https://www.youtube.com/watch?v=GC5z35P0Oo0
CFM menus...
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https://www.youtube.com/watch?v=GC5z35P0Oo0
CFM menus...
JB, as you have the inside track with the developers could you pass on the request to patch in formation subs saving from game-to-game. Since the developers will NOT add formation subs at least this option will give us the opportunity to set things how we like. #2 RB's just don't get enough work.
Pass on a request for a Tecmo camera angle! High side scroller. I tweet at them but they just ignore me lol.
JB, can you verify whether or not ST sliders have been separated in CFM? I know they are for Play Now but I hear that that doesn't mean they are for CFM.
Thanks.
Yet another year of an ea madden game changer program where nobody in there cares one iota about the sliders. They really need to add someone for testing since they have been so bad the last few years. Especially the run blocking and pass defence sliders.
:D And there's nothing wrong with that! Some people, all they care about is online, whether it's Madden, NBA, Call of Duty, whatever, they buy games solely for the online. Me, I've always been a big offline player. I like single player campaigns, I like offline games, I like running one player offline dynasties. Even in games like Call of Duty, I like to play the campaigns. I just wish they still made the campaigns good like they used to, instead of the crap story afterthoughts that they've been for years now.
As for the game changers, they need to still give love to the entire game. Even if they are online only every other day of the year, still pay attention to the sliders, to the offline portions, to how the AI plays, etc, during all this stuff leading up to the release of the game.
I think you're mislabeling Game Changers for the community day guys. Not all Game Changers are involved. I've actually never been to a Madden community day.
I'm sure sliders have been brought up many times because there are a lot of the community day guys that run CFM's.
It's unfortunately the truth. Multiplayer is becoming a more and more massive portion of the gaming market, and companies are realizing that's where the time and money is being spent by the players. Slowly, games are going more and more multiplayer oriented. I honestly wouldn't be surprised to see sports games and shooters almost exclusively multiplayer in 10 years. You can't really do it that much with stuff like RPGs and whatnot, but sports and shooters, I won't be the least bit surprised if that happens.
I've never cared for playing sports games against the CPU. Even before online modes became available it was against house rules to play against CPU in a Dynasty or Season mode because it was too easy. So as I have stated before someone else would be the opponent for the person who had a game. That way you always had a difficult game regardless if you were playing North Idaho State Community College or not. There were rarely undefeated seasons in any sports game we played. Even going back as far as Tecmo Bowl. Or Tecmo Basketball. We had some intense games every week and there was nothing like someone ruining your season and you having the chance to ruin there's down the line. It was a group of 4-5 family members
This rings true today, I'd much rather play a user than the CPU which is why I never do...unless it is mandatory (Powerhouse OD).
Now that doesn't mean I go out of my way to play a user (ie ranked play now games). I only play those if I want to absolutely try something or want to mess around, otherwise it is always a unranked game on All-Madden.
Playing the CPU simply isn't fun and the evidence in that IMO is that just to make it enjoyable you have to tweak 100 different variation of sliders just to get it there. Which still can't replicate the human element of playing a user...again IMO. Which too will get easy unless adjusted another 100 different variations
Nothing wrong with it, just two different styles. Though having a family and adding to the family will certainly make me an offline player soon :D
:D I certainly can't argue with that! Just look at how much work it takes some of us to find the "perfect" or as close to perfect as possible slider combination in NCAA, in Madden, in MLB The Show, etc., every year. It can take days/weeks and dozens of games to properly test a slider set out and fine tune any and all changes.
I would say that, yes, it takes alot of games and tweaking and testing to get sliders to work. The amount, however, is being exaggerated in this thread. I've never used 100 variations and then 100 more or anything close to that.
I can nail most sliders down in a few games and then it becomes a matter of fine tuning the rest to get the stats I want. From there, I track my stats and make sure the numbers are staying in the ranges that I want.
A good example of how it can be is my most recent season on MLB. I didn't touch the sliders for the last 100 or so games and my stats were fantastic, there were great variations in the stats and results, it was fun and the W/L% was something that I felt was a good reflection of the quality of team that I had.
Just as easy as someone can say, "offline is no fun, sliders are a PITA, human element is missing", I can say, "online is no fun, sliders are worth it, human element means cheese, etc."
Sliders are not the great mystery that most purport that they are. The statistics will tell the story and as long as the numbers are good and you don't see anything ridiculous (including results), they're easy to work with.
Playing humans, for me, is shit.
PS Rudy, where did your statement that it's another year of sliders not being touched come from? Is there evidence of that or was it just a negative comment without basis for M16? Serious question because I'm considering getting Madden this year.
