Im loving this game!!! Also the intro has to be the best I have ever seen!!! Gets you pumped for some football... I dont know about anybody else, but it is very hard to get alot of yards on punt returns, maybe about 10-12 yards is all i can get...
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Im loving this game!!! Also the intro has to be the best I have ever seen!!! Gets you pumped for some football... I dont know about anybody else, but it is very hard to get alot of yards on punt returns, maybe about 10-12 yards is all i can get...
I thought the patch was supposed to fix the PA pass glitch where the QB just keeps running backwards... It almost screwed me out of FG range against a buddy.
I got an achievement for passing for 300+ yards using an option offense. :D
I just wanting to see how tough it would be to pass with Army, didn't know there was an achievement for it.
only complaint forreal is that it freezes too much, and the sideline push out needs to be tuned. but im lovin itt.
After TWO games I am really enjoying myself.
(me) Wake F. 24 Nevada 0
(me) SMU 27 AF 7
Issues/observations:
cpu run game~ NON-EXISTENT .... on AA cpu avgs 1.7 yards in two games?????
all penalties at 100... cpu had 23 penalties.... 21 were facemask!!!!
slow vs normal.... I think I am leaning towards slow... just feels more natural
No pistol for me.... I just can't run the ball well from that set
Great playbook... Wake Forest (a lot of I and shot gun )
Injuries... um.... ZERO comments from Erin Andrews... ZERO
Stat overlays.... far too few
User sacks... I have had two in two games???
Presentation adds so much to the game
Formation subs..........FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!:)):)):))
I'm about to play with the sliders now ~ big issues to fix
: human pass rush
: cpu run game
By tonight I should be ready for dynasty mode. This is gonna be one heck of a night:cool:
So far I'm liking the game a lot ... probably the most I've enjoyed NCAA Football in a long time ... here's a few things I've noticed:
* I'm with Jaymo, the computer rushing game on AA default is really not there ... this is gonna take some slider tweaking. I got beat 24-7 in a game against Ole Miss with Navy and I never really feared their running game because we kept stopping them for minimal gains even in bad playcalls by me.
* At first there were far too many WR drops for me and I was a bit alarmed and thought I'd have to tweak sliders ... but as I played more and more I got the hang of touch and timing on my passes. Passers, just stick with it. As you log more time, the drops are really realistic.
* There have been so many instances where I've seen that the locomotion system works great. Got my vote for best addition to the game. Huge difference maker. Power backs can be really valuable now. My best one: had a big fullback rumble for a 19-yard TD on an option give ... he got through the hole, got up a head of steam, I hit the truck on the stick and he bowled over the free safety about four yards from the endzone and walked over his chest. I laughed out loud. Had option QBs with high ACC out-run slower LBs to the corner on good option reads on many occasions.
* Which brings me to this ... good Flexbone and Wishbone reads work well with the new blocking. You make the right reads and you'll move the ball against teams you should move the ball against. But good SEC defenses have smashed me due to speed all over the field. I've also noticed that if you set the defense up by running the ball between the tackles, the CPU actually starts crashing and it's opened up a few long runs by my QB and HB. Nice to see that the computer doesn't seem to know what's coming every play.
* Playing defense is actually pretty fun with the AA default settings. Although the pass rush is lacking. Because even with uneven teams it seems like the QB has a bit more time than he should. Gonna have to tweak the sliders on the pass rush, just like J, too. Been able to jump routes and pick off a few passes in coverage.
* Great presentation!!! The entrances really get the blood going with the fans wearing your jerseys in the stands, even on Teambuilder teams. Although, I'd prefer more stat overlays too! When my RB is tearing up the turf in the flexbone, the only stat overlay I got is when he crossed the 100-yard threshold.
Overall, a good game ... need some slider tweaks here and there ... but overall it's fun.
(deleted - not impressions)
problems or dislikes will come to light as time goes on. But for now,
I'm as merry as a school boy!!!
http://www.youtube.com/watch?v=3Bdqg...eature=related
Something I hadn't had yet that is very cool...an overcast game with a light fog.
w00t! you can do no huddle in RTG!
Only played a couple games so far but I'm loving it.
-First game, Texas (cpu) vs Nebraska (me) AA 6min qtrs.... 17-0 Nebraska & 1 TD was a garbage TD w/ less than a minute left. It was 3-0 most of the game. Awesome defensive game but I would've liked to see a little more competent CPU run game. Formation subs are amazing!
-Second game, Arkansas (cpu) at Auburn (me) AA 6 min qtrs... 24-0 Arkansas at half, had to quit. Mallett was torching me.
-Messed with recruiting for a couple minutes & it seem like it'll be pretty fun & challenging.
just some quick impressions but, again, I'm really impressed so far.
