All great news! I cant wait to hear about dynasty. I liked last years game but it got old fast. All the little things that they added to the game really help to keep the game fresh. I hope the dynasty mode is good this year.
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All great news! I cant wait to hear about dynasty. I liked last years game but it got old fast. All the little things that they added to the game really help to keep the game fresh. I hope the dynasty mode is good this year.
A few random thoughts.
I spent several hours playing the game with headphones on last week (mostly to avoid JB's rants, lol) and I must say the game sounds great. There are lots of new drum lines that play throughout the game that give you atmosphere. The PA guy also says, "Penn State FIRST DOWN". Nice little add.
Just hearing this stuff about the new presentations and upgrades to defense and whatnot, this just quickly moved up from questionable to preorder status. I can't even begin to dream of what stuff we'll hear about regarding dynasties and stuff.
Special teams, especially kickoffs and punts -- any improvements you guys noticed?
There are a LOT of new celebrations throughout the game and also new ones in postgame. At the March event, Greg sat down with Tommy and I and showed us a bunch on the devkit. The USC celebration from the Sizzle vid is an example of one. After a TD, you will get the ESPN wipe to a replay of the score and then it may cut to a scene of the players celebrating. It flows very well and looks great.
In terms of ball physics, the team worked on eliminating the 'pinball' effect of when the ball bounces amongst a group of players and also how it lands and moves on the ground. You shouldn't see the ball flipping around on the ground this year.
Something they are working on now, but I can attest to leaving feedback on some aspects to help make the CPU more 'naturally competitive.' The team did work on some of the AI script for NCAA 12, but I'm guessing that happens every year.
The running joke from the events is that we'll be seeing a lot of 'the game is broke' comments on forums the first week (or month) as users adjust to the defense as they (at least on higher difficulties) shouldn't be able to wing the ball all over the field.
In the tournament last week, I played RynoAid and lost 7-3. He was Oklahoma, I was Alabama. Neither one of us could mount drives against the other's defense. For comparison's sake, last year he defeated me in the tourney 27-14, most notably by running with the QB. That didn't work for either of us against OU/Bama.
Presentation - All of it is great. In March, Tommy and I played with the new Stadium Sounds briefly and that adds so much to the team entrance. Like steelerfan said, I also get a kick out of watching and seeing all of the team specific entrances, stadium nuances, etc. GameTrack is a feature visible in Play Now that no one has mentioned yet. After the opening kick-off of the third quarter Brad will toss it to Erin and she will give an update from the coaches or on the game while the big plays of the game are shown. While I did not listen to the in-game audio nearly enough, the little I heard was impressive and the devs themselves (non-presentation) were very pleased with the commentary improvements this year.
The animations are impressive. My favorites are the new ones when it comes to hitting the quarterback. It actually feels like you have weight and can level the guy as compared to year's past where you kind of wrap him up and slow roll to the ground.
In an earlier event, I had the CPU deep in their own territory and wanted to get a safety. The QB was able to get the ball out but my D-lineman absolutely crushed the QB. On replay, he hit him, wrapped up, and tackled through him as taught - the two actually slid on the ground for a couple yards, making it look like a monster hit.
I saw it once in January, but when I ran the same play 10-20 more times in Practice Mode I didn't see it again.
Anyone mess with trying to run out of spread shotgun playbooks? I.e. Mizzou and other spread no huddle type offenses. Any difference/improvements to the option and read option blocking/run game?
Is it going to be possible to play 7-8 minute quarters to get the realistic # of plays and keep the scores down? I know in the past we have said the defense is improved but then it takes most of us only a couple of weeks to learn the new plays and then the scores are back up in the 40s and 50s.
A little note regarding the new zone defenses... they mentioned to us back in January that they brought in some of the NY Jets coaches to teach them how THEY run zone defense. What they do is a bit different than spot zone coverage... instead what they do is play a man/hybrid to where a guy has a zone assigned to him and he basically plays man while a receiver is in his zone. As he leaves his zone, he passes him off to another defender. It works out really well for defenses in 12.
Great info guys on presentation...but the one im looking for is MULTIPLE PLAYABLE CAMERA OPTIONS... are there any this year?????? I've searched all over the net and no one responds to this one question. thnx in advance
Yeah, that was disappointing to see... However the devs are well aware that special teams is a big request. And we made sure to hammer that point home. Hopefully in the near future it will be addressed.
sucks about the lack of camera angles, but it's not a gamebreaker at all. last time I played with Broadcast Cam was in like 05 lol.