away from the endzone, yet makes a stupid decision and turns right into the cornerback.
http://www.easports.com/media/play/video/148537744
http://i307.photobucket.com/albums/n...ps9ea16308.jpg
i mean, come on! the rb needs to get into the endzone, especially when there's that much open space. its just stupid that he chose to turn right into the on coming db. :smh:
ya, its terrible rudy. this should be an easy touchdown.
That's the Troy Hambrick run to darkness move lol.
Anyone else ever notice how far away a defender can be juked out by an RB or WR. My EA files arent uploading so I can't pull up a clip, but I just gave up a 95+ yard run because by FS got juked out by the RB even though he was about 15 yards away and in pursuit from behind. The RB juked away from him, and he broke down like the RB was right in front of him, taking him out of position and gave up the big run.
There should be a window around the player that jukes only affect players within that window, and players pursuing behind should be less affected. Or something.
That has been a problem for years in both games.
Ball Carriers aren't as Dynamic as they need to be. You don't see the wow plays. They don't set up blocks or use special moves to avoid tackles. Like you said, they rely too heavily on looking for contact. It seems like ball carriers are programmed to be power backs. It seems like they have tunnel vision when running.
They either have to revamp BCV or allow BCV and AWR a ball carrier to see the field more and avoid tacklers
i've always been under the impression that ball carrier vision was a super sim rating that has zero affect on actual gameplay. correct me if i'm wrong, but i thought it was wisey, who said this back on utopia.
As far as I can recall (or find with Google) Wisey never said anything specific about BCV. It was others that suggested it wasn't used for gameplay.
Personally I'd be willing to believe it's one of those that affects the CPU runners but not HUM controlled.
I dont want to say it has no effect, but it should have a MAJOR effect in the game next release. A low rated RB with high BCV should still be able to produce at a high rate and a talented RB with low BCV should only produce on defensive mishaps or missed tackles.
For Me, the biggest gameplay improvement is OL/DL Interaction:
Games are won and loss in the trenches. When the best way to get pressure/sacks on QBs is to engage and disengage OLs, then there is something wrong. You dont really see OLs get pushed back or manhandled by dominant DLs. It seems like OL animations are done as a group, not one on one battles. I say that because most of the big runs(excluding broken tackles) by both user and DL are when all the OL/TE(and WRs at time) are able to block their guys and get to the second level. Basically they block their guy, get to the second level and block those guys. All the RBs have to do is follow the blockers. I want to see double team blocks in passing plays. I want teams to recognize the dominant players and shift line to them. But, I dont want to still want to see players slide to stop a rusher in the nick of time.
Something else I want to see improved is Improved A.I:
I am talking CPU A.I in general. This is the biggest thing for me at all aspects of the game. I want to see A.I. Coaches and Players adjust to what has been going on in the game. I want to see CPU QBs shift the OL to certain sides if he keeps getting pressured and call audibles when they see same plays over and over. I want to see better playcalling or add a Play Calling grade to coaches. I want to see Defenses either shift toward the Line if they are getting dashed in running game or shift back if they are getting dashed in passing game. Better Blitz-Pickup by RBs and OL. I want to see better Playcalling on both sides. It seems like CPU calls plays based on what the User calls. I definitely want to see better Ball-Carrier Logic. I want BCV to have a bigger effect. Ball Carriers have tunnel vision. You dont see the "WOW" plays you see in real like. I want players to use their special moves.
Those are the main two things that I want to see that can really make a huge difference in the game in all aspects. Also things like improve running animations(broken tackles and running styles), improved kick/punt returns, improved coverage.
Edit:
Something else I want to see improved is Audibles. I really dislike when I audible to a running play and the defense shifts up close to the line and when I switch back to a passing play they back up.
I should have worded it better. What I mean is low BCV RBs should only really produce when there are defensive breakdowns or produce when they are able to break a tackle and gain
yards off of contact.
I mean on CPU controlled Backs. Ratings like AWR and BCV, I dont expect to have an effect on User RBs since we are controlling them anyway.
Disagree, slightly, though this may just be a wording disagreement. Any back that can find the hole should be able to produce. It's more that low BCV backs are more likely to run the play as called and just go forward, while high BCV backs should have more patience, see cutback lanes and have generally more field vision.
It is wording and me rushing. I wanted to edit it. Obviously any Rb should be able to produce if they are able to find the hole, I made it seem like only high BCV RBs should produce. But like you said high BCV RBs should be more patients, while low BCV backs might stutter step and loss yards at times
Exactly, since I only play against CPU, this very important to me.
I want to have a gameplan against CPU. As of now, I can beat the CPU with a couple plays on both sides of the ball. It shouldn't be like that. As poster above said, I would love to see our tendencies tracked and cpu make adjustments on both sides of the ball. I don't like how they know if I am audibling to a run or pass
100% agree with the last two posts.
