Sorry for what? Lol.
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I can't play on Normal speed either. Slow in both games feels a lot better.
I can't play Normal speed on NCAA but I can on Madden since I am in full control of my player and because the ball doesn't move near the speed of light.
For me I think the Camera change and pause gives the user an unrealistic advantage on the INT's. I mean you get that brief second to look where the defenders are and already have an advantage over the other team.
To me with NCAA that quick change over is more realistic in that you make a play and your "live" right then and there and have to make quick decisions without seeing the field more.
For those that hurdle or I have even heard of pitching the ball backwards seems silly. Once you go for the pick :ps3tri: there is no reason to continue pushing :ps3tri: or even to hit :ps3L2: anymore. Unless of course your using strafe to make your pick which is an entirely different can of worms on that front.
Snoop the thing is the delay from when you as a user wants to intercept the ball doesn't register until the interception has already happened thus making you pitch or hurdle. Unless you want the CPU to have to do everything then you won't have that issue I guess. There have been countless times where I have hurdled after getting a pick, then got hit in the air and fumbled.
Maybe if the ball speed wasn't moving the speed of sound I wouldn't have the problem I guess.
And if Madden just because you have that delay doesn't mean you have an unfair advantage by it pausing. You still don't know where players are going to go or the way they will block. I will say this I've never hurdled or pitched a ball back after a user pick in Madden. There have been times where I've actually ran backwards or just froze in NCAA because the camera angle rotates so fast and me running backwards to pick a ball off thus turned into me running the wrong way.
In Madden you still have to make quick decisions after the play resumes and by no means does it mean it will be an automatic TD
The demo does play fast, but it's slow compared to NCAA, I think it's fine. I do see where Ram and Rudy are coming from though, I think it's to simulate the fast speed of real life. At any rate, it doesn't feel that fast to me, probably because the zones play the way they are supposed to, and finding the holes in the zone is more rewarding in the Madden demo, than the NCAA retail copy.
No I didn't mean it would be an automatic TD either really, just that it seemed to give me just that little bit of time to see if there was a player coming from my blindside that's all.
For NCAA I can't think of any times that I've pitched the ball backwards and if I'm thinking correctly the hurdle has only happened when I'm hammering the :ps3tri:
Just seems more natural to me on NCAA then on the Madden game.
Same here. When I go back to play NCAA I have to get readjusted to the speed again and not being able to control my player as well.
I think know why NCAA did it the way they did. A few versions ago there were complaints that too many interceptions turned into TD's. For one it was because zone coverage was insane though.
Well the speed moves so quick that timing when to press :ps3tri: can be a bit tricky. If you press it too soon your guy will throw his hands up way before the ball arrives. If you do it too late then the CPU will have likely already made the interception for you then go into the hurdle information. Of course that all happens at a blink of an eye so by the time there is an interception the game doesn't register your button press until the pick has happened. I'm the type of person that tries to click on and user defend plays if all possible. When the ball goes in the air towards a receiver I click on and press :ps3tri: if I have a defender around.
Again maybe if the speed was bumped down I wouldn't have this problem but 9 times out of 10 I'm hurdling, pitching or running the wrong way briefly when I intercept a ball. The player control being so off doesn't help either IMO.
In real life the world doesn't rotate 180 degrees around the ballcarrier after a turnover either.
I'm old enough to have played Madden on the Genesis before EA added the pause on turnovers; in that game after getting an interception you would inevitably wind up running in a circle as the world instantly rotated around the defender...or even worse running towards your own goal line.
Anyone try messing with CPU Reaction Sliders?
It made a big difference in gameplay. I tried a game on All-Pro and setting CPU reactions to 0. Was able to exploit the defense easiliy. But didnt see any Super LBs or Physic DB.
I am thinking 25-40 would be a good setting where it is tough but less Super LBs or Physic DBs
I maxed PENALTY sliders to 100 this morning.... IDENTICAL to NCAA 12. :( Things like pass interference are one in a million). Oh well, small blemish on an otherwise excellent demo.
P.S. That kick camera/new kicking system and I are not the best of friends... lol. I am 1-4 on field goals and 3-5 on extra points.
Yeah, I'm going to say there's something fucked up with the kicking system. It seems like if you get full power, it wont let you click the damn thing on it's accuracy causing a wild kick. I don't know if that's intentional or it requires absolutely perfect timing, but it's annoying.
I would guess it works like the more power you get the more difficult it is to kick with high accuracy. Realistically that is how it should be in my opinion. The kick game has been too easy for years so that would make it little tougher I would think. I could routinely kick 60 yarders with Garret Hartley of the Saints easily last version. And the kick stick was even easier than that a few years ago
There is something goofy about the button press not registering on some kicks. Not sure but it's weird. Why are there no special teams sliders in the game? Hopefully we'll be able to tune the human separate from the cpu. I think the last couple Madden's only had global sliders for some dumb reason.
Here's a serious question about camera angles. Why can't both Madden and NCAA share the camera code and let everyone play with any of the cameras in either game? Is it that hard to import the camera code from the other team? The NCAA camera kicks the Madden cam's ass. Madden may have 4 options (not sure) but they should add a 5th and call it NCAA. Just steal the code and patch it in.