I love that I am getting entertaining games on default settings. Haven't bothered to mess with sliders and things like that yet. Who knows? Maybe I won't have to.
Just played default AA game of UM against MSU. Beat them by 30 with just over 500 yards of offense. Good fun, but probably shouldn't beat a team 49-19 when both teams have 4 turnovers each. Had a beautiful read option play though and running is SOOOOO easy on AA compared to Heisman. All day to pass too on AA although I wasn't playing a higher-talent team.
Offense on AA is a touch too easy perhaps compared to Heisman, but defense against the CPU is more reasonable on AA compared to Heisman.
However, that is just impressions based on teams of equal ratings for one game. Going to play Miami now, who is A- team.
Is it just me, or is running the ball more effective than passing this year?
The format of the e-mail stats for every game is NICE......
http://i151.photobucket.com/albums/s...t98/Email1.png
http://i151.photobucket.com/albums/s...t98/Email2.png
Facebook integration of the stats isn't working yet though...
end around against AI. its a big deal to me because I dont remember end around ever working against AI before?
http://www.youtube.com/watch?v=a58mNju8GoE
sorry, wrong thread))))))))
Okay, initial observations after one full game and a half of another.
Played a default AA game on 7 mins with my NSU team against Nebraska. A little disappointed offensively. I held Nebraska to just 60 yards in the first half. Neither teams could rush very well, I was running the pistol. I was 11 of 15 passing in the first quarter for 175 yards. I wound up winning 20-14 (one of their scores was an intercepted pitch on an option).
Also, don't like how the lighting effects the coloring of the helmet. I like the idea, just not how it is implemented. It also makes it hard to see the helmet logo at times as well.
I have to adjust to the new faster clock. I played on 7 min quarters but will probably need to bump up to 8 to get the desired stats and play count.
Also, I'm really struggling with the locomotion. That takes some time getting used to. Same with the new playcalling screen. Not a big fan of it.
I was also disappointed in the limited use of the spoken names. I was amped to hear Prairie Dogs in the game, but they only said it at the beginning and the end of the game and not at the quarter break. Against my two TB teams, it wasn't said at all. Booooo...
Those are about the only gripes about the game so far. The game is beautiful in appearance. The movements of the players are mainly good and not nearly as choppy in past editions. This is just a brief look at what I've seen so far. There are a ton of good things to mention.
Have you guys played with RTG yet? I thought I read somewhere that we would we able to return kickoffs this year? That was always something that really irritated me about RTG. Along with CPU playcalling...
Um.... IS ERIN ANDREWS IN THE GAME? I have heard her ZERO times and I have seen athletic trainers on the field ZERO times... Is anyone else noticing this???
Unfortunately, there's not the trainers on the field for injuries every time or even an injury indicator every time. I've only seen the trainers a few times and heard Erin even fewer....or at least, pretty sure I heard her. Now you have me second guessing myself. :P
She's in the game, I've heard her a few times, but has anyone noticed that she's wearing the exact same outfit for RTG that she wore last year?
playing against colorado Buffs-
the AI kicker missed a 26 and 37 yarder
than it made a 46 yarder later
against Idaho, the AI kicker missed his first extra point - AA default
1st game
Alabama vs Auburn yes a mismatch but I just wanted to play my 1st game. 31-3 ( I think) Auburn played the run tuff at 1st but the opening play I hit on a 59 yard bomb and that open the flood gates
2nd game
Southern Miss vs MTSU 31-7 at the half and I cut it off, MTSU had to many turnovers and the game was starting to not be fun
3rd game
Miss State vs Auburn 34-7 ( this game was 28-0 at the half
now my skills are avg. at best and on All american this game seems a little to easy and throw out the 1st game, but the game with Auburn I thought would have been a little closer and it was over at the half.
Animations in the game is great, I really like the broken tackes etc. etc.
I like the over throws, and seems like the more pressure you put on the QB the HIGHER chance of the pass being off the mark, which I like.
4th game Washington (me) vs GT (home) 14-0 I held GT to 94 yards total offense with 26 yards on the ground and 68 yards passing.
this was pretty fun, I messed around a lot on offense, but GT stuffed my run game pretty good, got alot of pressure on the QB and 2 sacks, GT went away from the option in the 2nd half and just could not complete a pass for nothing, guess that's like real life huh 8 )
my overall 1st day I would say i'm happy with the game, but just hope turnovers by the computer doesn't start to show up more in my game. I think this will be a fun year for Football with some slider adjustments, now I just need to take my game online to see how it plays.
all my games have been against spread teams so I'm going to try a pro style or option next and see what happens against the computer.
over all the game seems fun, but a little easy on AA.
its still a video game haha
3rd and 1, I throw incomplete pass and call hurry up-the players run back to formation and I complete a 10 yrd pass to tight end over middle before 2 defenders get to me
scrambled- threw ball out of bounds and still called a successful hurry up for next play
..I still like the game though :nod:
I'm surprised you guys are saying you get no pass rush. I've only played 3 games (AA default, 8 minutes) and in my last one (27-13 loss as Rice vs ECU) I had 7 sacks. I Pass Commit alot though.
if this because theres something I dont understand about football formation logic in real life, forgive me for being stupid
I called -pro formation- curl flats- I put the back on the right side in motion to the left.
