Any updates/tweaks to coaching carousel?
Do coordinators matter at all?
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Any updates/tweaks to coaching carousel?
Do coordinators matter at all?
Will the in game updates update accordingly? For example, the in game updates won't occur in a situation where I'm trying to nu-huddle for a game winning drive will it? No, it won't interrupt a no-huddle. It'll just kinda be like a reply cutscene on a first down or big play if you are not triggering a no-huddle is when they'll occur.
Also, did any CD guys get information on medical red shirts by chance? Not in unfortunately.
Unfortunately Carousel if mainly untouched this year outside of the grading changes that will affect carousel somewhat. But as for any functional changes, there are not any this year, but I assume it will be near the top of the wishlist tourneys later this year.
Excellent. A good move with that there. That will definitely keep me from skipping over them.
Damn. :( That's a slight downer after all this great new stuff today. Hopefully they have plans to expand on it in the future and not just make it a "well, it's added, we're done" feature. There's so much potential with both modes (especially custom conferences with how conferences are changing so much and the WAC seemingly about to be on it's deathbed). I'm still very much looking forward to dynasty in NCAA 13 with these new additions and changes to recruiting, just wish they would have worked on the carousel and conferences some.
Oh I know it's gonna be near the top of my wishlist this year (along with in-game saves). :D
Yep, that was always my problem. I'd be pressing A immediately after the play and before I knew it was happening and could stop pressing A, I was skipping right through the beginning of a Game Track. Happened constantly every game.
Trailer:http://youtu.be/1cy4010fRb8
In case you guys missed it, 360 version of NCAA 13 now listed on Amazon for $44.99.
Yeah, I know it was two of the top things I was looking forward to hearing about today. But I am also very much approving of the changes made to recruiting and addition of scouting and those alone are enough to make dynasty mode in NCAA '13 worth it for me. Recruiting has needed some work done to it for years now, so I am very happy about today's webcast. A little sad nothing was done with those modes, but the changes made to NCAA '13 will easily allow me to manage and deal with it, and hope for some big news about the modes next spring.
While we were all fairly disappointed about this too, I can promise you they don't feel that it's in & that's good enough, end of story. As I've said with other things that have been announced, they simply chose to place their focus elsewhere for this dev cycle. Though it's not necessarily what we all would have chosen, there are some really impressive changes made here. Personally, I would rather have this feature set than coaching carousel changes. Now that's only my opinion as I personally never had coaching carousel all that high on my wishlist in the first place. I'm really excited about all of these additions.
A handful of new images uploaded to Flickr/Info Central
http://www.flickr.com/photos/thegamingtailgate/
Excellent to hear. Keep up the good work guys. One reason I love this community, you guys keep on the EA team about what features are wanted and try your damnedest to keep them from losing sight of that.
$44.99? Hello! Preordering that baby right now! Pay only $45, probably get $10 or $20 credit like Amazon usually puts on NCAA, plus their other preorder bonuses. It's automatic for me. Only thing that would keep me from preordering from Amazon with something like that is if the entire dynasty mode was a preorder for Gamestop or something. :D (don't get any goddamn ideas EA. :glare:)
I'm not sure they'd do BOTH the $45 and the credit. But it's hard telling with Amazon.
I like the small changes to recruiting(R.I.P. slot machine recruiting) and the addition of scouting (I would love to see an option to let the CPU scout for the players on your board(maybe have it set-up in your recruiting strategy section like what minutes you want to spend on each position and then let the CPU simulate it for me).
Oh yeah, I'm just as much loving these changes to recruiting and addition of scouting as any changes to conferences or carousel that we might have seen, so definitely don't get me wrong. EA has done a great job with these changes this cycle. I think it was more I was under the assumption/hope that carousel and conferences were going to be a yearly work for them on their cycles. But I can easily deal with waiting another year with the changes to recruiting that were made.
And thank you to you, Kwizzy, G, JB, cdj, and everyone else on the CD program who help pass along our wishes for the series and are the eyes and ears for us when with the developers, as well as the time you put in on here to answer everyone's questions day after day. I always value the time, effort and work you guys put in to help get our desires, wants and wishes passed along and help make this game better and better each year.
Really impressed by all the news. I love the scouting aspect. That's probably my favorite addition this year. Trying to land a gem is going to be awesome and conversely getting that first 5star that ends up being a bust. Very cool.
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CD guys did the developer's go into any depth with you on the Gem or Bust prospect?
