Only head coaches have recruiting though. OC and DC are gameplay related.
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Yeah, you can, but in my experience so far, it only slows the bleeding.
To test, I created a level 30 coach last night, and completely maxed out his recruiting skills. Despite throwing the maximum 700 points at players, despite having a couple hundred more points in bonuses, despite the players being from a pipeline state, I was still eventually constantly being overtaken and losing ground to teams like Rice, Old Dominion, San Jose State, etc.
Two players that I was able to drag things out long enough to make it to the off-season, I had to pump 5,000 points in each of them, out of my 15,000 point off-season recruiting pool, just to ensure I'd sign them. That left me 5,000 points to distribute between the remaining 7 players on my board.
My first season as a level 30 coach at Texas State, with maxed out recruiting, I signed a grand total of 11 players. All but two rated between 57 and 65 overall.
To me, it feels like they took the difficulty of recruiting and cranked it all the way up to Heisman x HeismanHeisman and then multiplied that result by Heisman.
Many are having trouble with recruiting, but for some reason, I have been fairly successful. Heck, my first year with South Alabama, I signed 22 players--one 1 star, nineteen 3 stars, and two 4 stars (posted in another thread, also). This was as an OC, mind you. Maybe I just had a lucky year, but the following season, I signed 17 players. One was a 5 star athlete.
I think I have a new strategy. You need to make sure the player your trying to recruit likes the majority of your school's pitches. (If your a small school) Make sure your competition is weak. It's hard to get guys who are 4 or 5 stars as a small school so look for 3 star gems. If your a larger school try to find a 4 or 5 star recruit who has interest in your school, likes your schools pitches, and who doesn't have a ton of big schools on his back. Athletes are the best guys to go after.
Recruiting requires a lot more thinking than it used to. I'm having to redo my recruiting board to make sure I have guys on my board that not only fit my playing style (which I always do) but fits my school (my school has all of the pitches he wants). If your school has all of the pitches your school wants than you get a pretty bonus. Plus your points allocated and lower competition from schools (at least try to recruit against schools you have a chance against e.g if your Idaho and going after a RB that Alabama is going after then you don't have a fighting chance. But if you were Georgia going after the same RB as Alabama then you do have a chance.) so once you add your bonus, allocated points, and the recruit already having interest in your school then your in good shape to get this recruit. Not to say you can't recruit a guy who isn't automatically interested in you, but in that case you need to make sure their isn't any big schools interested in him. If your a small school then you need to hunt down 3 star gems and the occasional 4 or 5 star who is interested in your school because of a deal breaker. If your a larger school or a small school make sure the recruit likes your schools pitches or it will take mercy to get him. Athletes and 3 star gems are the easiest route to take.
Geez, this years recruiting gives me a headache.... But I love the new realistic strategy required. And don't forget about scheduling complimentary visits LATE in the year. :)
Yes, there is a lot more strategy involved in the front end of recruiting. You need to go through each screen and fully read up on each person. in year two I will choose 15 players as my focus and go after them extensively. Also, I have found that if you get a gem (after scouting) all the other teams show no interest...??? I have a 78 tackle who was +8 after scouting and no one else is even talking to him.
:nod:
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only 8 plays for the 5-2 defensive formation? wow :smh:
intersting....although ea kept :USC:'s base defense as a 4-3, they've made the appropriate changes to our d-linemen. :clap: props to them!
I haven't had any issues gameplay wise so far, but I can't play with WVU.
For some reason EA thought it was a good idea to make the blue helmet's facemask grey, and then on the grey jerseys, put numbers in 3 different places. How is it possible to fvck up something simple like uniforms?
Guess I'll be starting my Temple dynasty early.
Don't worry they couldn't get the orange cleats for Florida in for longest time.
stiff arms could be toned down a little. just had :hawaii:'s running back give :USC:'s DT that wwe style stiff arm.
running in general could be toned down too. too many broken tackles, imo
It has seemed fine to me. You can always adjust the sliders though if you don't like it
It depends upon his ability to break tackles. And if you were diving at him. But you do have a point. However, touching up the sliders should help that.
Sure, but sliders can only do so much. After a while, no matter what you do with the sliders, it won't fix some things.
I was getting concerned until I read "at Texas St.". You got 11 and a bunch of walk on jobbers :D. Sounds about right to me:D. For the record I am loving this game! Sure, I could change or tweak a few minor things (like seeing my players play the opp before they play) but the game-play is fun! The first game I have really enjoyed since 11 and it blows 11 away.
BTW smooth I opened up the ultimate team stuff just to go for trophies and it is pretty fun as well :nod:
So is anybody else experiencing online users still being able to sit back in the pocket eat a ham sandwich and wait till the slants come open?(just like 09) The last three guys I have played have done this. Any recommendations outside of hot routing every defensive player
The only negatives are dropped passes and secondary play. What I like most is the cpu AI. Finally, I don't have to go online find a competive game.
Not even seeing dropped passes as that much of a big deal. The lame pass rush on Heisman and "almost in the same zip code" secondary play are my only real complaints thus far.
I am enjoying this. I feel really bad for the PS3 Clan and their grey face masks. KNowing EA you cant tell when they will fix this.Luckily I bought for Xbox this time around.
I played a full RTG high school season and noticed they no longer have the foggy glitch, however the stadiums were messed up. Everygame was played at a large Greneric NCAA stadium. Running game is very fun though
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played one guy last night who read zone-read about 90% of the time and my freaking defense would NOT adjust...tried switching settings to focus on QB (which they ignored) and pitch man (which seemed to do nothing)...its not just that it works that bothers me, its that EA chose to make it so freaking obvious where to run by creating holes the size of a damn truck on the zone read...if you make the "correct read" on teh QB keep, the entire defense is absorbed by blockers and the holes are immense. Its the newest version of EA overpowering a "new" feature...think back to "gamebreakers" on last gen and its like that at times...
opinion from shopmoos at mygamerpad.com
Is anyone getting studio updates? I am the head coach but I haven't got a single one.
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I really like how your dynamic players change throughout the season. My dynamic players keep switching between my hb, wr, and qb. Although after the last game I may see my TE get into the mix as he has been on fire the last few games.
whats up with no post game highlights ? that should be a staple