Connected franchise blog Monday at 3 pm. An early menu screenshot.
https://pbs.twimg.com/media/BKqjXwaCIAAi__R.jpg:large
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Connected franchise blog Monday at 3 pm. An early menu screenshot.
https://pbs.twimg.com/media/BKqjXwaCIAAi__R.jpg:large
Very excited to hear about the blog. Based on the above image it seems as though Madden is trying to streamline the menus as well. Madden 13's menu was pretty convoluted to say the least. The fact that we will know more stuff about Madden, FIFA, and NHL before we know about NCAA dynasty is mind boggling!?!?!?!?
For me to be very satisfied after tomorrow's announcement I need to see a few specific things: (in no particular order)
1. League transaction log
2. Full player editing which includes POSITION CHANGES
3. Play any game on the schedule (without having to use a workaround)
4. Change cpu uniform (without having to use a workaround)
5. Coaching schemes that change when the user changes them
6. Being able to change offensive and defensive playbooks at any time in the season
Things I am really hoping for but don't expect:
1. A practice squad (so I don't have to cut future talent)
2. NCAA style formation subs which can be done before and during the game (and stay set until the user changes them!!!)
3. Return of a weekly wrap-up show and the addition of a half-time show
4. A real and noticeable home field advantage
5. Return of the Pro Bowl game (that you can actually participate in if you so choose)
6. Return of coordinators and their playbooks and schemes
Very intrigued by the blog as well.
If they don't mention the fact they brought back the ability to import NCAA draft classes, then Madden will be a no buy. ::smh:
@Countryboy,
there has been no mention of draft classes yet. Sadly probably won't happen. Your gonna have to live with out them. I want them back along with importing RTG guy as well but I doubt they do that this year.
I would also love to see them bring the vision cone from 05 era. They could do so much more with it now and add elements to the passing / accuracy part of the part of the game. Example, it would allow the QB to look off each WR maybe fool the CB a bit some how.
Although I also would like to see import draft classes back into Madden I just don't see it happening. NCAA appears to have moved on last year with their pro players drafted component and Madden has decided to go with created classes in order to make the draft seem more alive. At this point I wonder if this feature will ever return???
I know the feature never really worked as well as I had hoped it would, but it did bring another layer of immersion for me when I could continue the careers of some of my best college guys in Madden. If the import draft classes do not return then Madden 25 must have a shareable draft class feature where realistic drafts can be created using real life college guys. I just prefer the ability to get real life players into my 1st 4 Madden drafts before using Madden generated ones. The ability to edit draft classes and share them with the community would accomplish that for me without the need of importing from NCAA.
Madden must separate User and CPU special teams sliders to ever get me back.
I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
Agree with everything above and I would really like the bolded ones.
The menus were confusing initially last year although I don't see the twitter feed in that screenshot. That was something I really liked last year and I know they have bigger plans for Schefter this year too.
I just don't understand EA and their poor use of the sliders. It's very clear they don't care about them much or test them. It's stupid not to have special teams split between user and cpu. But even worse last year was how terrible the sliders worked. The pass coverage slider was useless/broken and the blocking sliders were so watered down they barely worked. I'm normally an All-Pro guy that gives the cpu boosts but last year on All-Madden with cpu break block at 100 and user run blocking at 0 I could average over 5 yards per carry without a problem. Lamar Miller was averaging over 6 ypc for me and his overall was barely 80.
Psst. Importing draft classes is back ;)
(been keeping that one a secret for a while)
http://www.goodgamebro.com/2013/05/2...e-ncaa-import/
‘Madden NFL 25′ CFM: Owner Mode & NCAA import are back
May 20, 2013 by Douglas Veney
For EA SPORTS, a rather large risk was taken with Madden NFL 13. The vision of what the company felt a career or franchise mode should be was there, but could they afford to take the risk to overhaul a key component of the game and lose a few features in the process? Some of the best decisions we make are the toughest, and proved to be true for EA SPORTS last year with Connected Careers.
Fans lashed out at the lack of a “franchise” mode, but most didn’t realize that Connected Careers was exactly what they were looking for in Madden NFL 13. Combining both Superstar and Franchise mode, EA SPORTS gave gamers the online franchise that they were looking for while finally giving the mode an “end-game”. Players were able to set records, win championships, and ultimately earn their place in history via the in-game Hall of Fame and legacy score. The mode wasn’t without its issues, however, as many features that fans had grown familiar to had been removed to achieve a new foundation for the mode’s first year. EA SPORTS promised that Connected Careers would lay the foundation for a better experience and those features would return, and they’ve delivered on that promise.
Owner Mode
One of the most beloved features in the long history of Madden has been Owner Mode, and you’ll be happy to know that it’s returning this year. Rather than just rehash what we’ve seen in the past from the mode, new features and ideas have been brought to the mode in Madden NFL 25. Want to relocate a franchise? Move that team to one of the pre-selected cities within the game. While some fans may be frustrated that you just can’t move a team to any city in the world, EA SPORTS went with a quality approach to keep you immersed in the mode. Various cities have been selected by EA SPORTS as what are considered possible destinations for NFL teams, and each includes their own region-themed mascots and logos. You’re able to move teams to Los Angeles, Chicago, London, and quite a few others as well. This pre-determined approach helps the commentary use your team name to avoid dull moments such as the “away team” or “home team” during your games.
Not every team can be moved at any point, however. Choosing a team like the Cowboys won’t allow you to build a brand new stadium or move your team right away as you’ll need to satisfy a few requirements. With the stadium in Dallas being essentially brand new, you’ll have to wait until your stadium degrades quite a bit before you’re able to move. Teams like the Vikings, Raiders, or Browns are able to move right from the start of the season, or you can simply begin the process of building a new stadium instead. If you’re looking to relocate a team, a process of steps will be involved throughout the season to mimic real-life decisions. You’ll have to choose a city to take your team and you’ll be presented with how likely a team is to support you, what type of fans you’ll have, and more. As you progress through the weeks of the season, you’ll be asked to choose mascots, stadium types, and to choose from one of the pre-determined jersey styles in the game. You’re presented with three different jersey types that allow you to take a more traditional approach or to learn towards a more modern look for your new franchise.
All of these things cost money, however, and that’s where you need to balance your budget. Buying a new stadium, upgrading your stadium, or relocating your team will come out of your pocket. Places like Los Angeles, however, might assist you a bit when you’re relocating your team because they’re desperate to have you. To earn money, you’ll need to set jersey, food, and ticket prices for your fans. Set them too high, and fans will lose interest and your support will dwindle quite a bit. Even better, a fan-themed Twitter feed will be present on the right-hand side of the finance menus that let you know what your fans think. Cities like Cleveland that are notorious for fans that complain about everything will still find ways to complain when you’re doing fairly well, adding a great personality for each NFL city.
Having these kinds of features wouldn’t be worth it if you couldn’t compare against other teams or friends within your league. The mode now has a much more simplified menu that allows you to easily navigate to specific sections to compare how you rank in ticket sales, jersey sales, fan support, and quite a few other categories. It’s a great way to get a pulse on how you’re doing in the league, and fantastic to brag when you look at top individual jersey sales for players within the league. For each team, five jerseys are sold with pre-selected players based on a popularity and overall rating algorithm. You may want Tim Tebow to be your starting quarterback, but bringing him into your team could be a great strategy to generate more jersey sales due to his popularity within the game.
While the mode features quite a bit big features and upgrades this year, EA SPORTS is paying attention to the small details as well. Issues with progression and regression have been paid attention to for multiple positions. NFL running backs rarely last past the age of 30, and EA SPORTS is using real-life logic to help players fade out of the league. Tired of Michael Turner dominating leagues and breaking records well into his mid-thirties? As players get older, they’ll struggle to keep their ratings up high unless they have a high development rating and are able to produce great numbers in each season. Father time will catch up to players, but it’s a matter of how quickly that will happen this year rather than “if” if will happen. In numerous simulations of the game, I found certain running backs drop in speed and acceleration as they hit the 30 years old mark. This puts a greater emphasis on drafting rookies as you’ll need them when players don’t produce or are getting too old to be dominate in your offensive or defensive scheme.
Last year, it was apparent that middle linebackers were one of the toughest positions to actually develop due to the high numbers required for tackles. The team has looked over the requirements for each position, as well as backups, and retooled the tuning to ensure that the numbers make sense. While it’s not going to be easy, you now have the opportunity to have breakout players throughout the seasons. Players having seasons like Russell Wilson or Doug Martin are now a reality in the game due to the new algorithms applied to the progression system.
Gone from last year was well was the ability to keep tabs on the transactions throughout your league or season. EA SPORTS has added back an improved transaction log that will help you keep tabs on trades, signings, releases, and other important transactions with each season.
A feature that may not receive a ton of publicity, but well warrants it, is the return of a full 32-team offline dynasty. Players are able to create one owner, coach, or player for every team in an offline dynasty and easily switch between each option using the right-analog stick. It’s a great way to try out multiple positions or to try and feel how different teams can work out using various schemes.
NCAA roster import is back
One of the more beloved features in the NCAA Football series roster import/export option wasn’t available last year. Though EA SPORTS added a fantastic list of hand-crafted fake rosters for players to use with unique stories, fans ultimately wanted the ability to draft players from their Dynasty within NCAA Football. That feature is back this year and will be available to use within both online and offline dynasties.
There will not be, however, the ability to have the stories that we saw for college players with imported college rosters. It’s something that the team at EA SPORTS wants to do, but it’s a rather large undertaking and would have sacrificed the feature this year had they tried to add it in.
For a series that releases yearly, there’s a ton to be excited for this year. The question that ultimately lies ahead is can EA bring together Owner Mode and core gameplay to deliver the definitive Madden title as the next generation consoles are on the horizon? They have a few months to tune and get everything right, but EA SPORTS is on the right page and fans have a reason to be excited this year.
What’s your take on the latest improvements to Madden NFL 25? Discuss Madden NFL 25 in our community & sign up for a league today!
O.K. owner mode seems interesting. Remember fondly moving my team around to a new city and then customizing the uniforms/colors/etc... back in the day.
ok but whats the uniform creator like since you can move a team ? pre selected logo is just the tip of what ever that is
Let me know if that video posted fine....our dinosaur browser won't let me display it.
Refrigerator Perry tooQuote:
One of the best-received features of Madden NFL 13 was the ability to play as legendary players and coaches in Connected Career. This year, Randall Cunningham, Mike Ditka, William “Refrigerator” Perry and many more will be joining the ranks of the immortals. Cunningham was one of the first true running quarterbacks, a mantle he has passed down to the likes of Cam Newton and Robert Griffin III. Now fans can experience Cunningham’s blazing speed firsthand as an Eagle, Viking or on any other NFL team.