I know he said -6 in a recruits OVR will be labeled a Bust, but what is the Max negative amount on a Bust and Max Positive amount for a Gem?
Also do all Gem's have Excellent Potential and all Bust's have Poor Potential? I hope the hidden potential grades is huge in truly determining whether a guy is a Bust or a Gem. It doesn't make sense for a QB to have a pre-season projection as an 84 OVR only to be labeled a Bust as a 78 then have him progress like a regular 5* into a 95 by the time he is a SR. that isn't a Bust at all.
I don't know. They could do it that way, but I've seen credits applied retroactively to preorders I've made, even when preordered with a $55 price at the time. Obviously $45 is an already pretty hefty discount, so they may very well not apply a credit to those who preordered at that price, but from past practices, I'm not too sure one way or the other what they'll do, though I want to think and believe that the credit would still apply for everyone regardless of what price they preordered at.
I don't know what the max +/- is, but I saw some that were as high as 12 either way. I believe one of the guys at the most recent event saw a bigger swing, but I will let them state info so I don't say something incorrect.
I am unsure on Potential, but I think that ties into your last point....Personally, I would have rather the word "Bust" be "Over-rated" as in 'over-rated by the recruiting service.' It doesn't mean he will be a "Bust" on the field, just like "Gem" means that the recruiting service (mythical being that assigned him his OVR) rated him too low for his abilities, but he still has to go out and perform. He's not a lock to be all-conference.
:+1: That would be a great way to do it. We're not talking busts like JaMarcus Russell in the NFL here. From what I heard and understood, a bust is gonna be someone obviously overrated(I agree cdj, a much better way to word it than "Bust"), but by no means someone who will be a waste of a roster space. Just someone who isn't as highly rated as they were made believed to be, but will still be a good and contributing player on many teams.
Thanks cdj. I agree labeling a prospect as a Bust seems to be rather harsh unless it means he has poor potential and will not progress very well over the years. I agree that labeling a recruit as Over-rated by the scouting service would fit much better when it comes to scouting in NCAA 13.
More than 12 points either way, Wow! Did you guys see firsthand any 1* or 2* prospects that were in the 50's OVR in Pre-season but ended up being in the 70's? What about JUCO's can we search for them seperately now?
Yeah, that was what it looked like in the webcast to me. Busts will still be worth going after, they're just not going to be quite the future All-American you might be made to be believe they are based on their initial ratings. But they'll still be worth recruiting, especially if you're playing as a mid-major team.
Honestly, this feature set has me sold. I just hope that it all works right away, that's the biggest thing for me. There's nothing worse than getting excited about new features or updates and having them not work.
Are they doing anything extra this year to confirm that the game ships at a higher level of functionality?
As someone that had many crashes and "transfer failed" issues it was great to hear they really worked on that area.
Dynasty article from Game Informer's Matthew Kato Note that he covers the same info from today's blogs and webcast.
JB, I remember you mentioning this a couple pages back. How is that being done with everything this year? Are the other games that are being simmed, are they, for all intents and purposes, predetermined ahead of time via the sim when we reach the week, so say if we were to try to resim a certain game, it'd be the same each time, each reload of the dynasty? Or are they simmed once we start up and enter our game for that week to play it?
Just curious as to how the simming all games ahead of time for the ticker is going to work and when the simming of those games will actually take place from week to week.
It works the same as in the past, except instead of going from Sim Games, Recruit for CPU & Finish other tasks, etc. -> Week Advanced; it will be Recruit for CPU & Finish other tasks, etc. -> Week Advanced, Sim Games. I hope that makes sense.
I would guess you will see different sim results each time should you not save the week. I don't think it is predetermined. During the sim, the game places hash points which save the score, time, stats at the instance. They are what you end up seeing in the Studio Updates and Ticker.
A few things here...1) We finally get to be notified of other scores around the nation while in game? An NCAA Football 97 feature has finally arrived.2) Since home wins matter now, did they finally fix the glitch that gives you a home loss when you lose a neutral site game as the designated home team.Im glad that a lot of fans are very vocal on here, OS, FB, and Twitter letting EA know that they are not buying in to the BS hype anymore.If anything, all these "old but now new" features are is a pile of glitches waiting to happen. Write down that I said that.
I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.
Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.
Sweet, thanks for the explanation guys. It makes perfect sense! :up:
On a non-related note, while they are allowed and entitled to their own opinions and thoughts and those thoughts and opinions are definitely welcome in a civilized manner, I knew it was only a matter of time before the EA haters, bashers and detractors started in on their bash campaign. :fp: