my 3 games so far have been 10-7 loss, 10-7 win in OT, 13-10 win in OT. clock always stops on 1st downs, and people are probably running no-huddle I suppose.
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my 3 games so far have been 10-7 loss, 10-7 win in OT, 13-10 win in OT. clock always stops on 1st downs, and people are probably running no-huddle I suppose.
Just started playing as OSU against Miami. JB and gschwendt, you guys were right about locomotion. The running game feels different. Presentation is amazing. The animations are cleaner. The new playbook menu will take some getting used to, but overall, I am impressed.
the camera for squib kick needs some work. it couldn't keep up with the ball at all, then afterwards, the camera was in the ground. all I could see was grass.
Well I'm off to class, hopefully the demo will be up when I get out.
I played three games before I went to work. So I’ll give a quick break down on what I saw.
Locomotion seems to really add to the game.
The game is very fluid.
The speed seems to be fine during gameplay, exceptt on kickoffs, the speed seems to be faster to me. Kind of weird.
I like the camera angle, some have complained about it.
We can change difficulty, but that’s about it. No sliders, no game speed slider.
Controller figuration – You can turn on auto pass and auto speed burst. I didn’t mess with those options though. So I’m not really sure what auto pass does.
QB sneak is done like Madden last year. QB falls forward and you pick which side.
Man alignment still doesn’t seem to work on defense.
ESPN integration is pretty cool.
I like the intro’s… I was getting some of the same cutscenes during pregame though. Maybe there will be more in retail version.
Commentary is really no different.
I was able to get some pretty good pressure with my front 4.
I tried to pitch the ball on an option twice while getting hit and it resulted in a turnover.
RB's seem to be able to get "skinny" and get through the hole.
If I can think of more, I’ll post them. I made some notes on my phone to post while at work.
Yeah, the playbook menus were slowing me down quite a bit; have to get used to how they are now.
Sounds promising although the "high" scores (for 2 min qtrs) concern me.
Watching Anton play the demo... he ran a Pistol HB Dive (at my request) and I'm happy to report that it looks like they fixed the animation on the handoff (thanks to my feedback :) ).
apparently I'm being used to invite to play the demo for the pro combat unlock. I've gotten about 10 messages already. lol
Depends what level people were playing on and if turnovers occurred.
When guys are open, they are open and pretty easy to hit in the passing game. When they are covered, the CPU seems to do a pretty good job of staying with a guy and cutting off the passing lane, i.e. being between the receiver and the ball.
Plus, I was being a punk and going for 2pt conversions in order to check out more offensive plays. :)
I like how they tweaked the speed rating. For instance, Pryor only has 82 speed, but still plays fast. BTW, Does anyone else have a craving for a Reese's, or is it just me?
EDIT: Pryor has 91 speed. Not sure what I was looking at.
Ha, the sponsored ad caught my eye too.
Don't recall anybody explicitly mentioning it, but when the CPU went no-huddle, you have access to your defensive playbook for the set you were in at the time, so you have all the blitzes, coverages, etc. to pick from in that set as compared to being stuck with your previous play call and audibles in previous versions.
of course, Reese's has the perfect balance of chocolate...... and peanut butter.
one of the bigger issue I've having is that sometimes my runner will get stuck on my blockers if I get too close and it's hard to get off of them. just going to take some time to get used to it I guess.
Lol perhaps we have all learned to block out his now "painful" lines which have been the same since lord knows when. It would be interesting to know when the last time he actually did "work" in the EA studio to add to their commentary library. It has to have been years ago.
Opening quarter of Ohio State vs. Miami:
http://www.youtube.com/watch?v=-FjUFtSx-Z8
Nice vid CDJ! What difficulty level were you playing on? It was nice to also see the Draw actually work quite nicely.
I'll have to double check to confirm but I believe I was able to switch to a different formation also....
Yes...that play is deadly, and it looks beautiful when everything goes the way its supposed to. I also like the Ace spread set...it has the bubble screens on both sides with blocking, the bubble slants play, and then a draw play with the wideouts running the bubble slants routes. Thats a deadly combination right there. Also on option plays the pitch man actually maintains his pitch relation with the qb instead of running behind you to go block someone like he did last year. It felt good to pitch the ball about 25 yards down the field for a TD.
I have it on All-American.
Going to work on Qtr 2, but here is the demo opening video with Kirk Herbstreit:
http://www.youtube.com/watch?v=UgODHwIfvVM
Enjoying the video, CDJ. If you get a chance, explore the defensive playbooks some. That's something we haven't heard much about, and I'd be interested to see if there are any changes, especially in the Nickel and Dime formations (which are likely to be more important than ever with all the new spread offensive plays/formations).
Granted they weren't complete but my experience with them at CD was that they were largely the same. I believe at that time they mentioned they'd be visiting the defensive playbooks but not sure how much they were touched. I will say though that I sat down with one of the gameplay guys and showed him specifically the issues with 425 & 335 man coverage.
I don't recall seeing it, but what with the new playbook menus I might have missed that. Seems an argument could be made either way for that capability being included.Quote:
I'll have to double check to confirm but I believe I was able to switch to a different formation also....
Yeah, we went back and forth on that one for our feedback at CD. The end result being though that since the offense has their full playbook, so should the defense. However, with both of them, there are no player substitutions so if you were originally in 4-3 and after a no-huddle call Dime, you'll have OLBs as slot CBs.
Good deal, thanks for the confirmation.
Just got home from school, about to dig in and finally enjoy a game without feeling rushed.
Sort of having trouble running the read option.. When I pull and run the QB still follows the path that the RB is supposed to take. help?
About to start downloading, from this thread I am very excited.
You guys will have to let me know what you think of the QB Player Lock / Road to Glory camera .... I worked on tuning it with Jeff Luhr back in March :)
Is there no more bluff playcalling? I couldn't really tell in CDJs video of the demo.
You guys will have to let me know what you think of the QB Player Lock / Road to Glory camera .... I worked on tuning it with Jeff Luhr back in March :) (posted this in the other thread too)