+1
Only took me five minutes with Live, inferior product in every area when compared to 2k.
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I haven't seen anyone say it's on par with 2K.
The game itself is fun to play. I really am liking the gameplay once I have learned a few things. That is the problem, there is no tutorial or practice mode, so people just dismiss it after five minutes; which is not nearly enough time with the game.
I only had a few minutes with Live and it was more than I needed to see the massive disparity in the quality of product when compared with 2k. The myplayer mode alone is monopolizing my game time. I am over 45 games into the season.
Comparison video
http://www.gamespot.com/videos/nba-l.../2300-6416239/
Damn, that is a mean groove Jimmy Castor's band is laying down. Snazzy jackets too. :rock:
Letter from NBA LIVE 14 Executive Producer Sean O’Brien
I’m not going to lie; it’s been a rough week. As you can imagine, this isn’t exactly the NBA LIVE comeback story we were hoping for this year.
We hear loud and clear that some of you are disappointed in various aspects of NBA LIVE 14, and I’m sorry if the game doesn’t live up to your expectations. Looking at your feedback, we have laid out a plan to make NBA LIVE 14 a better game as quickly as we can.
First, you’ve told us that the game is too hard to learn, and that the only way to figure it out is through frustrating trial-and-error. As a result, we are working on improving the way the game teaches the controls and on-boards new users. We realize that every single one of you is a new user and know we need to make the game easier to understand and simpler to pick up and play.
We’re also conducting an ongoing series of Twitch Live Streams to teach the skills that will help make your game experience a better one. We have our producers and designers online seven days a week to answer your questions and to offer other helpful game advice. Additionally, we’ve posted Controller Guide, Perfecting Your Styleand Levels of the Dribble blogs on the NBA LIVE website which we hope will help you with basic offense, defense, play calling and more.
We’re not going to stop there. You’ve also let us know that you’re disappointed by the graphics and animations, and I can tell you that we are committed to making drastic and immediate improvements. In order to get gameplay up and running this year we had to prioritize. We felt authentic gameplay, control and the connected experience would provide the best foundation for the future. As a result, game visuals and animation polish suffered. Improvements on these fronts are also in development now for NBA LIVE 14. You will notice in the coming weeks and months that the game’s visuals and animation will improve significantly.
A goal from the start was to stay relevant to the ongoing NBA season and evolve your gaming experience. We’ve been hearing that you love LIVE Season, and many of you are having a lot of fun with BIG Moments. We’re really glad to hear you’re enjoying the mode, and rest assured we will continue updating LIVE Season with new BIG Moments and NBA Rewind games every single day of the season. We’ve also gotten a lot of great feedback on LIVE Ultimate Team, and we’ve still got some big announcements and major additions coming down the road, so stick around for that.
Let me wrap up with this; for those of you who have supported us throughout this development cycle and continue to have our backs now, thank you. We’ve got a lot of work to do; I’ve got a lot of work to do. It started 12 months ago, and continues until we build this franchise bigger and better than it ever was. This is just the first chapter in the NBA LIVE comeback story.
I think that if they had better marketing for this game, they may have fared a bit better than they did. In the 2 console launches I've worked, and considering the PS4 was out a week prior, we haven't sold 1 copy of NBA Live.
Look kudos for "honesty" but these questions went unanswered: (1) did you REALLY not see all of these issues before giving it out to the public to buy? (2) why should i give your product even the thought of a purchase when your direct competitor delivers a FAR SUPERIOR product for the SAME PRICE?; (3) who is this "some" pretty much everyone or at a bare minimum a damn near consensus has formed from the public that this game isn't up to snuff PERIOD (Metacritic Average is a 45)
45. That has to be the LOWEST score I've ever seen for a "AAA" title from a "major" publisher.
You guys still playing this game??? I played the demo again last night. It really is very different from 2k re how it plays. Some stuff I like more than 2k (eg the right stick controls) and some stuff, not so much (eg how difficult it is to move players).
I am. Most of my time has been spent in B1G Moments & Ultimate Team. I want to start Rising Star mode and ultimately Dynasty at some point.
There are some things I like, some I don't - and I am still learning controls & in-depth gameplay features each time out. I've never played a game that needed a tutorial more. There's some hardcore stuff buried in there.
Played a shit ton of it on Friday night, til about 3 in the morning. Doing a Celtics dynasty and playing Ultimate Team.
I learned the hard way that if you cut someone, you don't get any cap reprieve :D
Wanted to get rid of Kris Humprhies and his ridiculous contract, same with Gerald Green. I flat out cut Humphries, but was able to trade Green and another player to the Bulls for Boozer.
First major game update was available yesterday.
