Okay, if we tie this all into "potential" then I whole-heartedly agree. We could both reduce the complexity of recruiting (less ratings to scout and worry about), while increasing the hit/miss strategy (that DT sure looks like a possible OL).
I think there needs to be a "potential" for players (I know it's there, and it's hidden, but there should be a way to see it once the player has signed), and I think there needs to be progression beyond just the position ratings. "Potential" is definitely one way to do it. In particular, I
hate how slowly AWR progresses after a position change. It should be much closer to
logrithmic growth, where the growth will occur rapidly until it gets closer to some upper bound. Progression should not be a linear function.
On a related note, I think we need to add "secondary" positions, where some of the player's progression will cause those secondary positions to progress. And, more importantly, the player's AWR would take a much, much smaller hit (if any) at that secondary position. This would allow for situations like Ryan Tannehill or Kerry Meier, where a backup QB was playing WR for a significant chunk of his playing career. As it stands now, I believe the hit to switch from WR to QB is significant. And it should be, for an average Joe at WR. But Tannehill, for example, was always in the QB meetings, always taking QB reps in practice, etc, etc. That should be a possibility. Especially with the game putting such a heavy emphasis on ATHs that can play multiple positions ... GREAT! Now show me how I can actually let that ATH
play multiple positions. A secondary position (which wouldn't be required for every player, just an option) would help that, IMO.