Originally Posted by
Wolverines05
i know new stuff about zone d, tackling, etc. is gonna be answered, so im gonna ask some different things. so here are some suggestions/questions:
1.) make home field advantage matter more: the squiggly lines from the pre snap play art dont really hurt your opponent at all, as it is still incredibly obviously that my player is running a streak/slant/etc. just b/c the play art is squiggly doesn't mean i can't tell what route my wr is running! instead, perhaps show 2 possible routes that the receiver is running and take out the squiggly lines. this way i wont know for sure what my wr is going to run, and that would be a real HFA. especially with the new emphasis on differentiating crowds, this would be awesome. bring the presentation element into the gameplay too.
2.) any new running animations (jukes/spins) or new running styles? I personally feel that NHL and FIFA do a great job of giving you a lot of smooth control on the sticks, with tons of variety in the types of moves you can pull off. in ncaa/madden, you can really do a left/right juke, truck, back juke, etc. with a simple flick of the right stick. if more moves were given to the runner, for example diff. types of jukes, it would give a lot more control to the user along with a greater arsenal of moves. this would really help separate good gamers from bad, and it would make the running game deeper and it would feel awesome to know that executing an awesome juke to blow by your defender was all your doing.
3.) any changes to the locomotion system? i thought last year was a good start, but def. needed enhancements.
4.) is the highly touted motivation system from NCAA 2008 in the game anymore? lol
5.) please suggest that qb accuracy needs to toned way way down. in the demo of ncaa 11, there were actually under/over throws and ratings really seemed to dictate the outcome of the throws. of course once the game launched and was patched, it was back to the same old perfect pass every time. it made the game incredibly offensive oriented again, and also meant that ratings didnt matter pretty much. which then meant that there was no penalty for having a mobile qb whose accuracy ratings sucked. i really hope that qbs accuracy are more accurate to real life, meaning much less accurate in the game. i want to see under over throws, receivers barely able to make a play. not only would this lead to more realistic passing stats and completion %, but it would actually cut down on interceptions. this is because most interceptions come from a defender being in front of the receiver, meaning right in front of a predictable perfect pass. i dont want to be able to roll all the way right, throw 50 yds downfield across my body for a perfect throw, even if it means i wont have an all to easy to come by TD. if this was addressed, it would eliminate cheesers ten fold and force them to play sim. GET this in the game!!!
6.) now if i were you guys, i would try to break/mess with the game to point out any flaws. im guessing you do this already. but moreover, in previous years, you could put your punters/kickers/qbs on the o line, and they would do just fine against the d line. this also works the other way around. there are really sad videos of this online, not to mention ive done this myself, but i believe the problem lies with the fact that there are no "BAD" animations in the game. meaning, a punter with 14 run/pass blocking will play just as well as the o lineman with 65 ratings b/c there are no animations that are meant for a player under a certain rating. adding bad animations, where my punter would realistically get destroyed and would never be able to hold a block, get past an o lineman in a thousand years, would help expand that ratings curve in an easy way. this also applies to every rating that requires an animation, so tackling route running, catching, etc.
7.) i think one of you touched on this a little, but it was said that there is more band music playing throughout the game? i think it would be awesome to hear epic band music playing, like Requiem for a Dream, other epic music that is heard at games instead of just generic drums/trumpets.
ive def got more to come, but this is so awesome that you guys are doing this!!!