Originally Posted by
TIMB0B
First, almost all of the adjustments currently aren't applicable to a gameplan. These adjustments (Big Run, Hold Block, Jump Snap, Strip Ball, Swat/INT, etc.) should strictly fall under a player's specific attributes such as awareness, skill, and discipline (a Discipline attribute should be created regarding a player's penalty propensity - based on their GPA); but there are some of these adjustments that do pertain to coaching philosophy: Zone depth, Option defense (more on this in a moment).
The existing gameplan adjustments don't have to be scrapped in a sense, but merely embedded into the player's attributes giving them more unique identities of whether they're a playmaker or simply a role player - actually bringing the player tendencies to fruition. For example, why should a run stopping tendency DL-man have the same Jump Snap advantage as a pass rushing tendency DL-man? And what does jumping a snap have to do with a gameplan? Coaches ideally would like their DL-men to get off the ball quickly all the time.