No, I'm just guessing because no Dev talked about them, I got no info on them from anybody with EA Access and they have been shit for three years. The devs openly admitted to not touching them at all last year. I just think the current group of guys running madden don't care at all about them. The day I see new sliders like kick return blocking, CPU qb awareness, RB ability like NCAA, Etc will be the day I think we'll see real improvement here. I really hope I'm wrong and they work better thus year. I'm going to see if jpdavis can test some sliders. He got the game today I think.
And I agree fully that sliders don't have to be tested that much. It doesn't take long to get a good base set as long as there aren't any fundamental game flaws.
I went into the zfarls online gameplay twitch comments section last year (madden 15) I asked him about sliders and what does he suggest.
His answer was, "ummm sliders???"
:crickets:
I like playing Madden with a solid set of sliders. I've been using Smitty's Zero-Theory Simulation Sliders for the last couple of weeks and have been enjoying what seems like realistic stats.
http://www.operationsports.com/forum...n-sliders.html
Once Madden 16 comes out, hopefully there will be a good set, I don't play online much.
Fortunately I've been part of a Madden Community for past 7 years that doesn't have to worry about glitches or any if that you say people experience.
We only play unranked games type of seasons, and said abuse, glitches aren't allowed in any of the leagues
Also the "100" reference was a joke though you cannot lie or deny that there haven't been at best let's say multiple slider configurations for NCAA. And multiple is probably put mildly.
And it still isn't an exact set that can be agreed upon! Or that enhances the experience even. Now it's to the point where coaches philosophy has to be changed...and even subsititutions! But there is the recruiting immersion element which keeps people content.
I play Madden to actually strictly play the game. Not scout, draft, set ticket prices, etc, etc.
Speaking of which our Season 20 Super Bowl (Nickelbowl) is tonight at 10:30. Hopefully a good game. Steelers (me) vs Seahawks...which happens to be one of the best if not best Coaches in the league every season.
I have some questions out there right now. I remember big debates on whether one of the pass coverage sliders was reversed last year. It worked so poorly nobody could tell what it did.
As long as my guards don't blow away all DTs on inside runs on any difficulty or setting i will enjoy this game more. That ruined the game for me last year. I want to see more dynamic DTs that can make tfls on run plays.
90% of what you said makes my argument for me. Online sucks (IMO) and your endless slider fiasco proves it (to me). No one is happy, nothing is settled.
I don't make sliders for 12 people to try and break. I make them for me. For me, they work. If I used them in an OD, it would likely be a different story because some people would be better than me, some worse, some cheesers, some "3rd and long exploiters", etc. The only game I ever really enjoyed playing online was NHL 14 and that was just with 3 users.
All of that said, I've NEVER played NCAA 14 but I won't "lie" - if I did, I would have a set of sliders that made ME happy within 2 weeks. And I probably wouldn't need to tweak them much beyond that (if at all).
Good luck in your Super Bowl.
You are right no one is happy that's why these threads get so much action. Always something to fix and always something terribly wrong with the game.
All I care about is EA making the Gameplay as best as possible. No other mode, feature or anything.
Pass trajectory, WR/DB interaction and the different type of catches (YAC!!!! woo) sound awesome to me. Long as they keep bettering the gameplay we both should be happy because in the end the actual playing of the game gets people to stay. If it's terrible no amount of slider work or CFM experience will keep anyone...though I'll still sludge it out because it's really the only game I play faithfully. Madden 25 was awful and played until wheels fell off
Again no one is wrong just personal preference. I don't look at offline players as a bad thing just something that I've never had fun doing against cpu
So I just saw the QB scramble and throw past the line of scrimmage. Just to see that happen on its own every once in a while is pretty cool.
At 6:53 this chip block double ream by forte was cool.
https://youtu.be/Uu2HKF1GZG4
Um, double ream by Forte? I don't want to watch. :smh:
:D
The pass trajectory looked nice on a few of those Corner Post type throws. If that is the lob trajectory addition it looks to be huge.
On another note, CLW I needed some of that Arena football you were talking about in my game lastnight. Steelers came up short 13-10 in OT against the Seahawks
Alot of people don't care or really focus on playing D I don't think. Just pick a play and hope it works.
I focus on Defense and enjoy playing it over Offense. Not the best at it but I do put in the work to be somewhat solid.
Had plenty of low scoring games this version...10-3, 6-3, 17-0, 20-3. This on 9 minute quarters granted accelerated clock is used still gives for roughly 45+ plays per team...unless it's a pick fest. I usually can get anywhere from 2-5 interceptions a game. And drop another 2-3 :D. Again though we are playing on All-Madden so the AI is much better than on All-Pro
2-5 interceptions per game???
:fp: