do these update scores change every year between the same 2 teams or will they be the same score update every year?
and will the final scores in the updates actually be the final scores recorded in the dynasty at the end of the game/week?
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do these update scores change every year between the same 2 teams or will they be the same score update every year?
and will the final scores in the updates actually be the final scores recorded in the dynasty at the end of the game/week?
The updates are of the games that have been simmed for that week. They are not pre-determined, or canned, in any way. They will change according to what is really happening in your dynasty. The final scores you see will be the final scores at the week's end.
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truly fictitious scores :D....
Steeler had it more right when he said canned... I'm saying I wouldnt be surprised if you noticed after 3 years that its always 24-17 at the end of the 3rd qtr in the USC -Oregon game etc.
its a video game I dont expect much in this area nor do I care because i'm in my game on the field..the updates will be a nuisance after a while possibly to me
Yeah, you're onto them, EA better just come clean now. Those fools thinking they could slip something like that by you. Yep, every game in the ticker/updates for every week of every season will follow a quarter by quarter pattern of 7-3 after the 1st, 17-10 at halftime, 24-17 after the third and 31-24 for the final. Every single CPU game in the history of your dynasty will have the final of 31-24, hope you like that score, because you'll see it a lot.
I see what Ram is getting at. Like in the past you would only be updated on your HB's rushing stats at very well defined stat marks for instance: HB hits 100 rushing yards, show stat line.
In talking with one of the devs for an hour or so about some of the new technology they're getting you should start to see far less of this. Their old technology made them only display things at certain bench marks (100 yds, 10 catches, etc...), their new technology should allow them to be more dynamic with info in general (which im assuming should apply to the studio updates as well). For instance, they can now say things like: HB X is an important player, what are his stats right now?
They obviously can still call up benchmark stats but now they can do other things as well.
Obviously this is a new system & you need to incorporate it over time with the commentary to support it and what not but it's gonna be neat to see them use it more in the future.
I actually don't think that is what he was getting at based on the original question and asking if the scores change every year.
But that is really cool info to note and a definite welcome change.
I really like the cut away stuff. I'll definitely watch them. Any word on an improved halftime show with Rece?
Their old benchmark system felt very canned and made the presentation look very weak imo. You rarely saw stat pop ups, rarely saw game tracks which was a great idea but poorly utilized, and we had no dynamic commentary that discussed season long stats or how a player did last week. I really hope this is truly improved in NCAA 13.
Eric, I think if the studio updates come at times of drama or when I don't want to be distracted, I'll agree with you that I won't like the cut away. But if they come at "logical" times, like when a real game would be cutting to commercial (end of quarter, halftime, after a change of possession), then I think they'll be okay. It's going to take some getting used to though.
Yeah, I would guess for certain between quarters and at halftime. Looks like there's gonna be one after the opening kickoff to give a review of what's happened so far in the day before your game. And then they could sprinkle some in here and there either between field goals/extra points and the ensuing kickoff, or after various kickoffs and before the offense takes the field.
It would be a big fuck up if they put them in between plays in an offensive series. That would destroy the offensive momentum to have an update suddenly pop up after a big play in a drive that's rolling down the field.
Well I guess that is why I'm kinda down on it. I'm under the assumption it is going to be in between plays.
God I hope not. I know we all have our various issues where EA has screwed the pooch time and again over the years on various features and bugs, but I can't believe for a second EA would be that stupid as to put studio updates in between actual plays. You have perfect times for updates already pre-built into the game: after field goals/PATs, possibly after kickoffs and before the offense comes out, and end of quarter/halftime.
With those spots, you would automatically get an absolute bare minimum of 6 studio updates each game (in a 3-0 or 7-0 final, after opening kickoff, after first quarter, at halftime, after opening kickoff in second half, after third quarter, and after the field goal or touchdown to take the lead). In high scoring games or back and forth affairs, you could easily get 10-15+ studio updates mixed in at various points in the game.
There's no reason for them to do anything else like putting it between plays.
It won't be. I'm confident in that. At least not any more "randomly in-between plays" than your average "what the hell are they cutting to commercial now for" moments. Like between the kickoff return and the first play of an offensive series.
I can't find the blog where it was said, but there was an emphasis that it will happen on "natural" cut-in moments. Or something like that. It may have been during the webcast.
EDIT: Kotaku's article.
Quote:
These studio updates will occur at natural points in the game. In a game I was playing, a Stanford-Notre Dame matchup that started at 4 p.m. Eastern, right after I kicked the extra point on my first touchdown Nessler turned it over to Davis, who informed us that Virginia Tech had survived an upset scare from Duke to stay on top of the ACC's Coastal Division.
I guess I base it off of the highlight tracker or whatever they have now, that's why I end up skipping past them as I hit X to get to the huddle
I take it you two didn't watch the video in the article. The very 1st cut away at the :19 mark happens right after a running play
Because the clock says 4:57 after the guy gets tackled, and EA uses 5 minute quarters for everything.
Also, after the runner gets tackled, it then pops up and says 1st and 10, and since it doesn't look like he just broke a long run (based on where all the other players are on the field), it would 2nd down.
And third, that is NO offensive formation I have every seen where all 10 players are just randomly running around while the guy with the ball goes running up into a massive pile of players (that looks just like a kickoff return).
Are we getting a clip today?
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Freshly uploaded by EA.
http://www.youtube.com/watch?v=h2bu3XLCqaY
The run at the 1:20 mark worries me about the ability to bounce it out side and not lose speed. Otherwise, looks good.
Is that 12 or 13. i can't tell the differnce in gameplay.
I'm really hoping/assuming this is Varsity setting, because the D-backs stop far too often while the ball is in the air. That will drive me nuts on AA and/or Heisman.
it really does look the same as last year. i enjoyed the game last year. but i feel like its the same product with Rece Davis now (which I'm stoked about.) I'm not trying to be an EA hater, I've loved these games since 02 but i am now considering not buying this game. a first for me
I can tell the difference in QB release (way quicker than 12') and in the defenses reaction to the ball as soon as the QB starts to throw (in 12' almost instant reaction to the button press for all defenders whereas in this clip from 13' we see the ball passing the LOS before defenders react which is much more realistic). However, I do think its on Varsity level which is a joke AI wise so I'm hoping on Heisman level the DB reaction in the endzone on the TD pass isn't non-existant like in the clip. Also player movement looks way more like 12' than 11' in these clips so far which I thought the CD guys said locomotion was back like in 11' (not seeing it so far).