+1000... I prefer this a lot more than coach cam.
Printable View
i guess but i own a widescreen... and even if you ARENT playing on one go set your aspect ratio to 16:9
"E"
Maybe I'm mistaken, but I feel like the "look left, look right" option was entirely pre-snap, and once you snapped the ball the camera went immediately back to what you would see normally. So it's not like you could watch what the wideout did at (and immediately after) the snap. Now, instead of looking left and right, I just pull back and use coach cam, and you can use the highlight option to keep the camera pulled back so that when I snap the ball I can see what both my wideouts are doing when the ball is snapped.
Well, I don't have the problem any longer, I'm just saying I know why some people would still want it.
Hey I dont know if you guys have noticed this yet while you've been playing, but I've noticed a problem while playing the demo.
If this has been brought up or discussed already, just ignore me. I haven't seen it discussed in a forum yet.
When the CPU breaks a big run on me, something programmed into their AI tells them to run toward a pylon, even when it's not the best path of choice. Multiple times they have broken free on a big run that WOULD have been a TD if they would have just run straight down the middle of the field, but instead they turned and ran toward a pylon only to get caught because the angle was advantageous to me and a player on my team.
I like the pylon-running and think it's a good thing to have in some situations, but in others it's not. It seems like the AI is told to run to the pylon every time they get into the open field, including QBs and WRs.
I have been lucky enough to stop a few TD runs because of bad angles taken by the CPU and think this needs to be fixed. Has anybody else seen this? Is it just a demo issue, have they corrected it in the final build?
ive not seen that issue on any of the retail footgae ive watched...
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Just was reading a thread (not every post since it's over 30 pages on operationsports) but something about a day one patch? If there is already a thread here on it I apologize.
Thanks
This may be the wrong thread but I wasn't sure where else to put it. It's looking like I may have a copy of the game tomorrow. What mod should I PM to discuss sharing my opinions, clips, or anything else I may do wth the game here? Thanks!
is this about the last night of this stuff ? theyve pretty much covered whats in the game until we get it ,to this point........
can someone please just do a quick teambuilder team and see if the helmet number option works properly with numbers on side of the helmet....please
Don't know if this can be answered yet, but worth a try. In an online dynasty game against the CPU, we couldn't edit the uniform combinations for the CPU...for example...playing against FSU @ Doak....they would always wear their regular uniform of garnett and gold. I know in an offline dynasty we could change what they wore. Even if the CPU randomly did uniform combos would be nice. Imagine if you will playing against a rival that has alternate uni's and you are watching the pregame and they are in alternate uni's. Lets me know they are "up" for this one.
woohoo! oh, the possibilities..
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i popped ncaa11 back in today and was playing offline dynasty. i had one play where i came out in a twins look, and sent one wr in motion to the other side of the field. after he came set, i noticed the cpu was not covering the wr i had sent in motion, so i formation audibled to a deep pass. upon doing this, the wr i had originally sent in motion, ran all the way back to his original spot (putting me in a twins look again).
any chance this could be fixed? ideally, if you motion a guy, then formation audible to a new play, the motion man should stay in his new spot....not run back to where he first lined up after breaking the huddle.
I personally believe that's a design decision, rather than a bug. That's true for any audible called for the same formation -- it resets the formation.
Anyone know if Iowas entrance will include the swarm?
I know the ncaa has been cracking down hard on celebrations and taunting. From what I have seen in the demo celebrations (high-stepping into the endzone, etc...) have been removed in the game as well. Can anybody confirm this?
Thanks
If you're talking about the animations that you could use by pressing the spin button, it appears they've been removed.
Thanks for answering Jeff
That's understandable but its a bummer... I like to stick it to the computer every now and then.