Rudy you could change both the human and CPU sliders to my knowledge. Im pretty sure I did when I messed around in an offline dynasty because I would take the Cpu's pass rush and pass blocking down but leave mine as is
I meant the special teams sliders like FGA were global sliders (at least in Madden 10). They were the only ones that weren't separate if I remember correctly.
One thing is becoming painfully clear to me. I'm terrible at passing the ball. NCAA 12 or M12 - I suck. I'm going to have to swallow some pride and reduce the cpu pass defence. But that damn Pickett on GB is unstoppable on the pass rush.
I guess I might download the demo tonight. :dunno:
Already deleted the demo, I got my little taste and it will be back to NCAA until the retail game comes out. Pretty much what I expected and no real complaints.
Yeah, I shouldn't have ever touched the demo. It's completely ruined NCAA for me. Now I have a long ass 3 weeks to wait for it. Bummer.
Listening to some of the people at OS.... what is wrong with these people (staff writiers included)??? The demo is being ripped... why??? This is a truly excellent offering from the Madden team and I say that in all honesty because I have ripped Madden for years and frankly would have preferred 2k to have the license. You have to give credit where credit is due... the game looks freaking amazing hands down the best sports visuals in gaming history IMO. That combined with solid/fun gameplay (yes there are issues but whatever) makes this an excellent demo. The franchise mode changes (assuming they work) has me absolutely pumped for this release.
yeah, it's funny cause apparently there are 32 unique camera angles based on the stadium you play in. hopefully they have classic as a option and i'll just leave it at that. But OS ripping the demo ... that's insanity to me.
Once again I agree with you. Kinda suprised at that roundtable chat because of 1.) how high they were on NCAA and to me this demo plays better than ncaa's retail (on slow or very slow speed of course) and 2.) I am hearing that this demo is from an early build in May. Shouldn't they know that before they start ripping the game apart?
EDIT: My only gripe with this demo (well, the only one I cannot fix via sliders) is the Punt Return Blocking, it just isn't there. Does anyone have an idea if this is going to be the case in the final build?
I saw a couple of complaints in the roundtable about the speed of the game. Hello McFly?! You can adjust the game speed of the demo! A couple of the guys were really high on NCAA initially so I wonder if they are being fair or not.
Maybe a CD guy can answer this but why does NCAA only have 2 minute quarters and no options like game speed and sliders? Those options really help the Madden demo although no commentary kind of sucks. But I'll take a longer game with true options over commentary.
THe funny thing is Madden's default speed is slower than NCAA's default speed in my opinion. We can't forget that playing offline is a different animal than playing online. The game seems to play differently online than it does when your playing offline. I believe it moves a bit faster or atleast the CPU does.
I think the majority over there agreed with EA setting all online games to Slow speed with the '10 version.
Yup it was hard to get back into NCAA last night (though I somehow managed to get in a few games :) ). The look and feel of the games are very, very different.
It does feel different when I play NCAA after playing the demo. DPP works as I expected it would. Traits really help out CPU gameplay. More sliders, especially Pass Reaction and Rush Reaction. I dont feel the same atsmosphere in NCAA as in Madden, Madden has more emotion. Presentation and graphics is great in Madden. Pass Rush feels better
NCAA is great, but Madden feels like it is in the good path. I have barely played Dynasty because waiting for rosters, then now for Patch. With Franchise, I dont have to wait for Rosters.There isnt much trades in NFL in the season. And With DPP, Players ratings will change often. SS seems very improved.
As a Offline-Only gamer, I am excited for Madden
Does anyone else notice that when you run the defense only comes out in one formation? Really annoying...
Oh now you guys are being harsh. I would go to OS long before I went to IGN or Gamespot for a review. That said they are only opinions and you know what they say about opinions...
Anywho, looks like I have a year of enjoying a college and pro football game. That is what matters most to me.
The one thing I find annoying is that the playscreen always defaults back to the first formation in the list instead of the formation I just called a play from. Going to get more time in this weekend with a few tweaks to the sliders.
will madden 12 have the option to lock onto players and play from only their perspective. I mean in a regular game not just in superstar mode. this is one of my favorite features in ncaa, especially on defense for some reason it actually made me a little better at football in real life
This is incorrect. When the "feature" is stated that there are 30+ cameras in Madden NFL 12, what is being referred to are camera placements which show highlights, cut-scenes, and kicking plays. As far as gameplay cameras are concerned, there are still only going to be about 3-5 cameras to choose from like there have been in recent versions of the game.
It's not like MLB 2K11 or MLB 11 The Show where there is a unique behind pitcher gameplay camera angle for every stadium in the game.
To be fair, nobody knows whether or not this is true until we have the final, retail version of the game in-hand. You can speculate all you want that this facet of the game will be improved in retail compared to the demo code, but you can't guarantee it.
Not sure on this question; I do know, however, that apparently Madden NFL 12's OTP camera for defense will not be from behind the defenders like it was in last year's game. Not that there's a direct connection between that and your question, but it leads me to believe that player lock might not be a feature in the game.