Just FYI, been a busy past couple of days and this weekend will be more of the same. I plan to continue answering questions but it may not be until Sunday night or sometime Monday.
Printable View
Just FYI, been a busy past couple of days and this weekend will be more of the same. I plan to continue answering questions but it may not be until Sunday night or sometime Monday.
We're not asking EA anything. And if EA themselves say that 25% of their rosters are accurate, then the players we all know are probably accurate. Therefore their video game representation of themselves doesn't matter as far as what you name it... Be it HB #6 or DeAnthony Thomas, we all know it's the same guy.
As useful as in game saves would be, I would rather see a feature that allowed users to be invited into a game in progress. That would save all issues with the whole lost connection thing.
Ben's wrong here. Don't care what YOU don't see as a big need Ben. Half of the crap you work on is FAR less important than this feature and it wouldn't take much to implement, which is the MOST unfortunate part of all this.
I agree. In fairness to Ben he said that quite awhile ago. He also felt the supersim feature took away the need for in-game saves. What he failed to understand then is that most of us don't want to supersim. We want to play every second but a football game is a good hour of time. Some of us don't always get an hour of uninterrupted gameplay and would like to squeeze a half a game in when we can for our dynasty.
EA is just being lazy here. 2K and Sony have had it for YEARS as a feature. This is the 5TH year for it in Sony's baseball game. 2K has had it for awhile. I'm tired of the excuses.
Hell, it's more like 2 1/2 to 3 hours for me to play 9 minute quarters in my dynasty, due to typing out play by play, drive by drive recaps to post in my dynasty thread.
The games take a while to play and between playing the actual game itself, and then typing up the scoring summary, team stats, etc, I need to set aside 3 to 4 hours of time just for a single game.
I NEED an in-game save option so I can knock out a quarter or two of a game during those times when I have limited time, then come back later and finish the game when I get more time to do so.
There are times right now where I'm lucky if I can even do anything other than recruiting in the current week over a period of multiple days due to just simply not having enough free time to actually play the game, forcing me to skip playing my dynasty games and wait, in some cases, over half a week just to simply play one game, putting my entire dyansty on hold.
I totally agree. Right now 90% of my gaming takes place in the morning before work. I'm often up between 5 and 5:30. That means I will check my e-mail and surf for a bit but I have to start getting ready for work at 6:30 or not much after (breakfast - with kids often, shower). If I'm not up and gaming by 5:30 for a football game it doesn't happen for me. At night I will wait until after the kids go to bed but between being tired, watching TV shows and spending time with the wife my best bet is in the morning. There are so many times where I will have 30 to 45 minutes to game but can't continue my football season because of a lack of in-game saves. With MLB the Show I can play whenever the heck I want. If I run out of time I save. It is so convenient to have. I use that feature a lot.
does controller commands fall under gameplay ?
are they altering controls to be more like madden ? strat pad etc ?
same here. i've been playing this game progressively less and less over the past 3 years or so. and with being a dynasty only guy (online and offline), i'm just starting to lose interest in having to sit down for an hour and a half to play a game. it turns my dynasties into a recruiting coordinator dynasty because the games are so boring and filled with stupid crap that shouldnt happen. i've never been an in-game saves guy, but i'm starting to agree that they're badly needed.
A quick question in regards to NCAA 14 gameplay...
There's a bug in NCAA 13, where, if an offensive play with option route(s) is flipped, whether in the play-call screen or on the field, the option route glitches and "flips" too. For example, in 61 X Choice, the option Dig route becomes an option Out route after the glitch, so instead of the Dig/Post option, your receiver ends up with an out/corner option instead.
After it occurs, you're stuck with the play being glitched like that for the remainder of the game. Anyone know what I'm referring to and whether or not it's been fixed?
Presentation info being released on Thursday right? Will TGT have its own write-up on the new info?
Sorry about presentation questions in gameplay thread, but didn't feel the need to start a new thread for couple quick questions.
Chris and Tommy I have a request of the highest order (in my mind) right now. I just lost a user national championship game on two plays that absolutely burn me up.
1: a deep wheel route to the RB simply goes over my LB's AND Safety's head for a 90 yard touchdown with a minute to go. I'm in a nickel man cover 2. Now, my LB obviously was toast as the RB is a 99 spd 99 acc. But my safety is a 94 spd 99 acc so he should have a chance and plays the proper technique from a help standpoint of which man he was supposed to help on and still gets absolutely TOASTED. If I was in regular coverage I concede this as bad coaching, but I had set conservative zones and aggressive play ball, which means my safeties should get depth throughout the play and then attack up when the ball is thrown. Here's the problem with what happened and the whole dynamic of the safeties in this situation.
The Safeties run back about 5-7 yards and then just sit down.... waiting for someone to get to them and then turning as they are getting passed up by the receiver going down field. With enough catch up spd and acc, your safety can sometimes make the play, but there's no hope for a flat-football safety in this instance. As you know, this is BS. In a conservative zone, my safeties should backpedal at about half speed the entire time until someone threatens them to turn and run. Maybe depending on awareness ratings he may not turn in time, which I will also concede. However if I have conservative on I'm expecting to give up underneath routes and my safeties need to get depth AT ALL COSTS. If you guys could point out to the devs that the safeties need to get depth until they are threatened in this situation it should be a pretty easy fix to have them continue to get depth so that it is more difficult to get beat over the top here. Maybe everything underneath is open, but that's my gameplan, at least let me live or die with THAT.
2: The second play probably won't happen now with the infinity engine, but reviews MUST be added to user games. I get tackled inside the 43 but because the particular tackle animation I got marked down at the 44.5 yard line, a 1/2 yard short on 4th down on the game-tying drive with 30 seconds remaining. I don't even know if a challenge would've made a difference, but I've seen reversals before in 13 on spot plays and I BELIEVE that this animation was one of the challenges I won against the CPU. I don't understand why there is no review option in user games.
Safeties in Cover 2 will very rarely cover HB's on a wheel route, pretty much once they get behind the LB its a factor of your QB getting it to him and the HB catching it. I sent an email to Mike Scantleberry documenting safety alignment, and reads depending on what #1 is doing - with the HB running a wheel route he would be considered #1 in 99.9% of the cases unless someone has hot routed the WR to a streak/fade. Hopefully this issue gets resolved.
Since I'm no longer a part of the community program I guess I can comment on this, we were asked at one point last year if user reviews should be taken completely out of the game, if I remember correctly we all voted to keep them in even though its more of a dice roll and not 100% inline with the animation on the field, not sure why they were taken out of UvU games, I remember them being in NCAA 12. Even if its a dice roll, I'd rather them be in the game.
User reviews have never been in UvU games to my knowledge... it's because it uses the same game mechanic as standard online games and it's not in there because it would become an annoyance when playing random opponents.
Thanks for the answers on that OB. In this case the Safety DID cover the right guy but the fact that he sat and waited for the HB to get to him before turning and running killed me. On the other side of the field the Safety there took the streak route and did the same thing sitting down (and at the same exact depth), but he turned around MUCH faster, even with less agility. Regardless, they should not sit in conservative coverage.
I agree with you on the user challenges. I would rather see them in as well. Screw that whole logic though, the play SHOULD'VE been reviewed by the booth.
For gosh sakes! When will EA go back to giving you the closest player to the freaking ball? I'm sick of taking safeties that are 3 players away out of a play because the fudging AI decides that's the best player to make the play and I switch thinking I need to dive to make a shoestring tackle with a D-lineman