Thanks, man, and welcome to TGT.
I'm a long way from "settling" on a slider set, but I'm making progress and having fun. :nod:
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Just a quick note in case this hasn't been mentioned elsewhere. I confirmed with Haumiller that for '12, as in '11, game speed and speed threshold are always default for user vs. user OD games (just like custom AI is default).
Special thanks to psuexv for creating a spreadsheet to help :sf: track my stats and get comprehensive game averages for my slider sets. :up:
Going to try to get a couple games in this afternoon that will be played after a few tweaks to the slider set.
Yeah I saw that too and I appreciate it. Thanks bud! It's tough being an ASU fan at the best of times. However with the new unis this year (which I don't like... bring back Sparky!) the team has received a lot more recognition. I have seen more ASU screenshots this year than all the years combined since 06.
I've always been for playing 9 minute quarters but I also rarely, if ever, run no huddle.
I only run no huddle at the end of 2 QTR if I'm down by 2+ scores to try to get something going and get in field goal range at least or in the 4th QTR if I'm down and know the clock is working against me. Sometimes I'll call a hurry up though after a play to catch the defense off guard especially if it's a 2nd and 10 to 3rd and 1 situation. I'll get the 9 yards or so and then call a hurry up for the 3rd and short. A lot of the times you can catch them unprepared.
Damn. Just gone blown-the-fuck-out., lol.
Rice (me) 17 at SMU 62
Stat: Rice / SMU
1st Downs: 12 / 20
Total Offense: 335 / 597
Rush-yds-TD: 26-29-0 / 10-7-1
Comp-Att-TD: 17-45-2 / 40-77-6
Passing Yards: 306 / 590
3rd Downs: 3-17 (17%) / 9-20 (45%)
4th Downs: 1-3 / 2-3
RZ-TD-FG: 1-0-1 / 8-5-2
Turnovers: 3 / 1
Fumbles Lost: 0 / 1
Intercepted: 3 / 0
PR Yards: 30 / 19
KR Yards: 241 / 22
Total Yards: 606 / 638
Punts-Avg: 8-42.1 / 5-42.2
Penalties: 5-50 / 2-20
TOP: 19:08 / 16:52
Sacks (def): 4 / 3
Sadly, SMU only called 6 run plays, lol. HB #48 had 6 carries for 41 yards and a 38 yard touchdown.
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Nice!
Great to see that. Must have been one hell of a frustrating game to play.
I did that before. I made a team from Alaska but since I was replacing Ball St., I used that roster. What I didn't realize until I started recruiting was that I inherited Ball St.'s pipelines. Since I was an Alaska school, I didn't Indiana, Illinois, Ohio, etc. as my pipelines so I switched the roster over to Idaho's. It worked out better geographically.
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In an ideal situation, I found it's best to do both. Use the roster of the team you're replacing (for sake of balance) and have it be a geographical fit. Having pipelines that are outside your region is definitely a disadvantage now.
I think there were changes to the generic rosters this year. But from experience with NCAA '10 and '11 ... the generic rosters were actually just an actual team with different numbers (and maybe different appearances). But the ratings and hometown/state were from a team otherwise in the game. So not only were you likely to have a roster from a state not near you, but you also had no idea where it was going to be. At least when you choose Idaho or Ball State you have an idea of where your pipelines will be.
Damn, same here. I was just gonna use the Cupcake roster, but that may not work now.
edit their hometowns and you're set.
You can't edit a player's hometown within Teambuilder, and, at least on NCAA '11, you couldn't after downloading it, because you were limited to making TB edits within Dynasty. With the ability to perform dynasty roster edits coming in the Day One Patch, that may be something that gets changed (I don't know the full scope of the patch yet).
Bingo... Ben H please say what we can and cannot edit. A lot of folks think EVERYTHING will be able to be editied... I will bet dollars to donuts that is not the case. Key feautres we must be able to edit: HEIGHT, WEIGHT, POSITION, RATING, DEPTH CHART, everything else is gravy.
Any update on your sliders?
I plan to get a few games in today and release what I have so far before midnight.
Of course, the coming patch and potential for a tuner set may throw things out of balance, but I'll just have to deal with that as it happens.
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I'll add a couple of games tonight as well with these sliders just so you can see these from another user's style.