It's the same in Live 16. No in-game injuries, but they do occur in sims.
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It's the same in Live 16. No in-game injuries, but they do occur in sims.
That really hurts using your bench. That needs to be changed for next year. I'd even take random injuries post game or in practice.
I kicked the crap out of the Pacers tonight with the Pistons. Started game on 10-0 run and led by 20 at the half. I like playing with the Pistons. Not only are they my team but they normally have 4 guys on the floor that can hit the three at all times including two 4s in Illyasova and tolliver. All the wings and guards can shoot it at least half decent.
The ps2 was the downfall of Live. That's when I stopped buying it. Live started it's greatness with Live 95 and I thought the ps1 games were fantastic. When they moved to the ps2 they rebuilt the engine from scratch and it sucked. I tried it again the next year and still crap so I quit. I remember nhl sucking it's first game on the ps2 but it was MUCH better the next year. Not with Live.
Imagine where it would be if Elite never existed and they built off of 10 which was my favorite Live until 16.
I'd call 16 my favorite Live because of the gameplay being more evolved over 10 and a great feature set.
Live 16 is definitely better than 10 imo. It has fast breaks and the shot distribution among players is better. Live 10 had roster editing and a ton of sliders but the gameplay is definitely better in 16 imo.
People have discussed which difficulty level is best and so forth. I started out on Pro, went to All-Pro for awhile and have played a bunch on Superstar. I then tried a game on Pro again to see if I can tell the differences.
Honestly I don't see a big difference in cpu style at all. If someone didn't tell me what level I was playing on I could not tell you the difference. They generally move the ball but don't take quick shots. They attack the basket and get over 50% of their points in the paint. When I read people say the cpu plays "better" on Pro I just don't see it. I don't think its worse either. Its just the same.
Furthermore, the user shooting sliders don't seem to need any changing between difficulty levels. I don't think the user gets boosts from playing on Pro and I don't think they get penalized on Superstar. The cpu DOES get affected though. That is the ONE MAJOR difference between levels - cpu shooting percentage. On Pro they will miss a lot more. On Superstar it goes way up.
So for anyone that wants to try and play the cpu on a harder difficulty level almost the only thing you have to do is knock down the cpu shooting % sliders one click and the game will play fairly similar. I'm sure there are other subtle differences but the only big change between difficultly levels are cpu shooting percentages imo. I wish the sliders were in 5 point increments to help fine-tune shooting percentages better.
OK, so until yesterday, I've basically played only Rising Star. I decided to fire up a little throwaway franchise, and discovered I have literally no clue how to tell what is a good shot with random players. How do I know that I'm not about to shoot a 3-pointer with a player with a low 3-point rating?
I don't think you do Smooth. It's tough using random teams since you go to jack up a 3 and find out they suck. I tried that with Milwaukee and they don't have good outside shooters. I shut it off lol. There are no special indicators on players for good shooters, dribblers, etc like 2k had (does it still show that stuff?).
Yeah, that's what I'm looking for. Some sort of Indicator under the player where say red is a low skill/low percentage shot for that player that will almost certainly miss. Yellow is a moderate skill/percentage shot and Green is a high skill/percentage shot that had a good chance of going in, especially if it's an open, unguarded shot, like Stephen Curry, Klay Thompson or Kyle Korver shooting from 3-point range.
Right now I'm left having to memorize exactly who is a good 3-point shooter on the team or else I end up chucking up a 3-point try with a player with a 3-point rating of like 25.
I hear you.
I should add that it's harder to get to the rings on the harder difficulties which is why I don't like PRO.
Not really for this thread... but... Pasta is reporting that only 8,000 copies of this game have been sold in North America. Is that representative of the game or just that 2k is so superior now?
Yeah a whole two days of sales but the 2K fanboys think it's a full month.
I hope the next patch doesn't mess up the shooting percentages too much. I've got the game playing about as well as I can for me and am a bit worried they will tweak too much. If they improved help defence at the rim I would like that but other than that don't mess with too many things. Just support the rosters more.
One thing I've seen in my last few games are cpu players who just hold the ball until the shot clock expires. I've seen it twice in my last three games. I don't know if that was a Synergy update that caused that for a certain player or not but it was wierd to see 10+ seconds get wasted and a dumb turnover. The last one was against Phoenix. Brandon Knight ATTACKS the rim constantly but I got quite a few blocks. I haven't seen him much since he left Detroit but he looks too muscular to me in the game. It looks like he has bulked up but is probably exagerated in Live 16.
Have you noticed that the worst shot percentages in this game tend to be jump shots near the basket? I swear I see shooting percentages around 10%. I'm not sure if the closely guarded mechanic compounds if there more than one guy around but those shot percentages seem awfully low.
Apparently no roster update for the week.
I don't understand how the game can have some things really well done (shot meter, for example) but then incapable of getting rosters & roster updates out in a timely and accurate manner after three years.
Most telling is that I am not seeing many in the community even asking or wondering where the new rosters are at. :(
I tweeted at EA on Friday. It's frustrating in that they don't have roster editing and then haven't done a single roster update all year for ratings. The number one pick in the draft doesn't have his face scan in the game. I think EA is throwing in the towel on this game. They may be working on 17 but thus lack of support couple with potential bad holiday sales could get the game killed. I hope not. It's still fun.
There's also been no updates to Big Moments or Live Season either.
I think they were late in attaining some face scans so I can understand them not being in the game now (like Okafor), but IMO the bigger sin is that the generic face they assigned to him doesn't even try to resemble him as it is bald-headed. I believe the next or a future update will have some face scans, but when the generic is so poor people are not going to be happy or wait.
The roster & ratings issue is really frustrating as it seems like they are moving backwards in those game areas.
Jeff Van Gundy cracks me up. Some of his lines are priceless. This morning "The only way to get an easier two points is to have your mom keeping score." I also like the line after a bad shot "that's one of those I haven't touched the ball in a while so I'm just going to throw it up type of shots". And those lines have been rare for me. His deja vu line I hear quite often.
Is there any chance they make the sliders adjustable by 5? I find my three point shooting too easy at 40 but too hard at 30. To avoid frustration I leave it at 40. I'd like to use 35 if I could.
Per the NBA Live Facebook page, a new Pro-Am court is on the way. (Presumably in the upcoming patch.)
A new court placeholder is now in LIVE Pro-Am, so I feel confident in assuming the patch should be arriving soon. Hopefully tomorrow (Tuesday)? Really looking forward to seeing the gameplay and other improvements with it.
Fingers crossed.
Going live it appears! Patch is over 3 GB.
EA Access members can buy Live 16 for $20.
Assuming the All-Star content will come in a patch Thursday. I'm really hoping it has some nice gameplay fixes as well.
I haven't played in awhile but NBA LIVE will not launch this fall. Delayed until spring. Not sure what the plans are. I think sports titles are best launched with their respective seasons.
I like the commentary although the player specific commentary is repetitive as you hear the same lines every game you play with someone.