On the lines of Playcalling, they have to stop that psychic playcalling. It is not just on audibles. I was playing Madden earlier and I noticed something that I have been noticing for a while. It seems like the CPU playcalls are tied into your playcalls. It seems like they call the right plays at the right times. I noticed when I was in zone coverage, that there are always a open man. I forgot what coverage it was but, they would call curl routes on the same zone. I noticed it because when I called the same play, I switched to man and they ran curl routes. That is why I think Custom Plays would be unstoppable against CPU at times because they wouldnt know what to call.
That is why them tracking your tendencies would be great. So, if I have a tendency to run on 2nd and short, I would like to see the defense to come out in run stopping formation. I also want them to recognize the formations I come out in. Like if I only run the ball in the I-Form sets, I would like to the defense to shift toward the LOS. It seems like defenses only make adjustments/shifts if you make audibles.
Madden IQ was just auto adjusting sliders though, wasn't it? Not really tendency analysis.
ya more or less. i think it auto adjusted cpu pass defense, rush defense, pass offense, and rush offense to your levels. but still, heisman is incredibly easy. madden IQ means that the game constantly changes according to your strengths.
add in a little bit of tendency analysis to the cpu play logic, and it'd be a huge boost, imo.
I forgot all about that features. It had some promise, just needed to be implemented better. But, I wouldnt want it in Dynasty unless it was implemented the right way. I wouldnt want a bad team to all of the sudden play better. Unless they use your IQ as a weakness. Like if your Rush IQ was high and Pass IQ was terrible, they should stack the box. Just like if your pass coverage IQ was low, than they should pass it often.
CPU Playcalling needs to be fixed. But, I think CPU AI(in general) need to be improved. Football is a game of adjustments, and this game(and Madden) doesnt make Adjustments. This game is really just you calling plays and the CPU just calls plays designed to stop it/take advantage. Basically, the CPU AI allows you to dictate the game. It shouldnt be like that. I want the CPU to try to dictate the game. Whether its the CPU forcing the run because it recognizes that you cant stop it or its the CPU calling blitz a lot because they are getting sacks.
Not sure if this has been suggested but it would be a nice option.
My buddy and I were playing tonight in our usual darby, he had a 4th and 13 on my 38, his FG kicker couldn't make the long kick and he can't do coffin corner punts so he was in no-mans land.
He said, man this would be a cool time to have the option of a pooch kick with you QB. I told him it would probably have to be an audible but, you know, like EA says, "If it's in the game"...so it would be cool to atleast have the option of using that play.
2k8 had a pooch kick option, as a play in the PB.
The punter's animation is way, way too quick and way too short. It's basically a half-stride and then kick in place. There's almost no forward movement, and definitely doesn't take the strides that a punter normally would. I believe that is the primary reason we don't get punt blocks in game.
dynamic depth charts.
i want different depth charts for the different play styles or the ability to set a depth chart for every formation. its time for an upgrade in this area, especially with how popular the spread formations have become. i'd like to be able to set certain wide receivers as outside only wr's and some guys as slot only wr's. this applies to defense as well. its a small thing that'd require a lot of user involvement, but it'd fix a lot of issues regarding player substitutions/fatigue.
+1 it would be cool to see some of the aussie/rugby style kick animations. I also think it would be nice to see more blocked punts or if not blocked punts running/roughing the kicker. On a normal Saturday you see a lot more blocked punts than you ever see in this game. FGs too, on NCAA I maybe see 1-2 per season.
NCAA 14 Wishlist
-Equipment
*New Helmets (Revo 360, Schutt Vengence)
*More Variety of Cleats
*Adidas Gear (Visors, Gloves, Socks)
*Eye Black (One Eye, Both Eyes, or Over The Nose)
*Socks (Elite Socks, Double Socks, Long or Mid Socks)
*Mouth Pieces with Lip Guard
*Basketball Sleeves with Pad
*Compression Pants (Leggings)
*Back Flaps Out
*Have a choice of 2nd Team Color gear
*Towels (Front, Side, or Back)
*Spats
-Road To Glory
*Like NBA 2k My Player. With Coaches Calling and Coaches Coming and Interviewing the player and pursuading them to come to the College and you have the option to answer.
*More High School Team Designs
*ESPN 150 Rankings
*Underarmor All-American Game
*Signing Day. with you picking the hat up between the top 3 school your interested in and putting it on.
*College Summer Workouts like Weightlifting and 40 times
*Mini Camps
*Acual Major and Grades
*Post Game Interviews with you answering the question like 2k.
*Heisman Ceremony like '07 NCAA
*Senior Bowl
*Import into Madden 14
*The ESPN Magazine Covers with Players on the pages instead of Helmets
-Creating Players
*Different Varietys of Hair Cuts
*Diffferent Faces
*You can customize the way they look
*Pick different Strides and Running Styles. Also Quarterback Throwing Motions and Drop backs.
-College Game Day
*Corso Mascot
*Talking about key players
Not trying to be an asshole , Jay, and what's done is done but none of these things are gameplay related. There are separate threads for everything listed above.