I expect him to be a 3rd receiver. but instead, he stops right behind the tight end on the left.. and stays there..?
Some additions to my notes before in bold above.
Second game impressions: I played and defeated San Diego State 20-17. I still held them to 206 offensive yards while I had 413. SDSU was only credited with 4 sacks, but it seem like they nailed me 10 times. A sack for me actually felt like an accomplishment.
The option seemed too powerful in my second game. My QB (who is balanced, but more of a passing QB) ran 87-yards untouched on an option keeper. He also broke another one for another 20+ yards. Against the computer, I liked last year's running as you felt you earned yards up the gut. Got the same feeling this year as you have to work to pick up yards inside. Running outside, in my experience, is really tough this year. I like that. Overall, I feel the default AA defense is pretty good. I was just 8 of 22 passing for 192 yards and most came on a long pass play where my TE was caught in a rundown, as he should have been by the CB.
The player movements leave me really impressed. Still a little jerky but the new SPD and ACC ratings really make a difference. At times it felt like too big of a gap to get momentum again, but that could be due to my player's ratings.
Honestly, one would have to look long and hard to find a game-killer in this game (I actually thought 10 was pretty good for the most part). I can't wait to start playing around with dynasty mode, that's for sure.
Oh, and love the unis for my Sioux Nation team. Sharp, as are my NSU uniforms, in terms of how the colors stand out. I just wish the helmets wouldn't look 'off'.
Overall, great game so far. Really impressed with the game play.
Don't have time to fully write-up my thoughts this morning before work so I'll post my full impressions later as work will ban me from this site. Got about 3 hours in (just short of 3 games - I quit as Bama was pasting me) and had fun. Not blown away like some have but I did enjoy it. The highlight of the game is the running game imo. The game got more fun as I played it. I actually like the Slow speed best.
One big disappointment is the cutoff of the intstant replays on the PS3. We all have hard drives EA! I had a great run by John Clay where I busted some tackles on a long run and all I see on the highlights system is the end run. That was frustrating. The cpu running game on AA needs a big boost imo. The rest of the game is pretty balanced but I think the cpu offense on AA is weak all around.
The game looks really good & I like the feel of locomotion but it will take some getting used to. Running is really fun in this game & when you make the right read on the zone read, it feels pretty sweet to see the field open up in front of you. Passing is pretty difficult for me so far. It seems like cpu CBs get WAY too good a jump on almost every out route but I wanna test that against differently rated CBs. It might’ve just been because I was playing against some good corners.
Tweaks that’ll have to be med to sliders on AA difficulty…. CPU run game needs a big boost, the CPU passing game may need a little boost as well, user pass rush up just a bit. Other than that I’m pretty impressed with the gameplay so far, especially considering I anticipated it being a scoring fest.
I played a rack of games lastnight, all of them being online against a HUM opponent.
This game definitely exceeded my expectations so far. Initially I had I felt 2 ways before buying this game. First I thought "I'm passing on it because my experiences in the last 2-3 versions". My second thought was "it actually may be a good game" after watching and reading through all of the materiel the fellas here put out. I try to measure games by how they have progressed from the previous year. An example is that I play alot of Madden, 09 IMO was bad, couldn't really stand it. Then 10 was released and it was leaps and bounds better than 09 IMO. A very solid foundation was built with 10. Well that is how I feel about NCAA 10. It is by far a completely different game than 09 and their foundation has been built on next-gen.
Maybe I feel this way so far because I haven't played a full game against the CPU AI. Thats when the problems tend to happen.
So thus far in 6 games
Pros
Blocking AI has been greatly improved
Locomotion (love it )
WR catch animations (they are much more fluid and in stride)
WR's AI (they now adjust to the ball in the air, although I get alot of drops)
Overthrows actually happen
Cons
User control is a pain. Maybe I just need to get used to it
DB's dropped the easiest picks in the games I've played
Run and Pass commit are still in the game
Not really a detailed list so far but like I said I've only played HUM opponents so thats all I got. I may be able to give a better one once I play the CPU a few times.
There's a lot of things to say but to me all that matters is...is it fun? I'm having a blast!! I do wish AA was a little tougher. I'm 5-1 after six games and was hoping for more losses. I've always been reluctant to play on Heisman b/c it never felt fair. Anyone have any thoughts on how heisman plays vs AA?