As I said when I saw the videos, there's huge problems with the kick coverage. Opening kick off on my first demo and right off the left edge, I had to juke one defender and I go 96 yards untouched for a touchdown. This is on All American.
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As I said when I saw the videos, there's huge problems with the kick coverage. Opening kick off on my first demo and right off the left edge, I had to juke one defender and I go 96 yards untouched for a touchdown. This is on All American.
Yes on all three counts, but it's definitely better. Saw a GREAT interaction between a DE and the RT on a pass play where the RT pushed the DE back to where they broke block lock and the DE came back for more and was able to do a nice little swim move to get around him.
Doing the auto-pass stuff (to semi-test coach mode stuff on AA difficulty), the Oregon QB made a BEAUTIFUL read on the play, tossing it right inbetween two defenders that were playing the WR middle screen pretty well but the WR was able to squeeze inbetween them (never would have happened in '11 because of the suction tackling - which, BTW, is still "kinda" there when big hits happen during certain animations) and take it to the house for a TD. Not all the screens are totally broken and PA Roll Out passes still require sliding protection in the direction of the roll out (which is fine because that's what most teams do in real life anyway) though I'm not sure how well the bootlegs work as I haven't found one in the playbooks given to us yet (though I've only played 2 games with Oregon and FSU and didn't really thoroughly look at either playbook as I was just testing different stuff to see how well the auto-pass/cpu controlled running went).
Good stuff with the feedback so far, everyone. We are sharing the comments from this thread and from other places online in hopes that some of these issues can be addressed through the live tuner packs with the demo. Can't comment specifically in terms of what can or can't be addressed that way yet, but having the option to live tune the demo will definitely make this a different experience from demos in the past.
The CPU offensive AI seems to be nonexistent. Oregon can't run out of the spread at all. Every rushing attempt they had was for a 6 yard lost.
We get it man. It's a known issue that CPU running out of the spread is bad. The only way it's ever good is if they catch you playing a zone without any blitzing or you blitz to the wrong side of the formation. You can stop complaining about it now. It's been known before the demo even came out and it's going to be an issue with the game when it comes out. Trying to run out of the spread offense with option plays just isn't going to work.
Okay, one game completed. I played as Oregon vs Texas on All American. I have mixed impressions after winning 28-7.
The first thing that absolutely needs to be addressed is kick coverage. I said it after watching videos and I'm definitely sticking to it after playing it. It seems all the defenders get sucked towards the middle of the field, and if you go to the edge, you literally have to juke ONE guy and it's off to the races. My opening kick off was returned for a TD doing just that and it was the only opportunity I had otherwise I would've almost assuredly had more.
Offensively, I was 10/12 for 207 yards and 3TDs. I will say that zone defense appears to be improved, but it's not going to be some kind of miracle work over. It's a minimal improvement at best as far as I'm concerned. The pass rush is also a bit better, so it does appear that if you're good at user controlling a LB or safety, you'll actually have some tools to work with on defense.
The run blocking from shotgun is also better, but not even close to being perfect. Nothing in '12 is a drastic improvement over anything in '11, BUT, I do think this version is going to actually be playable online. The pass rush gets there quicker, the blitzing(which I still have to test a bit) gets there quicker, zone defense is improved just enough to be competent in some situations, and the game plays really smoothly. I THINK that online players are going to have enough tools both offensively and defensively to be able to counter things this year.
Not true. On Heisman, had Thomas for like a 50 yard run on me on a keeper out of read option. It was really nicely run.
Can't specifically recall other plays right now, since I only played a little bit before going to work.
I'll have to toy with that tonight on Heisman as they stayed in their lanes fairly well when they kick towards the sidelines, but I didn't try running middle to swarm them and then go back outside.Quote:
It seems all the defenders get sucked towards the middle of the field, and if you go to the edge, you literally have to juke ONE guy and it's off to the races
Anyone know what time Sony updates the store?
Typically around 6PM ET or just after. It's very frustrating and I've had discussions with Sony representatives about it before; their go-to excuse is that their offices are on the West Coast and that's when they are able to make the files live. Nevermind the fact that Microsoft offices are on the West Coast as well and their content always goes live early morning ET.
Thanks Paakaa. Yeah that definitely makes no sense. To me it just makes them look bad that they are getting beat by Microsoft by 10-11 hours.
Yeah, returns need to be majorly tweaked. I wouldn't say the defense is much better, but it is better. I'd say it's even good enough that people will be able to get fairly consistent stops. Hopefully. It's too early to tell but I'm more hopeful about '12 about playing the demo than I was about '11 after playing that demo.
I would imagine if they start mandatory charging for their internet service then they MAY release things earlier. Doubtful but XBL users definitely get value for what they pay for. Doesn't matter when its released for me on PS3. I work 8-5, get off work play with my son, eat dinner, then that should put me around time to download the demo maybe.
Be thankful it's on Tuesday. The Store used to update Thursday evenings, IIRC.
Anyone else seen their entire Defensive line get pancaked in the same play at the same time?\
Oh, I remember those days. Terrible.
To be honest, it's just more of an annoyance than anything serious. I can wait until 6PM ET, I just don't want to haha.
I feel worst for the Xbox Live Silver Account holders who thought they'd be able to play the NCAA Football 12 demo today only to find out that it's exclusive to Gold Accounts this week; meanwhile, the PS3 users who pay the same amount as Silver Account members (nothing) get to download it tonight.
hey ONEBACK... check out the 1st video that pakaa posted of the Oregon vs Texas match up... go to 9:20 of the video... that play is a definite read play looking like inverted veer...
the CPU didnt hand it off as it should to get to the edge... but i think it may be in there...
"E"
I don't think that's the right play though. I could be wrong but on an inverted veer, doesn't wouldn't you read the TE/T on the side of the field opposite the HB (ie where the play is going towards)? If the DE/LB comes up too deep, the QB cuts in behind him, DE/LB stays at home and QB hands it off. In the play you referenced, the TE/T on the same side of the field as HB was the read.
I'm thinking it's something more along the lines with either the play diagram being messed up (telling QB to run same direction as HB) or something like that.