May sound stupid but you might want to check in the pause menu in game as well just in case.
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I've fired off an email to ask... might not get the quickest response since they're all at E3 this week.
Don't see any way to change the difficulty of the demo from the main menu or in game.
One thing I saw that was 'broken' was my Alabama defense celebrating after they just got scored on...
Other than that what I've seen is pretty good! The passing system is rewarding and when you make the right read and use the right 'touch' it feels like it took some skill. Haven't seen a ton of other issues that couldn't be addressed with sliders.
Only played one game, but the white jerseys not getting dirty issue is still a thing.
^ take into account the type of playing surface.
It was Oregon on the road at USC
Initial impressions from first game:
I won 24-3 playing as Oregon at USC. It was 3-3 heading into the fourth and then I started throwing every down and yeah, I'm hoping it's on one of the lower difficulties because I just shredded the CPU every play. I do like they brought back user control when catching the ball. Last year no matter the position the DB won every single damn time and I was able to make several user catches in coverage on the demo.
Overall the game felt more fluid and I felt as if I had more player control than I did last year.
On the flip side, I can't really complain because you can't change the difficulty and it's pretty obvious it's on one of the lower difficulties, but if it was on a higher level with the same results...the pass rush still takes way too long, it's still way too easy to pass the ball, and the defensive secondary still has some "what the hell are you doing?" moments. But like I said, considering I can't switch difficulties, I can't tell if that's going to be a problem on the higher levels or not.
By the way, I checked the main menu and the option to change difficulty isn't there, either. A weird omission indeed.
Is the progressive lighting in? Wondering if stuff like jersey's getting dirty and progressive lighting were left out of the demo? :dunno: ...seems silly that the jersey thing would be left out though.
Baylor's QB definitely has no reservations about scrambling. I just got my ass torched two plays in a row by Baylor's QB, for over 20-25 yards combined, because I had no one spying him and all my DBs were 20+ yards downfield with the receivers. The worst part is those two scrambles let Baylor get down to chip shot field goal range with 5 seconds left to tie it up 10-10 at halftime. :fp:
Whoever it was who said about interceptions being a potential issue, I second this. In the first half of Kansas State-Baylor alone, I have thrown 3 interceptions and Baylor has thrown 2.
First thing I noticed when playing with bama at LSU was that the icons were visible from the start of the play every single play. The icons were never dimmed. I also noticed when you zoom out to look at play art, it zooms at an angle sometimes for some reason. The juke for RB's is horrid IMO. The RB barely moves when he jukes for me. It seems, as a user, that I have way less control when trying to perform user controlled catches, picks, etc. D line does feel to be stuck more in patty cake mode. Picks do seem excessive. I also do not notice an option to set difficulty anywhere. WR bubble screen seems strange... when I ran it the first time it was blown up like last year and when I ran it the second time, the blocking WR's immediately sprinted to the LOS to block DL. It did not make any sense. However, it is very nice to see DB's and WR's actually go up and contend for the passes.
The CPU threw 3 against me but I didn't throw any. My DB dropped an easy pick early in the game so it should have been 4.
Confirmed, the demo is indeed on Varsity. They intended to have difficulty options but with the way they're doing the demo based out of the dynasty (to showcase studio updates), adding difficulty options wasn't really possible without creating unnecessary bugs.
This is a very very long wait to DL something as small as 13. Internet's fine, anyone else having problems in the DL area?
First quick impression - it'll definitely be possible to run the spread option attack this year. Playing as Oregon, and I'm having quick success running with the QB. I don't expect it to be this easy, but it's nice being able to read the defense and run successfully. QB starts off much faster too, as he should.
Sup3r_Novaa is streaming his play of the demo here:
http://www.twitch.tv/sup3r_novaa
Also, punt returning may be legit this year. Almost took my first one back with HB #6 on Oregon (LOL), but couldn't make the last guy miss. If you let your blocks set up (don't just mash on Turbo immediately) and find the hole, it's possible to get good returns. Hopefully it isn't TOO easy though, even though I see it's on Varsity.And the passing game feels legit. Just dropped a beautiful pass over a safety for a TD. WR caught it in stride.
Studio Updates in Kansas State-Baylor game
1. 1st quarter, after opening kickoff.
2. 1st quarter, after Kansas State interception
3. 1st quarter, after Kansas State first down play that resulted in 2nd and inches with 55 seconds left in the quarter.
4. 2nd quarter, after Baylor field goal to tie the game 10-10 with 2 seconds left.
5. 3rd quarter, after Baylor incomplete pass resulting in 3rd and 12 with 1:57 left in the quarter.
6. 4th quarter, after Kansas State 8 yard pass resulting in 2nd and 2 with 2:24 left in the game.
So I think our fears of mid-drive studio updates may in fact be true. :( They also need to do a better job of spreading the updates out. Three in the first quarter alone, then one each in the second, third and fourth quarters. Finally, they need to spread the updates out around various games. Every single update but one (the second update) was about TCU-West Virginia. That was pretty much the only game I heard about all day.
On a gameplay related note, nice to see the refs still fuck you over with "timely" penalties. Facing 3rd and 2 at the Baylor 27 yard line, I call a rush up the middle, I get over the line of scrimmage and as my RB is being tackled, what do you know, out comes the flag for holding. 3rd and 12 falls incomplete, I miss the 44 yard field goal just barely wide left, and then Baylor rapes me with a 70 yard touchdown pass three plays later with 1:03 left in the game. Thankfully I was able to get a couple deep passes and score to tie the game up at 24-24 with 37 seconds left. Baylor drove down on me, a QB scramble set up a 47 yard field goal, which Baylor makes with 2 seconds left, and I lose 27-24.
Plus there is probably a rush of people trying to obtain it. Bogging down the Microsoft servers too.
I know this is a polarizing issue largely related to it's overall importance in the game, but if they gave the short dreads to RG3 (and Haumiller specifically mentions it in the demo video) why is everyone else still running around with the predator dreads?
One thing I have never seen in the NCAA game - a WR just dropped an open pass going over the middle. Just clean dropped it, in one of those "he was looking upfield before securing the ball" situations. I personally thought that was cool.
:up: I'm downloading it now! 58% complete.
If I remember right, KS vs Baylor is the early game so there should be a limited number of other games that they could update you on. Not saying it's not an issue just that it might be the reason in that instance. keep checking it out on other matchups though. good stuff.
I also like the removal of the ball heading the receiver in the head. I don't know if that was a glitch or what, but that was just about the most annoying thing I've ever encountered on NCAA.
I've been trying to huck bombs to test out this new passing system but I really like the way the defense plays the way they should in most instances, I can move the ball easily if I actually take what the defense gives me but if I try to force deep passes I'm in trouble. I like that.
I don't know about the studio updates. I've only seen two so far in my Oregon-USC game, none of them being mid-drive. One was right after the opening kickoff about WV getting a win over TCU, the other coming RIGHT before the end of the second quarter with an update on Texas Tech having a lead over Texas.
But if they are happening too often, hopefully the early demo release will give them time to tune/fix it.
I hope that holds out for the real game. It would make online play all the more usable since most people get by on forcing into coverage and bombs in past versions as their offense instead of actually reading the D and finding open guys. Be nice if there was an actual penalty for forcing the ball where it shouldn't go.
Watching this and not a huge deal but it's winding down the 2nd quarter and he's on Defense. Has KSU pinned deep and is calling timeouts. Nessler's comments when he calls one "Baylor is a little confused and has to call a time out" A little annoying, would be nice to hear him say something about them trying to get the ball back before the half.
CPU just ran a fake punt on 4th and 21. :D