The most important piece that we’re adding is a change to our technology around our LIVE Update system. This is the first step in our plans for NBA LIVE 14. Many of the changes in this update are things you won’t actually see – technology additions that will pave the way for the additions to come. This will allow us to update and add content such as gameplay tuning, new animations, audio and visual assets directly to you as they become available. This applies to cosmetic changes like new uniforms, shoes, accessories and so on, but also allows for ongoing gameplay and graphical improvements.
While new technology is a big part of what we’re releasing, there are other, immediately apparent improvements that players will notice right away. We’ve tuned shooting so that nailing the timing for a jump shot is a bit easier, as well as cutting down the number of blocked jumpers on the perimeter. These enhancements should make both mid-range and long-range shooting more realistic, and will make it more fun to play as a stretch 4 or a sharpshooting guard.
I played a little bit last night and thought some of the animations played were a little smoother and/or perhaps selected more wisely. Though, it was at 1 AM so I may have been seeing things.
There is also a new tutorial video online:
https://www.youtube.com/watch?v=2Vt1oFUZwSY
If they drop the price on this game I will happily pick it up. However for right now I will pass as I want to get some more bang for my buck. I hope the improvements keep coming and EA stays committed to this game. I think it has real potential.
Some guys on OS seem to have grown to like the game. It appears the Synergy updates with the rosters are being used to fix some problems through ratings edits. Everyone says it's ugly but after awhile it grows on you.
I've always said it's a solid game. It's just too cool to bash on an EA game, especially Live for the 2K homers.
One of the Game Changers just posted that after the update, his status on the game went from rent to buy. Said it was painful to play before, but now he's playing it non-stop.
It's not a universal issue, but some PS4 users (myself included :() are having the game hang up for 7-10+ minutes when it attempts to Check Roster Data when going into each mode, making it extremely annoying to do anything.
http://www.operationsports.com/forum...5-minutes.html
http://forum.ea.com/eaforum/posts/list/9883260.page
There's been a lot of people talking about struggles shooting and on offense in Live. Yesterday in Ultimate Team (so with a souped up roster), I completed the final game in a Fantasy Challenge with a 31-point victory, shooting 68% from the floor and 6 of 8 from three-point range. I'd like to say there was some great revelation behind it, but it was really just getting to the rim (some spin move spamming) and hitting players who were completely wide-open for jumpers. It was fun to just throttle the CPU.
Just played this for the first time. I played while the install was finishing, so I think not all of the options were available.
Playing as New Orleans, I lost at home to Orlando 38-33. I was 14-38 from the field, but 9-12 in the 4th. I missed from all over the floor but only made 2 shots outside the lane. Both of those were in the 4th, so maybe I was starting to get a feel for it. I couldn't figure out how to get the motion offense going or how to back it down from the post, so driving the lane was pretty much my only option, I guess.
Presentation seems pretty good. I like Jalen Rose, so it's cool to hear him. Halftime show is probably the longest, most in depth halftime show I have ever seen on a sports video game. Lots of stats, lots of highlights, and lots of commentary from Jalen.
I'm still trying to get my shooting touch on anything higher than rookie :D
I really like the look of the menus.
Apparently, I wasn't connected before so I'm just now getting the 3 updates.
I am looking forward to getting home tonight here to play.
- In pre-game, go to Game Settings and you can select Home and Away Auto Motion Calling. I think it defaults to Manual, but change it to Auto and that should help. (I would recommend putting Show Play Art to FULL.) I also run Cut most possessions, which is down once on the d-pad. This gets motion, a man in the post, and a guy going along baseline off a screen.
- To go between face-up and back to basket, press R3. With your man posted up, use R2 and directional to try and back him towards the basket.
I'm glad there are cheerleaders, but they could definitely be more next gen, haha.
What are y'all doing for dynasty games? How long are qtrs, do you like auto subs, etc, anything really.
I prefer Baseline Low over the broadcast style camera, but it could be a little closer to the action.
I have played 2 games and a few thoughts on my brief experience with the game:
-The players lack the "explosion" you see in the NBA. It is almost like they are running in mud. I was using OKC and it would take almost half the court for Westbrook to get to full speed. Players like him are dynamic because of their ability to blow right by guys in just a few steps.
-Along the lines of the explosion, all the players feel generally the same minus their shooting ability. I played a game as OKC and NO and the only real difference I could tell was their shooting abilities.
-One thing I would like is the ability to have more control over the typed of shot I get. It seems like most jumpshots do not have enough arc and seem too "hard". I would like to be able to put some more air on the ball if my shot is being contested.
-I have started 5 different games trying things and have not lost a tip off yet.